The Myr Trivia - Guess & Win Foundation Points!


  • DymStudios - CEO

    Hi everyone!

    We've just completed the first generation of Myr, the continent Syndesia featured in Alpha 1 - Test 1! That's just the first iteration, and it's missing some key elements such as coast biomes, Heartwood and the Vale, but it's a major milestone nonetheless!

    To celebrate, let's have a trivia game about Myr. Post your guesses to the following questions:

    • The total amount of resource nodes in the continent. They include trees, plants, rocks, stone deposits, mineral deposits, and so on. Prize: 1,000 foundation points.
    • The total amount of decorative elements in the continent. They include patches of grass, decorative bushes and trees, decorative stones, and similar. Prize: 1,000 foundation points.
    • The total amount of monsters spawners in the continent. They can spawn more than one creature each (usually 2-3). Prize: 1,000 foundation points.
    • How many hours it takes our tools to procedurally generate the continent. Prize: 200 foundation points.

    Prizes will be assigned to everyone who guesses the right number (or to the person who gets closest to it if no one does) ---> in the next 24 hours <---.


    Need help guessing? Consider that...

    • Myr is about 57 km2 wide (about 22 sq mi).
    • In the latest update you can find many screenshots of the game from which you may guess what the density of elements is.

    You're free to discuss your guesses in this thread, but please make your answers obvious and don't post them more than once.

    A note. don't worry about pre-alpha testers, they don't really have an advantage since the distribution of resource nodes and creatures in this new version is quite different from the one they're playing on. Let the screenshots talk!


    Enjoy!


  • TF#10 - CONSUL

    I was never good at quessing, so here goes nothing:
    Resource nodes in the continent: 3 352 941
    Decorative elements in the continent: 41 895 327
    Monster spawners in the continent: 240 852
    How many hours it took to generate the continent: 29

    So these are my wild guesses. Sorry if I went too wild with them 😄 😄 😄 😄


  • TF#7 - AMBASSADOR

    Resources nodes : 3 636 363
    Decorative elements : 36 363 636
    Monster spawners : 36 363
    Hours to generate the continent : 36

    I think people will see my love for the number 36 LUL


  • TF#1 - WHISPERER

    • 1710
    • 100
    • 200
    • 33

  • TF#9 - FIRST AMBASSADOR

    Wow ok so each and every one of these depends on vastly different things so the guesses really are gonna be WILD but let's see~

    The first one would have to be dictated by what one of you game creators would deem responsible resource availability so it might be the hardest one to guess sooo let's be boring and say around bit more than 100 per km2 so resource nodes - 6023

    Decoration has to be thick enough to be vibrant but thin enough so your character trips over so let's say decorative elements - 85 069

    For monsters whatever i'm gonna answer it's probably gonna be a total fluke ( remember what happened with the spawns in ultima online, anyone?....yeah....) monster spawners - 2177

    And for the last one how the hell am i gonna oracle how good the dynamight studio PC's are - by no logical thinking whatsoever generation hours - 8hrs32mins ( this one could also be 12 seconds totals if you all have the newest threadripper processors )

    Cheers boys.


  • TF#10 - CONSUL

    Resources nodes : 5000
    Decorative elements : 200000
    Monster spawners : 20000
    Hours to generate the continent : 50 hours


    Connected to the competition our small group in the social network^^


  • TF#5 - LEGATE

    Resource Nodes: 122,708 (Assumes entirely wilderness and 1/2screens)
    Decorative elements: 12,270,857 (Assuming ~50 elements/screen on average)
    Monster Spawners: 61,354 (Assumes entirely wilderness and 1 spawner/4screens)
    Hours Taken: 8 hours (Random guess)


  • TF#7 - AMBASSADOR

    recources nodes : 57 000
    decorations elements : 5 000 000
    monsters spawners : 5 000
    generation time : 25.5 hours (i am prett ysure of that one 🙂 )



  • Resource nodes: 67 000
    Decorative elements: 803 000
    Monster spawners: 5 600
    Generation time: 37 hours


  • TF#10 - CONSUL

    Resource nodes: 80 000
    Decorative elements: 6 000 000
    Monsters spawners: 50 000
    Time for procedural generation: 25.5 hours

    Lets see how this goes. 😉


  • TF#10 - CONSUL

    The total amount of resource nodes in the continent: 60,000

    The total amount of decorative elements in the continent: 600,000

    The total amount of monsters spawners in the continent: 600

    How many hours it takes our tools to procedurally generate the continent: 4 hours


  • TF#10 - CONSUL

    Resources nodes : 33 000
    Decorative elements : 666 000
    Monster spawners : 12 000
    Hours to generate the continent : 12 hours


  • TF#10 - CONSUL

    1.1500
    2. 450
    3. 250
    4. 1/2


  • TF#10 - CONSUL

    The total amount of resource nodes in the continent: 7500
    The total amount of decorative elements in the continent:9850
    The total amount of monsters spawners in the continent:6320
    How many hours it takes our tools to procedurally generate the continent: 17 hours


  • TF#10 - CONSUL

    Resource nodes : 120000
    Decorative elements : 1200000
    Monster spawners : 16000
    Hours to generate the continent : 14 hours


  • TF#10 - CONSUL

    Let's see:

    • 250,000 resource nodes
    • 1,000,000 decorative elements
    • 5000 monster spawners
    • 25 hours to generate the continent

  • TF#4 - EMISSARY

    Resource nodes: 20000
    Decorative elements: 2000
    Monster spawners: 7000
    Generation time: 4 hours


  • TF#9 - FIRST AMBASSADOR

    The total amount of resource nodes in the continent : 5,7 10^6
    The total amount of decorative elements in the continent : 5,7 10^7
    The total amount of monsters spawners in the continent : 6,3 10^5
    How many hours it takes our tools to procedurally generate the continent : 1h (1min/km²)?

    Depend of your algorithme, your math function and what type of cpu you use
    I don't have the time to read this thesis Génération procédurale de monde ^^


  • TF#3 - ENVOY

    50,000 resource nodes
    1,500,000 decorative items
    20,000 monster spawners
    25.5 hours to generate the continent


  • TF#8 - GENERAL AMBASSADOR

    Resources nodes : 999 994
    Decorative elements : 14 404 000
    Monster spawners : 44 444
    Hours to generate the continent : 44


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