Kickstarter Update - Stretch Goals Revealed
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@holyhong Yes, it'll only implemented if we reach those goals. Makes me kind of sad that those features are so far down the line, they sound really cool.
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I really want the fishing goal to be reached
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I really like the idea of the Labyrinth Seem really cool !
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Animal taming ftw!
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I really like the stretch goals, good job on that. But in my opinion they should have been there from the start, at least some of them and reveal the others from time to time. It will be really tough to reach them now, at this point, but I do hope they can be reached after the KS.
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The lich transformation is awesome!! : D
I might have to rethink my plan to start as a beastman...
And maybe there will be a demilich evolution in future expansions....
(Another thing to add would be something related to dragons )
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Good call on lowering the entry for the first stretch goal, lets plan on getting a couple of these knocked out!
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@jahlon I blame you Jahlon!
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There are some really nice goals on that list. Hope at least a few of them are met!
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But guys! U told that taming will be in the core game!
So sad the things i like most in games (taming and fishing) would be possibly not even implemented =(
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I love all the stretch goals that are posted! I hope eventually all are unlocked.
Lich sounds very cool, I think all warlock / necromancy lovers will have a hard time choosing anything besides human now.
I hope this news leads to a big boost in KS support.
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@azazar im pretty sure, these will be added in eventually no matter what, they are just on kick-starter, to be done quicker and top priority list.
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It's exciting just to see some of these things on the radar
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Very cool! I hope that helps to make the Kickstarter campaign a success.
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As I wrote in another post, you should have done this earlier, and at the moment focus all your efforts on creating news about cities. People are not so interested in what they get from the success of Kickstarter, how much information about the game itself. Especially as important as the city. I understand that maybe you still haven't done it completely, but people need to be attracted by the possibilities of the game, not by what prizes they will receive from funding
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@kingexodus said in Kickstarter Update - Stretch Goals Revealed:
@azazar im pretty sure, these will be added in eventually no matter what, they are just on kick-starter, to be done quicker and top priority list.
I really hope so. Prometheus' answer does not confirm your guess.
If they plan to implement it eventually, why putting out a stretch goal for it?
Even if they intend to implement it faster with more funds, there would be no need for a strech goal. It would be just confusing, as it is for me (and some others).
Even worse, if that is really the case, these two stretch goals (Fishing and Animal Taming) do not even support the KS/project imo, worst case scenario: people are disappointed or losing their hype and do not want to support it (that much) anymore or do not jump in at the first place...If I remember correctly, they stated that stretch goals won't implement core mechanics to the game, but aren't fishing and (especially) animal taiming/animal training core features which change gameplay for a lot of people? For example, for someone who plans to create a business with (tamed) animals/pets.
Or @KingExodus is that why you think they implement it anyway?
Or do I have a false understanding of "core mechanics"?
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I like the fact that there are backer number rewards and both the dungeon and lich sound interesting!
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all stretch goal sound very cool, but if we do not get more people to back there will be no stretch goals...
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@grofire Yeah we need to spread the word for the game, hopefully more people join since we are in the last week and near the goal, that should encourage some players that are indecisive about buying into KS.