How will you be making your $$$?
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Maybe, like always, i will made a sql/java/python based tool to count my profint from crafting/trading.
If they share some api for exporting data - devs will be the best. Othervise i have to capture data from game
And after becoming the wealthiest man in the game, ill fuck the auction prices
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@KatzenJammer There will be several local markets already in one continent and there will be nine continents in total. On top of that most of the markets are in PvP areas and controlled by guilds and alliances, therefore, good luck with that. Moreover, people can be very self-sufficient with planned system so it does not matter much anyway. If you are able to mess 1% of the markets, I will be amazed.
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@Tuoni it depends on functional i can get from the game...
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@KatzenJammer What I looked the upcoming test phase map, there will be at least 25 city plots, meaning 25 local economies. When that is multiplied with 9 continents we will get about 225 local economies, therefore, I wish you good luck.
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@Tuoni
There is actually much more city plots planned https://forum.fracturedmmo.com/post/169720
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@GorTavaro said in How will you be making your $$?:
@Tuoni
There is actually much more city plots planned https://forum.fracturedmmo.com/post/169720"Access denied"
Anyway that is why I said at least, I just counted marked cityplots from one map.
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I think subs, skins, vanity items and pets will generate a bit of income.
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@BlueGoblin said in How will you be making your $$?:
I think subs, skins, vanity items and pets will generate a bit of income.
I think you misunderstood the topic it is not how the "developers" will make money, but the players. Players will be unable to sell skins, vanity items or pets as they will all be account bound.
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@Ostaff said in How will you be making your $$?:
@Recoil "I wonder if a guild will develop in time to accommodate interplanetary monster hunters, allowing them to group more easily and assist each other in taking down formidable prey"
The Shadow Empire will have major bases on each planet, so that is something we will be doing. You can sign up on our Guild Profile or send a message to @VyrVandalous if you are interested in joining.
A Big part of the idea behind The Shadow Empire (Among other things) is that we utilize "All" Aspects of the game in order to play it. We cross pollinate (Metaphorically speaking) racial and continent resources to also unlock unique abilities and fully immerse ourselves in all of the games aspects instead of just limiting ourselves to a particular sphere.
If the guild is big enough then you can have 'specialists' in all areas and realms and races/classes while still being a generalist in covering all of the content.
There is alot more of course to our goals but I thought I would explain this portion of it to you since you seemed to be wondering.
Cheers
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i feel cross planet guilds hurt the spirit of the game though.
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@Jetah That is true, however, many guilds will done that and there is very little what developers can do about it.
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@Tuoni said in How will you be making your $$?:
@Jetah That is true, however, many guilds will done that and there is very little what developers can do about it.
they can add it to the TOS that cross guilds are a hindrance to the game.
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Unfortunately, although it might ruin it for some people, cross-species guilds would be a huge draw for others, and it would be silly for them to actually put something like that into the TOS. In fact, outlawing it would only drive such guilds underground and make them more appealing to some types of players, like back in the day when buying and selling gear on ebay was frowned upon in EverQuest...it only got bigger and more lucrative. The best thing they could do is simply allow such guilds, but make them difficult to implement and maintain.
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@Jetah said in How will you be making your $$?:
@Tuoni said in How will you be making your $$?:
@Jetah That is true, however, many guilds will done that and there is very little what developers can do about it.
they can add it to the TOS that cross guilds are a hindrance to the game.
Developers cannot intervene gaming community activites outside of the game. There is two ways to restrict cross-planet activity, limiting only one character / account or that all characters can only be the same race. However, this can be around with multiple accounts.
In conclusion, perhaps its not ideal situation that guilds can play on different planets, but limiting oppurtunity to play on other planets and test out different races will hurt the game too. Therefore, I guess the current plan is still the best option because setting too much limitations and rules will just turn players away from the game.
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@GamerSeuss said in How will you be making your $$?:
Unfortunately, although it might ruin it for some people, cross-species guilds would be a huge draw for others, and it would be silly for them to actually put something like that into the TOS.
