@PeachMcD the few, proud, and fractured!
BlueGoblin
@BlueGoblin
Beastman — Esben — Bear :)
Best posts made by BlueGoblin
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RE: Why don't you open a test server for the packs
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RE: Dùath port town of Arboreus
All, Dùath is still a thriving town of Beastfolk and shaved skins. Come on over to join us in discord, the tests are fun and corporative with this group!
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RE: Physical Immune enemies should be removed.
If you have physical attack immune enemies.. then there should be magic immune enemies as well. Correct?
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RE: PVE Neutrall economy Beastman guild
Why create a new group when you can help an already established guild grow? We’re better together!! I closed my attempted guild down and found an awesome Beastfolk guild to test and launch the game with.
Check us out:
The Moonshadow Dryads
https://fracturedmmo.com/guild-profile/id/4562/ -
RE: Finally - a backer.
Awesome and welcome, my wife and I are also going to be Beastmen and looking forward to the adventures! If you find or start a beast guild/community, drop a note!
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RE: Game suggestions
Double the movement speed of all horses...
Seriously.
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RE: The Moonshadow Dryads Arboreus PVE Guild [EU/NA/AUS]
Three cheers for Beastfolk and The Moonshadow Dryads!!!
Forestkin need to stick together!! Come on over and at least have a chat with us in discord.
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RE: Finally - a backer.
@Ekadzati very cool! My character name is Esben which is named for a Scandinavian Bear god. Sounds like it’s a great fit! I applied already.
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Travel Time Mitigates Log-in Desirability
^topic.
The travel time for mounts really doesn't do it for me. The fact that mounts are in the build is great, but the amount of time it takes to get anywhere really stunts the game play when looking at from a "what if it launched this way" thought process. If you only have 30-90 minutes to play, you may not even log in because it may take to 30-45 mins just to get where you want to be. Want to trade a few items before going to work? Think again, the cart moves slower than your grandmother drives and the trade will literally be the ONLY thing you do...
I get the realistic concept, the old school vibe and yes I spent a near lifetime in UO. At this point, players just need to move a little faster than where Fractured is at right now. My spouse played UO, WoW, and tons of other MMOs/games with me over the decades and this one just moves too slow for them. There is no purpose, in my opinion, that the carts and horses move as slow as they do. I took my cart ~30% the length of the map (i think), on paved roads and it took me 40 minutes! to trade 30 coal for 30 iron. It took me another 40 minutes to haul it back to my home city. That is 1 hour and 20 minutes of listening to music and playing "horse riding simulator," I wasn't really playing fractured because all I was doing was staring at horse-rear. This will not go over well with most gamers and the beauty of the game will not be experience by most.
My two-cents plus a tip.
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Alternatives to FB and Twitter
To: Devs
Any chance we can get an alternative to Facebook and Twitter to earn points and share fractured news? Some of us have applied the ban hammer to these websites and deleted accounts. Simply curious if another venue will but used in the future.
If not, I (and others) happily miss out on points earned regardless.
Latest posts made by BlueGoblin
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RE: Alternative to crafting and enchanting RNG headache.
RNG is the WORST game design anyone could do...
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RE: PvE vs PvP
My opinions:
The interesting part is, there will always be the question of what’s fair to the community regarding resource allocation? Do PvE players have the same materials accessible to PvP players? Probably not (based on my understanding with the current development plan) which completely undermines and the viability of long term PvE player bases. Others will say, but PvE will have access to materials PvP don’t have. This is not really a problem for them, alt character or account, transfer, easy. Or have a PvE sect of the guild that just supplies you... for PvP groups imho, it’s designed to be easier to advance.