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    DCCCXIX

    @DCCCXIX

    TF#5 - LEGATE

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    TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Posts made by DCCCXIX

    • RE: The Tides of PVP

      @chrightt said in The Tides of PVP:

      Open world full loot PVP games always ends up getting dominated by one side after a while because you're literally losing your stuff. It is difficult for one little guy to play his game on his own unless he always hides in safe zones because he WILL get ganked by big bad demons when he decides to be brave and visit a different planet. I think this is a huge reason why games like Albion easily decline. Runescape is simply old school for some people, but honestly I hate full loot garbage really. I will give this game a try and see if they really deliver their "novel" experience.

      Albion has 99 reasons to decline, but this is not one of them

      posted in General Discussions
      DCCCXIX
    • RE: What sets Fractired apart from other MMORPG’s?

      @maldeth apart from wow and rift - no questing, no instances, no holding players' hand. Apart from other mmorpgs - horizontal progression, alignment-dependant pvp system, freedom in building your own character fitting your playstyle, environment interaction, invironment-dependant abilities, gameworld-wide player interaction mechanics, exploration system (This one won't hold for long tho)

      posted in General Discussions
      DCCCXIX
    • RE: Weekly pills

      @prometheus I think it would also be nice to see some content pills in text form. For example, if you doubt that some video/screenshot set will make it for the audience, it's just as good, or probably better, to just give us some of your thoughts that's going through your minds. I'm pretty sure that during development, everyone in the team will constantly have something to think about, big or small choices to make, etc.

      The plus of this approach is that even a one sentence text can spark a conversation and probably bring some nice ideas or solutions for difficult choices.

      posted in General Discussions
      DCCCXIX
    • RE: Fractured Content Pills - Week 43, 2018

      Lightweight UI really seems to be a good solution.

      posted in Development Updates
      DCCCXIX
    • RE: October Update – On GIP, Pre-Alpha & More

      New ways to cut expenses are always good, especially for a small company. Happy to see that.

      posted in News & Announcements
      DCCCXIX
    • RE: Fractured Content Pills - Week 43, 2018

      Neat, those small pieces of content is just what we need at the moment. Happy to see that night might get pretty dark.

      posted in Development Updates
      DCCCXIX
    • RE: ARPG versus MMO?

      I think the question was about the pace of the game. ARPGs are usually much faster than MMORPGs.
      So far it seems to me more on the MMORPG side.

      posted in Questions & Answers
      DCCCXIX
    • RE: Crafting and Gathering - What's the plan?

      And I'd like to know what's the point to kill creatures apart from "quests" for new abilities. If everything is crafted from resources gathered, what exactly do we get from monsters? If we, say, kill some treants, what would they drop? Wood? So we'll have to carry a cart around at all times?

      I know it was probably said that they'll drop something that players can gather and carry around while fighting, but it would be interesting to know what would it be exactly.

      So far it seems like you can craft a "Basic Sword", a "Sword", "Quality Sword", etc., if it's the case then crafting system sure seems a bit boring, but I think they have something in their sleeve on this.

      posted in Questions & Answers
      DCCCXIX
    • RE: Gear cost of PvP

      I wonder if horizontal progression will include actual gear progression.
      I don't see how you can make an itemization system that will make sense economy-wise unless there are atleast some bonuses to some gear pieces. But if they'll be equal in power and only differ in different features they provide, then probably those pieces that require materials from the least populated spots will cost more. But on average I think gear will be fairly cheap to replace and it can be a problem IMO. If basic and most advanced gear will barely differ it their stats, it's unlikely that they'll differ in their cost too much, apart from the best items possible.

      It comes down to fine tuning the balance of resource, currency and item flow into the game and removing it all from the game. There were no details on how it all works even approximately, so I think we won't get to know that until the game hits beta or even further, when it will have atleast a decently populated world and established ingame economy.

      posted in Questions & Answers
      DCCCXIX
    • RE: Russian Videos

      В видосах перегибаешь с фантазией.

      posted in Общие Обсуждения
      DCCCXIX
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