This is most likely a 'newish' trend when becoming an "alpha tester" became more accessible to many people due to kickstarter programs/crowd funded programs, maybe perhaps the 'alpha tester' approach or mentality also needs to change but I find it quite surprising how a lot of 'alpha testers' are clueless about their role. This isn't exclusive to 'Fractured MMO', i've seen this trend in so many other games on their Alpha testing phases.
You'll also notice that I'd be using "Alpha Tester" instead of "Alpha Player" cause for some reason, people forget the "test" part on these things and just focus on just "play".
What I mean by this is...
1. Testers not knowing the difference between a 'feedback' and a suggestion is.
So when they write up a post or to share their experience, they focus on what they want for the game instead of discussing what their experience was on the game.
This was quite prevalent on the last alpha test as there were so many threads from people suggesting things instead of providing feedback on their experience of the game.
2. Testers not understanding what they are meant to be testing and pro-actively goes out of their way to 'test out' what isn't intended/implemented yet.
This is also tied to point 1 as a lot of testers would then provide a feedback based on something irrelevant for the test, while their 'extra-curricular' activity provided some valuable insight, but it is quite often irrelevant as their tests would be finely tuned in their intended focus anyway.
Another example of players not knowing what they're meant to be testing, and thinking that they are meant to play the game as if it's already on release happened a few months ago.
A few players asked me about this game and someone joined the conversation as they have also played during the 'stress test', they complained so much that they couldn't log in, or that it was too laggy, and deemed the game 'unplayable', when it was clearly and outlined that it was a stress test. So on a developer standpoint, it tested out what it needed to do, yet players complain that they 'cant play the game.
3. Privileged expectations.
As I mentioned before, this isn't exclusively a 'Fractured' MMO thing, and I am not singling anyone out but some testers can have a mindset of 'I came in here before it was cool' therefore, they try to approach it as if they have some degree/sense of superiority on new comers, which inevitably brings toxicity into the game, luckily this isn't so much the case here in Fractured, but I hope that it stays that way as the player base gets larger.
4. Testers not doing their research about the game or not reading things that were already discussed.
Again, not singling anyone out and this can easily happen to anyone. Some testers who have only heard of design concepts of the game or have read info about it assume that they already know quite a lot and are quite eager on sharing their 'suggestions' based on their frame of reference.
So they come to the game and bring up topics that were discussed hundreds of times already, yet they present it as if it was a completely novel idea, or even push it as if it were a 'suggestion', more so than a feedback.
Not only that, they ask questions repeatedly that could have been answered by a simple scroll through the "News" section.
With that being said, what are your expectations as an alpha tester? or perhaps what are some of the misconceptions that you have had as a tester, or some of the things that you've learned as an 'Alpha Tester'?
Personally the worst case of a misinformed 'Alpha Tester' I have seen was a dogmatic one and could not/would not call a spade a spade, which inevitably stunts the growth/development of the game they 'support'.
I'm hoping that this thread would clear out some of the 'not so useful' feedback after the upcoming test.