Group Details

Content Creator

A group dedicated to those who create content for Fractured.

  • RE: Maybe the dev can introduce a command line tool for players to unstuck themselves

    @stkmro Interesting thought, but in general, you never want to give command line access to players in a game. It can then be used to develop bots and hacks and generally launch other kinds of cyberattacks on a program...

    This is why even limited command-line access will more than likely be reserved for moderators at most, but probably GMs or higher...of course, that's coming from another player/game designer/instructor, not one of the Devs.

    posted in Discussions & Feedback
  • RE: Fractured Online - Free Week

    @Chyro The tutorial island is a whole new thing for this game, only introduced with the beginning of the open beta, so like anything else, it is going through growing pains as it has its own fresh set of bugs to iron out. Previously, you started in one of the main starter towns with a list of starter quests to guide you, but the tutorial is one of the things we the testers had asked for and recently received.

    Actually, in a lot of ways, it is early to do a free week, so those participating should feel lucky to get in on a beta week so soon. This way your truly beta testing, not jumping in on an early access product, but getting in on the part where you can find bugs, make suggestions, etc...

    Welcome to the new players, by the by!

    posted in News & Announcements
  • RE: Fractured Online - Free Week

    @muker There comes a point of deminishing return on these kinds of benefits. I'm past the highest level of Foundation rewards too, but then, it's a bonus, not a necessity.

    posted in News & Announcements
  • RE: Fractured Online - Free Week

    @muker you still receive rewards in the form of Foundation Points.

    It is perfectly natural for a company to offer extra rewards for a promo event that you didn't get just acting normally...that's why some wait for promo events, others are happy with just getting the foundation rewards...shoot, I invited my sister to join, and never even got credit for it, and she has a higher tier pack than I have now.

    posted in News & Announcements
  • RE: A Rant on Crafting and market economy problems.

    @OlivePit Durability, Population, and current percieved gold value vs item values.

    The gold sinks being added to the game will actually improve the market experience, but it isn't an instant fix or band-aid. The Gold Sinks need time to take affect, the durability issues need to be rebalanced, and the game population needs to move upwards to make these changes show. @dracokalen (was agreeing and adding to you, OlivePit)

    posted in Discussions & Feedback
  • RE: A Rant on Crafting and market economy problems.

    The TAX is to support the town, the FEE is a purposeful game gold sink...both support the game's economy @dracokalen but only the tax, if any, supports the town.

    posted in Discussions & Feedback
  • RE: A Rant on Crafting and market economy problems.

    @dracokalen whoever said that the 'base' amount was more than a gold sink? They were quite clear that this was the gold sink part of it, and the tax was for the city...no subterfuge, it is exactly as advertised and intended.

    posted in Discussions & Feedback
  • RE: Unable to Upgrade Founder's Pack (Solved)

    Well, they never said that upgrading would be available for unlimited time. Eventually, promo levels become incompatible with new offerings so that you can't upgrade further. That is pretty standard.

    Guess if you want a better pack now, you got to buy it outright and have 2 packs/accounts available to you.

    posted in Bug Reports
  • RE: Regarding Crowd Control

    As @spoletta said, the CC abilities are not additive, they just reset the duration.
    Also, as @OlivePit said, choosing to dump-stat your defensive abilities has consequences. The game intentionally wants to make every Stat meaningful for every character, so there is no real easy Dump stat. You can dump a stat, or average it out, but there are consequences to doing so. More even builds are thus encouraged, with just one Stat being relatively higher, and maybe just 1 stat being sacrificed for most builds.

    posted in Discussions & Feedback
  • RE: New Players & Tutorial Island

    Keep in mind too that this is the first iteration of the Tutorial Island. Unlike other parts of the Beta, Tutorial island was just introduced for the beta, so new bugs are bound to happen, and then it takes a sampling of those bugs to find and eliminate them.

    Also, they do want much of the game to be discoverable in the main game, not just guided through, and thus they don't add those elements to the tutorial island.

    I could see a couple optional quests in the island for catching a horse or enchanting an object, but definitely not building a house (anything that extensive should only be in the main game)

    As for the tutorial mobs, I think they struck the right balance with this. You can stay in the tutorial and get the bonus KP or you can skip it and the cost you pay is losing those bonus KP...don't just hand them over, and don't just unlock those skills if the tutorial gets skipped. If you want to dive right in without the tutorial, then you suffer the consequences.

    As @spoletta said, too much in the tutorial just makes it even more likely that it is going to be skipped. Right now, it takes less than 30 mins to do the tutorial to completion, all bandits and wolves included.

    What they could add is a warning before you leave the Tutorial that Tutorial Mobs cannot be completed in the knowledge book if you proceed.

    posted in Discussions & Feedback