NO tank mages
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As long as they are well balanced and other classes can stand a chance against them I din'treally see a problem with adding a tanky mage to the game
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@kralith "BEHOLD FOUL BEAST, AS I MILDLY ANNOY AND CONFOUND YOU!"
@grofire That's exactly why I put a /s at the end. It means I'm being sarcastic.
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but but tank mages are fun =(
i love playing tanks and if i can use magic to reinforce my armour or put spells on my weapon then hell ya bonus points
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it could be fun to change my target on sheep ^^ or duck... who want a slice of meat duck ?
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Easy to solve problem. Just make cloth armor give a bonus to magic casting, and have heavy armor give a penalty to magic casting.
This way, they can be a tanky mage, but they will never be able to dish out the damage a cloth wearing mage can.
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Personally I'd rather everyone have an option to build their character however they wish, as opposed to artificial constraints. Sure, since we have to pick and choose what we equip knowledge wise there are natural consequences. Otherwise, don't limit.
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I would use wind magic to lift the skirts of female players. Please, make it happen!
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Other than the crafting being able to mix and match skills how I want is one of the things I'm most looking forward to in Fractured. I'm so sick of games where you MUST have 1 tank, 1 healer, 2 DPS, and 1 Support before doing ANYTHING.
If I've got 2 Assassins, a bard and a wizard and want to give it a try then let me. Maybe we'll fail but maybe we'll surprise the heck out of you. If those same people can change up their skills and we win even better.
So tank mage, priesty mage, tank priest, ranger bard, whatever let's see what they can do
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Dude. It's a sandbox game. Theres obviously a tank mage build
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@loxreaten said in NO tank mages:
Dude. It's a sandbox game. Theres obviously a tank mage build
not necessarily. sandbox dont mean literally anything can happen. plus the definition of tank can be surprisingly flexible so really it depends on what OP considers a tank
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But tank mages...
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I think the OPs worry is that a meta "class" of Tank Mage will be created that is simply superior to everything else - and hence everyone ends up as a Tank Mage of some type. The problem with the Tank Mage is that mages traditionally have very powerful offensive ranged spells and can do good direct and AoE damage. The tradeoff for this being that they are physically weak, with relatively poor defences (although some games provide them with magical shields, they still cannot wear armour and still cast effectively).
A Tank Mage has both the powerhouse magical damage abilities or a mage AND the strong defensive ability of the Tank - whether this is done solely by magic or by armour or by attributes is for the most part irrelevant. The concern is that you end up with a character with very strong offense and defence - which makes it superior to all other class variants.
And this is a legitimate concern unless everyone wants to play the same type of "class" (esp. in PvP).
One way to combat this would be to decouple INT from all magic (making the various magical schools more diverse in their attribute requirements) - meaning that it does not act as a dump stat to get knowledge and magic (esp. if Protection spells do not use INT if Invocation ones do). Another would be to make armour and spell casting incompatible (heavy armour imposes heavy magic use penalties). And a third would be to limit spell casting based on a resource stat (mana), such that you simply cannot maintain a strong magic offence and defence.
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Depends what OP means by a "tank".
IF he means someone who is not only bulky but also has an actual agro handling abilities with decent efficacy so he can hold agro and survive, then mage tank might be a bit difficult to achieve, at least an effective variation of one.
IF he means a mage who is also "tanky" (hard to kill, cus good HP and resilient) then "tanky mage" may very well be an option, and will work well in PvP. Such mage will obviously not have super good efficacy to hold agro in PvE, due to glass cannon mages easily taking aggro away off him.
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@Gothix Aha but if the Tank Mage cannot hold aggro, then he cannot be outputting the same amount of damage as his glass cannon mage colleagues and all is good - in that there is a trade-off. The Tank Mage cannot be simply be the best in both spheres - he might be able to achieve a fair level in both, but not on a par with a glass cannon mage.
Or maybe to put it another way I think the OP (and myself tbh) does not want to see a situation where a mage is simply better than a warrior because they can do better in both offense and defence (or visa versa).I have no problem with a magical tank (i.e. a tank that can hold aggro and has tanking abilities / can soak up damage, but who uses magical abilities rather than a shield and armour to do so) - in the same way that I have no problems with evasion tanks (who rely on a massive dodge chance) as long as they cannot also dominate offensively (such as an evasion tank with huge crit chance and very fast attacks that can melt everything and not be hit).
The point is really that having an awesome defence should be an active choice irrespective of how it is achieved and should not be compatible with having an awesome offense. Having an okay or maybe even good defence and offense is fine as long as it isn't comparable to the specialist routes.
And with so much magic requiring INT, the possibility of a max INT Tank Mage is a very real one, as is the possibility of a max Dex Evasion-Crit Tank.
Thus if I understand the OP, I think his concern is less about having the tools to tank with magic, and more to do with having a simultaneously awesome offensive and defensive capability that skews the gameplay and can cause huge headaches for the devs as they try to level things out such that the one meta does not dominate. This has occurred in a number of previous MMOs (if I recall correctly this could be achieved in Acheron's Call, Elder Scrolls, GW1, and almost certainly others).
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It is really difficult to balance classes out, people which combinations are OP at certain aspects of the game.
I think if a mmorpg game allows tank mages, I would love the viability and flexibility of choices the game has to offer like a true sandbox.
Also, thank you Fractured makers for bringing back the Necromancer class, ima love trying that out.
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Awwww I don't mind mage tanks
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I'm thinking this game will function more like Runescape, where your "class" is more about what you have equipped.
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@macoman1 said in NO tank mages:
@grofire Well instead of using their magic for combat, mages should use it for other things. Making an entire town drunk, enchanting doors with a booming announcer, or constantly turning the TV channel of your neighbor so they can't watch their soaps. These are obviously what mages were made for. /s
Actually now that I think about it that sounds like a lot of fun lol.
To see a game where such a mage would still be useful and playable would be a great thing
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what's a tank mage? is that a heavy armored knight using magic? or a mage specialised in armor/defensive magic?
I really hope I can smack someone with my lute in the face. like magic.
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Looks like my first character is going to be a tanky mage.