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Can a player ever control more than one town? Will there be kingdoms and empires?
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How does conquering towns work? For that matter, how do armies work?
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What exactly does "haunted" mean in the context of towns? The spotlight never really explained it.
Best posts made by Sylvus
Latest posts made by Sylvus
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RE: July 24th Housing & Towns Q&A: List Your Questions
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RE: July 23rd Races & Planets Q&A: List Your Questions
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Will races be able to communicate and interact freely with each other? Or will there be a WoW-style language barrier?
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Could you expand a little on those crystals that are found on Arboreous? What are they and what do they do?
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What is the function of asteroids in this game?
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RE: Kickstarter Update - Stretch Goals Revealed
@holyhong Yes, it'll only implemented if we reach those goals. Makes me kind of sad that those features are so far down the line, they sound really cool.
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RE: July 16th Crafting & Building Q&A: List Your Questions
Will building and crafting be affected by alignment?
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RE: July 16th Crafting & Building Q&A: List Your Questions
Also, how are blueprints acquired?
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RE: July 16th Crafting & Building Q&A: List Your Questions
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What will be the resource costs for building be like? What kind of time investment will be required?
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Will players be able to build castles? (obviously as a lategame option)
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Will there by set "types" of buildings (house, smithy, warehouse etc), or will the function of a building be determined by the player?
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Hi! I'm new here. Is this game as good as it seems?
Honestly, this seems a little too good to be true. A good combat system, good progression, open and detailed world, actually interesting and unique story, and an innovative alignment system, and even peaceful options. This actually sounds incredible. What's the catch?