I agree.
The best thing they could do is simply allow such guilds, but make them difficult to implement and maintain.
How it can be made more difficult to implement and maintain? Guild communities typically works outside of the game, therefore, if we decide to create a guild for every planet and let our members to play mains and alts where ever they want, that cannot be restricted (nor should) in any way. Only restriction what there will be is that ingame we have three different guilds and we cannot be officially allies, however, informally we can. Ingame chatting is also impossible between these guilds but that is why guilds have discord servers anyway.
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@Meiki I definitely agree with this assessment, and I noticed from the Q&A and what the dev has said that it's going to lean towards that and that there isn't much thought/idea to stop this from happening.
I mean they're trying to make sure that everything is accessible by anyone, hence why "asteroid" mechanics were implemented but there's no denying that certain things are much easier to achieve with a guild, but the question is; where is the tipping point that it'll turn into, "you must join one to achieve those things."
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As you said, it will be up to the players. However, you are missing one fine point. As a famous uncle once said, "With great power comes great responsibility." It's up to the big guilds to keep the other big guilds from being oppressive. Big guilds transcending all the planets is not the problem, and they will actually help with players enjoyment (especially if they do not care for PVP but want to explore and/or be merchants). It's the mentality of the players that run the guilds that will be the problem.
I have seen both sides where big guilds have ruined a game and I have also seen them make the game. It's all in how those guilds are led. One thing I will say, however, is that big guilds will exist,. they will bypass any in-game mechanic of protection against them, and they will have a big impact on the game. The questions is, are you going to be apart of the beginning in order to help guide them in the direction you want? Come in at the end when it may be too late to influence them? Or just play without trying to make any meaningful impact on the game itself?
It's up to the big guilds to keep each other in line, or at least big alliances in the case of smaller guilds. And its up to the officers of the guilds to keep the guild running in the direction it needs to and to keep the game fun for everyone. After all, its their responsibility to do so. Rather the officers do so or not, lies in their conviction for the game and them taking on that responsibility.
The leaderboard already shows you which guilds are going to be the biggest to start with. The guild profiles already tell you how they wish to function and thereby what its members are expecting out of the guild. It's up to you how you accept the challenge and as stated earlier, join early to influence, join late with minimal impact or ignore it all and just play.
It's up to you. (A whole lof of you, but still you )
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@Jetah said in How will you be making your $$?:
they can add it to the TOS that cross guilds are a hindrance to the game.
To add such thing to a TOS of a sandbox game would be... erm.. lets say a very poor choice. Especially reputation wise. MMO websites and communities would "burry" them for it.
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@Gothix said in How will you be making your $$?:
@Jetah said in How will you be making your $$?:
they can add it to the TOS that cross guilds are a hindrance to the game.
To add such thing to a TOS of a sandbox game would be... erm.. lets say a very poor choice. Especially reputation wise. MMO websites and communities would "burry" them for it.
sandbox doesn't mean you allow exploits too. there's a distinct difference between the 3 planets and keeping guilds split is the best thing for the economy. you want political and fights happening during invasions. you dont want multiple guilds being coop between the planets so that everyone has access to every material without any conflict.
the game and lore still has limitations and the TOS is part of that.
Developers cannot intervene gaming community activites outside of the game. There is two ways to restrict cross-planet activity, limiting only one character / account or that all characters can only be the same race. However, this can be around with multiple accounts.
In conclusion, perhaps its not ideal situation that guilds can play on different planets, but limiting oppurtunity to play on other planets and test out different races will hurt the game too. Therefore, I guess the current plan is still the best option because setting too much limitations and rules will just turn players away from the game.
i dont want to play a game where there's total coop between the planets via a few guilds. i want chaos. i want competition between resources. i want political tension between guilds of different planets.
i wont play this game if it becomes a coop between planets. that isn't a game i backed.