Group Details

Content Creator

A group dedicated to those who create content for Fractured.

  • RE: ♻ The Philosopher's Stone 🔬

    Although I find the item interesting, it just doesn't seem to fit Fracture's aesthetics in my opinion.

    posted in General Discussions
  • RE: City Suggestion Megathread?

    @Vollmond

    This exactly...

    In areas where Tin mines are common, for instance, items made from Tin will be a lot cheaper, however, if you travel 30 mins or more from that area before attempting to sell your Tin items, you should be able to make a tidy profit by selling at a higher price.

    posted in Discussions & Feedback
  • RE: The Foundation - newsletter count missing

    @Gibbx They've actually said this before, it's the same team

    Also, as Foundation Rewards don't get given out until full release, there shouldn't be any hurry to correct this at this time.

    posted in General Discussions
  • RE: Developer Forum

    @Xarcane I'll notify Prometheus. He'll have to add you manually. 😉

    posted in Questions & Answers
  • RE: Potential new player - PvP question

    @Elias13 They are still right in the middle of balancing that out right now. In fact, that is one of the most hotly debated parts of the game so far.

    posted in Questions & Answers
  • RE: City Suggestion Megathread?

    @Farlander If your a member of a city, you'll still be able to use the city's Marketplace to sell a small amount of loaded items, that should be enough for most people. The point here is to NOT automate as much as possible. If you want to be making/selling items, then you gotta put the time in to market them, or subcontract someone else to do it, or join a city and just load your stuff in the city marketplace as your only option.

    posted in Discussions & Feedback
  • RE: City Suggestion Megathread?

    @OlivePit

    Not only does OlivePit have the right of it here in regards to how to handle such excess trading in a Guild/Group effort, it is also in line what the devs seem to want, as one thing they are pretty adamant about is not having any automated systems of set it and forget it going on. Automatic NPC vendors lessens their goal of making players drive the entire economy by having to handle the buying, selling, and moving of goods from place to place themselves. Either you do it yourself, you have a Guildy handle it, or you sell it in a bulk price to another player who then goes on to move it and sell in smaller batches to make a profit.

    posted in Discussions & Feedback
  • RE: Roadmap To Fall Alpha 2021

    @Farlander Time will tell

    However, you are probably right. Hardcore Gankers will be disappointed by the fact that the Demon World will be so scarcely populated by easy pushover prey. They will try to go to Syndesia, and if the Devs aren't careful with balancing how much PvP is available on Syndesia, how rewarding it is, etc...then they will take over Syndesia and forget totally about the Demonworld.

    Good sportsmanlike PvPers will on the other hand appreciate the PvP world for what it is, a place where they can challenge each other and leave the PvEers mostly alone. I really think, for the most part, heavy PvP in Syndesia should be reserved for like a Guild War that is challenged, accepted, and declared.

    posted in News & Announcements
  • RE: The Foundation - newsletter count missing

    @MrGrim I've notified Prometheus that the quest is still bugged. 😉

    posted in General Discussions
  • RE: Roadmap To Fall Alpha 2021

    @grofire

    I'll definitely agree with you that PvE players outnumber PvP players by an order of magnitude, just PvP players tend to be more vocal about what they want in their games, drowning out the PvE players in most venues.

    Also, yes, PvE vs PvP is a core struggle and very important to be addressed. The thing is, Fractured is addressing it, by giving 3 worlds, the all PvP world, the all PvE world, and the 1 combined world. Now, the crust of the matter comes into play, however, is if some of the major content of the game would require going to a world not of your basic playstyle's liking. Like will it require going to the Demon World or Syndesia to max out your Knowledge Point Totals?

    How they handle that will be important. If you can get enough KP only on your homeworld in order to max out Talents, and also get the majority of skill unlocks, then it should work fine. If the skills unlocked only on specific worlds are also those mainly devoted to that world's playstyle, then that would also be okay, but if there are skills on each world that every player will consider valuable, then your going to be pressuring the PvE players to go to the PvP and Syndesia worlds just to round out their skill unlocks. Time will tell.

    Testing is focused on Syndesia because Syndesia is the blended world where all things are supposed to be possible. Once you lock down the mechanics on Syndesia, then adapting those parts only used on Tartarus and the Beast World will be quicker and easier. Yes, testing that happened just on the Beast World would appeal to PvE players, as they wouldn't have to deal with the PvP aspect at all, however, it wouldn't be the most efficient use of the developers time overall, unless they switched formats and tried for a more staggered Game Launch, releasing the PvE world first as a fully playable world, and then releasing Tartarus and Syndesia as they are completed as the first 2 planned expansions, but that is a major shift from what we've been expecting, so I doubt they would go there, especially now that Syndesia has been the focal point for so long as the tested world.

    posted in News & Announcements