Suggestions
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Weather System/Day & Night Cycle
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An AH similar to WoW as basic as that one
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No Bank System like in Albion Online, that system was a pain, just a bank system in which we have a Bank on every town and can access it everywhere without having to transfer items between towns. It was a real drawback on Albion, We are fine with the Weight limit on Bags but lets leave the bank as its been on most mmorpgs.
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There may be a weather system already implemented, but don't hold me to that.
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Ty hopefully itβs true
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@warlunhardt said in Suggestions:
- No Bank System like in Albion Online, that system was a pain, just a bank system in which we have a Bank on every town and can access it everywhere without having to transfer items between towns. It was a real drawback on Albion, We are fine with the Weight limit on Bags but lets leave the bank as its been on most mmorpgs.
This will not happen. The point of this MMO is that you have to transfer your goods from one town to another to trade them. With this being full loot MMO, the point is for someone to steal your loot on your way to other town if you do not take precautions, group up with friends, hire escort, etc.
So yeah, no avoiding travel dangers for you.
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Last conversation I remember about this is there is no global bank or marketplaces. These are limited to local regions and as @Gothix mentioned players will be required to physically move resources around. I do remember mention of warehouses.
Weather system was mentioned briefly at https://forum.fracturedmmo.com/topic/988/farming-crops/4
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Weather System/Day & Night Cycle
Fractured has weather/climates.
An AH similar to WoW as basic as that one
Players will trade through player-run markets in player-run towns. Players can assign an NPC to sell their goods. Fractured will not have a WoW-like auction house.
No Bank System like in Albion Online, that system was a pain, just a bank system in which we have a Bank on every town and can access it everywhere without having to transfer items between towns. It was a real drawback on Albion, We are fine with the Weight limit on Bags but lets leave the bank as its been on most mmorpgs.
Banking will be local, not global. It's an important part of Fractured so it's very unlikely they will change that decision.
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@specter
people will make 3rd party market sites for easy searching. I'd suggest at least have that in game.
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@jetah I wouldn't mind if there was a player-run price indexing site - you know, on Syn, there are n-number of towns, and a resident of each town reports the value of 10 or 20 commonly traded goods - sort of a large scale indie-merchant guild thing. Course, people could lie, and prices can fluctuate over travel time, so growing indigo in Shield Hills and trucking it down to the southern coast may not be wise, even ignoring bandits, monsters, and your crop is decaying in the cart, even if indigo is ten times the price versus local valuation XD but that's human, so...
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One extra advantage of website is that you are able to check it from other places outside of your home, on your mobile. On work (khm) etc.
So websites are nice for game-related info, price checking, and that sort of stuff. Whatever is legit.
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I believe it was mentioned in one of the QA sessions that there is a day/night cycle. I thought there was something about demons and eclipses and such... ?
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@therippyone
that's what i don't want. i don't want 3rd party. I want in game.why do people hate the AH from anywhere but are happy for 3rd party websites.
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@jetah said in Suggestions:
why do people hate the AH from anywhere but are happy for 3rd party websites.
You can't really compare those 2.
- "AH from anywhere" completely eliminates traveling risk from you as you don't need to travel anywhere anymore to get stuff.
- 3rd party site would just give you info (that might even be flawed / not updated), but even with info you still have to travel and risk your goods
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@specter said in Suggestions:
An AH similar to WoW as basic as that one
Players will trade through player-run markets in player-run towns. Players can assign an NPC to sell their goods. Fractured will not have a WoW-like auction house.
What would be nice is if the item attributes and cost on these seller NPCs were exposed via an API that kicked out JSON data so 3rd party sites could be built. It wouldn't obviate the need for travel to actually purchase the item, but would provide some convenience for seeing items across all towns/worlds.
I think this would promote trade since people might visit towns they otherwise would have not gone to if there's something there they need.
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@warlunhardt said in Suggestions:
An AH similar to WoW as basic as that one
No Bank System like in Albion Online, that system was a pain, just a bank system in which we have a Bank on every town and can access it everywhere without having to transfer items between towns. It was a real drawback on Albion, We are fine with the Weight limit on Bags but lets leave the bank as its been on most mmorpgs.
No, this will kill the game.
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@gothix
but you assume you can buy everything from ever where in said AH.the AH can be whatever the developers want it to be. If they want the option to browse everywhere they can, if they want the option to buy from everywhere they can.
I just don't understand the everywhere AH argument when people will gladly accept a 3rd party option.
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Banks in towns is such a convenience, I hope that will be in this game. It is also a good item to make money for the game, everyone would eventually want to buy more bank space.
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@mazikar said in Suggestions:
Banks in towns is such a convenience, I hope that will be in this game. It is also a good item to make money for the game, everyone would eventually want to buy more bank space.
This, is true. and I don't mind a bank as such. it's when the same bank account can be accessed from any town that people start growling, because it eliminates the risk of merchanting, which some people seem rather enamored with. (or perhaps they are enamored with the opportunity to thieve from the merchants, which is a similar wish XD )
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@jetah while it's true that an auction house can be whatever the devs want, an AH "similar to WoW" is the one originally put forward, and it is what several people are objecting to, specifically in that the WoW AH is not instanced, but is a global market place, requiring no travel to buy or sell the goods.
Similarly, I'm not advocating a 3rd party, but a 2nd party websystem - it isn't some random company, it's us, sharing information, and possibly trying to game a system as part of the guild meta. Supply the right bad data at the proper moment to pull the competition away from a hot tip (And praying the hot tip doesn't turn out to be someone else's scam played on you). Or trade in open honesty to encourage connections and partnerships. I imagine the boards will start as guild specific edifices - various guildies telling the guild master about prices, and the guild master passing them around as needed, or facilitating purchase orders on behalf of other guildies - standard merchant house mayhem. the network grows as different merchant houses make alliances to share this info in turn, leading to a free analysis system which still carries a capitalistic risk of lies. a third party would strive to be "right" - we'd all strive to be "better" - big distinction XD
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@ladyrowan Eclipses are rare and allows demons to go to Syndesia without loosing buffs ^^ Not really linked to weather or day/night cycle
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@therippyone
Maybe they stated that because they had played no other games with an AH and have nothing to compare to. Maybe they played WoW in vanilla where it was separated between factions.