July 3rd Survival & Travel Q&A: List Your Questions
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How confident are you that players will not get bored while travelling between places?
Is there any possibility of getting lost or is it easy to locate our way in the game?
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When a character dies, everything is dropped
- Where do you spawn at on death? Same area somewhere specific? Closest town? At corpse?
- After death, is the character some form of ghost or just naked?
- How long do we have to get back to our corpses to collect our stuff, provided someone hasn't looted it? And when they loot the corpse, does it immediately disappear?
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Is planet travel instant? If not, how does one interrupt you travelling to another planet?
Is there a time difference on all 3 of the planets?
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Oh cool i see the big questions about this stuff have been posed so can't wait to see some in-detail answers
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Will spell effects interact with the travel system? For example, would I be able to get a burst of warmth for my character by self-casting an AOE fire effect?
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Assuming we have the resources to do so, can we create a campfire to respec skills anywhere on the open world map? Or will this only be available at predetermined locations?
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When travelling between worlds, how will the arrival location be determined? Particularly interested in this for demon characters.
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Will there be travel mounts kinda like seen in other games like EQ2 and WoW that take you from point A to B and kinda show you some interesting spots just cause on the way?
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@mazikar said in July 3rd Survival & Travel Q&A: List Your Questions:
Will there be travel mounts kinda like seen in other games like EQ2 and WoW that take you from point A to B and kinda show you some interesting spots just cause on the way?
yes, look at the Foundation rewards!
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Since we know there will be mounts based on the foundation rewards:
- How will mounts react if you are engaged in battle while on the mount? Throw you, ability to attack from the mount, Need to dismount to respond... etc.
- Is there an ability for mounts to have amour and/or travel bags for additional storage?
- Will mounts "die" during an attack and if so will they have the ability to be revived or will you need to acquire a new mount?
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@jetah said in July 3rd Survival & Travel Q&A: List Your Questions:
@mazikar said in July 3rd Survival & Travel Q&A: List Your Questions:
Will there be travel mounts kinda like seen in other games like EQ2 and WoW that take you from point A to B and kinda show you some interesting spots just cause on the way?
yes, look at the Foundation rewards!
Mazikar was asking if there will be auto travel mounts that take you automatically, you just afk on them while they do the travelling for you (like birds in wow, but not limited to flying mounts).
My guess would be no, but lets see what the devs say.
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Hi, thanks to ask !
- Will we be able to edit our map to note things and information ?
- the world will be "flat" or multi-level ? like an underground passage ?
- If a teleport skill abilities exist, will we be able to attain any place we see (like the other side of a river)
- will we be able to build a teleport key point to be able to come back when we want ?
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Только недавно приехал с дачи и сделал перевод
на русский
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@gothix said in July 3rd Survival & Travel Q&A: List Your Questions:
@jetah said in July 3rd Survival & Travel Q&A: List Your Questions:
@mazikar said in July 3rd Survival & Travel Q&A: List Your Questions:
Will there be travel mounts kinda like seen in other games like EQ2 and WoW that take you from point A to B and kinda show you some interesting spots just cause on the way?
yes, look at the Foundation rewards!
Mazikar was asking if there will be auto travel mounts that take you automatically, you just afk on them while they do the travelling for you (like birds in wow, but not limited to flying mounts).
My guess would be no, but lets see what the devs say.
oh, I refer to them as taxis.
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NIce nice
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Survival Q&A:
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Can @Prometheus explain to me the meaning of life? Because if life has no meaning, why should I try to keep on surviving?
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If I grow a beard like most of the ppl at Dynamight Studio's, will that increases my chance of survival?
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In Fractured there will be very limited inventory space. When you explore a very arid or cold region, how much % of your inventory should be spent on survival tools like food, clothes and campsupplies?
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I've seen you're not going to make the hunt became a "farm to get money and level up" things; but still, will you be able to collect "normal drop" from animals like leather, meat and bones? If yes, I think that ypu should use them to craft something, you're gonna need a forge, craftbench or similar?
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If a lot of players are often travelling down the same road, will that reduce the amount of monsters on that round?
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- Will human tech allow them to build their own mounts? (mechanical spider please)
- Will travel to asteroids be on the same system as travel to planets, or will players be able to discover a magical skill or build some tech to travel there?
- Will travel to other planets be on a timing system, where you cannot open a portal outside of a particular window?
- Will there be any poisonous food, or perhaps food that is poisonous to one race, but not to another?
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Will travel on roads be faster then undeveloped ground?
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unfortunately I will completely miss the live stream today
guess I will catch it later on when I am home from workies...I am really interested in knowing how important survival mechanics will be to the game? I am not interested in playing MO again.
thanks and good luck on live stream today. drink plenty of water!
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I have a few questions regarding how the Demons travel
- What are the mentioned consequences that a Demon may experience when traveling for long periods of time
- How often can I travel to the human world as a Demon? Once a day? Twice?
- When traveling to another planet will I be able to choose anywhere to spawn in as a demon, or are there only a few locations I can "beam down" to?
- Last question. Would there be a way to establish a permanent portal to the human world? Like similar to the portals in Oblivion where we can build a portal to travel to the human world to reek havoc in a certain area but it can still be shut down by humans when they travel into the portal.