Group Details

Content Creator

A group dedicated to those who create content for Fractured.

  • RE: Fall Alpha 2021 Survey

    @Eidans although I see some positives to this system, it has some major downsides too.

    just being always able to attack anybody anywhere, even if they are 'white' and minding their own business is a drawback, but allowable on Syndesia I guess, at least to an exstent. Fighting back when attacked unprovoked should not give the defender a new status, however. I definitely disagree wholeheartedly with that. You shouldn't have to just take it.

    For the most part, the most recent iteration of PvP/PKing is not bad for Syndesia. Still needs a little work, but it is far better than most suggestions I've seen.

    posted in News & Announcements
  • RE: Daily Message posting

    daily msg, although I prefer to see some discussion to respond to instead

    posted in Off Topic
  • RE: Fall Alpha 2021 Survey

    @DarkShorn

    Respawns is one way that they keep from really overwhelming the playerbase with too many resources at one time. As it is now, there is already quite a surplus generated everywhere on most resources. Far more than there are crafting stations generally available to process those same resources.

    If anything, the respawn rate might need to be made longer, at least until the population is built up a little bit more. Once there is a much bigger player base, like in Beta or at Release, then shorter refresh rates on resources might need to be implemented, although in release, there will (or may, anyway) be far more areas to explore to obtain said resources. (See talks about staggered release in other threads)

    Finally, this is not a Beta, it is only an Alpha. Beta hasn't even been scheduled to start yet.

    posted in News & Announcements
  • RE: Questions for roadmap for planet design

    @Jetah Unlikely to be honest, especially with the current amount of funding. Arboreus and Tartaros should solve a lot of the PvE vs PvP issues that pop up during every test. Without one or both of those planets I think there are going to be a lot of unhappy players. If the devs feel the need to do a tiered release, it would probably make more sense to do a staggered release of the continents instead. That's my personal opinion on the matter though, I have no idea what the devs would do in that situation.

    posted in General Discussions
  • RE: Fall Alpha 2021 Survey

    @OlivePit said in Fall Alpha 2021 Survey:

    reliance on trade instead of the 'why should I buy/trade for it when I can just go get it on my own'.

    The thing is, there are still some extremely solo'ist players who want to do just that, go out and get it on their own. They may never want to trade, or only want to trade for those things they aren't interested in making themselves.

    posted in News & Announcements
  • RE: Questions for roadmap for planet design

    @Logain said in Questions for roadmap for planet design:

    Are you sure that we're going to have local difference and not planet based difference?

    Prometheus had said, somewhere, I can't recall where, that we would have different affects based on biomes at least, and that each planet would have multiple distinct biomes.

    posted in General Discussions
  • RE: Questions for roadmap for planet design

    Financially they're in a great spot right now, by far the best spot they've been in since the start of development. There have been a bunch of very succesful investment rounds since last summer. I cannot say how much they've raised so far but it's a lot of money, hence why they're able to double the team size. Last time I talked with Prometheus about it he told me they had already hired 3 new devs. (2 artists and a programmer I believe) and he was still looking for more.

    As for the release date, I don't know if they're still aiming for 2022 (I'll have to ask Prometheus) but I do know that should the launch be postponed, it's not going to cause financial issues anytime soon based on the current information I have.

    With that said, I can confirm they're certainly already working on the next planet. I can't talk about the internal roadmap though so I'll leave it at that.

    Unfortunately a lot of my answers boil down to "I can't talk about it! 😞 " but that's how these things go. All I can say is that right now, the company is in a very good position thanks to all the funding they've raised lately, good enough that they're able to expand significantly for the first time since the start of development. 🙂

    posted in General Discussions
  • RE: Questions for roadmap for planet design

    @Logain well, as to provided information, Prometheus has flat out said that they are ahead financially, and that they blew their funding goals out of the water. He also went on to say he had then, already ahead, got a financial backer for even more funding, allowing them to double their programmers. That is what Prometheus has already said, it is not just conjecture.

    Prometheus will update us on the roadmap when he can, but as others have stated, and so will I, it is far more important that he gets work done on the project, over always holding our hands over it.

    posted in General Discussions
  • RE: Foundation levels lost since my last login.

    Newsletters and such are not registering right now for everyone. It is lower priority because the levels don't really affect anything until launch really, but they are aware of it.

    posted in Questions & Answers
  • RE: Questions for roadmap for planet design

    @Logain Actually, mechanics and Balancing is more an Alpha thing. Beta is for adding in QoL and expanding the overall game territory, putting in those elements based on the originally balanced mechanics established in Alpha.

    As I also said before, I'm sure they are already working on the other mobs for the other planets, so they can plug their graphics into the established mechanics and make the necessary adjustments to make it all work but feel different from world to world.

    I also pointed out that they far overshot their monetary goals as established by the Kickstarter, and then even managed a financial backer beyond that, so the risk of them running out of money is actually a whole lot lower than originally anticipated. They don't have money to burn, but they do have enough money to be comfortable in keeping up development at their current pace, and handle unexpected delays. They are ahead of the game in the financing department.

    Yes, their schedule has stretched out further than originally anticipated, but the state of the world at large has had a huge effect on that. I still believe they are going strong, and that if they were not, they would tell us, and be doing a huge funding drive to compensate for that. Prometheus even said he wouldn't rule out a 2022 release, as unlikely as that might be. I think they are figuring that Beta isn't going to take as many tests as originally planned, as most things are getting ironed out in Alpha to the point that Beta should be a breeze.

    posted in General Discussions