@WoLeFiE
I created a poll here to get the information that you asked for, keep in mind like mentioned above, we do not know what race will be the most favored (probably humans), and peoples preferences are liable to change based on new information we might receive after alpha
https://forum.fracturedmmo.com/topic/5013/poll-to-assess-the-percent-of-players-per-race
Flamerunner
@Flamerunner
I am a high school student who aspires to obtain a Physics degree in college and use it to create the same wonderful and amazing documentaries about quantum physics I saw as a young(er) child. My passion is gaming, particularly player versus player gaming. My favorite game is currently SSB4, and will likely be SSB5 when it is released on the switch. My favorite genre is the MMO genre. Most of my experience comes from the Elder Scrolls Online (console, yes I know console sucks compared to pc, but I got the console version for Christmas one year and made due with what I had), and Heros of the Storm (if you count that one). I am hoping that this game will become my new most played game, with my most played game being of course Skyrim. I played Albion Online and was slightly disappointed, and got bored quickly with it. Albion simply did not have enough city building (in my opinion) to be a fun game.
Best posts made by Flamerunner
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RE: Race Percentages
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RE: Meaningful Guilds?
So I read your post and will dismiss everything I read except when you mentioned teachers because I just had a passing thought that it would be really cool if characters could pass on their knowledge with other characters for some gold or service. Of course, they would most likely have to put in a system where a "teacher" can only teach so many people a week so the progression system would not be messed up.
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RE: Nintendo switch version.
With the size of the current development team, the devs don't need to worry about releasing their game on anything but pc. Too many of these indie MMO's have overextended themselves, and if they're not careful this MMO might also overextend itself.
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Two things, One really big thing
I'll keep it short and simple with Two things.
One it would be really cool if you implemented a system where I could hire mercenaries that protect my convoy, so once I hire them they automatically get paid after I leave point A and arrive at point B so they don't have to worry about me not paying them, and so I don't have to worry about not having an escort after paying.Two, and the important one. I am by far in no position to tell you how you should make your game, but I want to stress caution in promising too many things because doing so will cause one of two problems. The first problem being that you will end up building too much hype for your game that will never deliver, and two you might not be able to deliver what you promise and might have to disappoint fans at launch.
Basically, I'm trying to say that you being an indie team will probably face many obstacles the closer launch day comes, and people are way more forgiving to a developer that was honest when they messed up than with one like Bless who kept on lying and lying to their players about features that they will have.
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RE: Firendly fire?
I agree the FF mechanic needs to be clarified as what it actually is, because it will get really annoying if every time I cast an AOE spell I hurt an ally
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RE: Two things, One really big thing
@alcriblp
Yes, I totally agree, I myself understand this part because even the big developers seem to never fulfill all of their promises. I am here hoping that everyone else here in this community also understands this because it happens too many times when an actually decent MMO dies too soon because people were never willing to give it a try because too many people lost faith in the said MMO. -
RE: Poll to assess the percent of players per race
@fibs
That is fine, I'll take no offence -
RE: Poll to assess the percent of players per race
@rofus Beastmen do seem interesting when looking at their race and culture, although I believe that the humans will have the most interesting gameplay mechanically. Let me explain. The Beastmen are being made in a way that strongly pushes the player to stay on their home planet to do PvE content and not venture out unless they become an abomination. The demons are built in a way that pushes them to do PvP on their home planet and raid the human world unless they turn into an angel. The humans are built to interact with all the races (including other humans) in interesting ways while also having access to PvP content. It will be incredibly interesting to play as a human as they live in what could be considered the pub world with occasional demon attacks, Beastmen or Abonomations that decide to leave their world, as well as Angels, while also having the ability to travel to all other worlds. If you like PvE, play the Beastmen if you like PvP play the Demons, but if you like living in a world with events constantly going on then play Human. (Sorry for the long comment)
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RE: July 16th Crafting & Building Q&A: List Your Questions
1 Will I be able to build multi-level buildings?
2 If so how tall?
Latest posts made by Flamerunner
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RE: July 16th Crafting & Building Q&A: List Your Questions
1 Will I be able to build multi-level buildings?
2 If so how tall? -
RE: Weekly Drawings - Be Active & Win Foundation Points!
Helped spread the word about this game to the Albion Online community both out of game seen here, and in-game which I don't have a picture of, maybe I'll post one next week
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RE: Week 24 - Weekly Drawing Winners
Congrats to all the winners, I am a little late to the party because I was out on vacation
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RE: KS 72% someone bought the highest peaks
I wonder who bought that? Does anyone know?
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RE: Favorite features in Fractured
@sharo Well, then we shall meet on the battlefield and have a glorious battle so I may prove that it was a mistake to stray from your god's ways on Tartaros. vs