DMP for January
Posts made by Zori
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RE: General feedback + a lot of ideas of almost 2 years testing Fractured
@TheBodo said in General feedback + a lot of ideas of almost 2 years testing Fractured:
#2.5 Cities
What are cities right now? Mainly Crafting StationsI'm glad that I'm not the only one who finally noticed this. I've brought it up so many times in the past about how cities are being utilised and how personal housing feels more like a "very inconvenient storage".
At the same time, I find it extremely disappointing that this is still the exact same issue that's plaguing the game.
I also whole heartedly agree with this statement
#2.1 WRONG FOCUS
To start directly into the right direction, we first have to determine why the game is currently heading down the path towards a standard „boring“ game. It is: Fighting! This probably sound scary and surprising, just because the whole game is focussed on fighting. It really is. All the things you do, harvesting, mining, building, crafting, ranking up your city, is just needed to build better gear and to make fighting easier. And it goes even beyond. What can I use knowledge for? Higher stats and new abilities. What do I need them for? Fighting!Exact same issue as before, i predict that no matter what 'continent/planet' you're on, the main objective is to 'grind' for no reason and just to duke it out. Even if you're in Arboreous i strongly feel that it'll be the same thing, in the end you'll have grazers with no reason to dump out their resources.
Essentially what the game feels like right now is "heres an environment, grind and duke it out." Sure it's still the Alpha but if your key foundation and principles for the game is already setting it up for a loss and a predictable direction, then I am a bit concerned about the longevity of the game.
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RE: Noob problem? Can’t purchase a founders pack
Probably a stupid question as you most likely have tried it already.
Tried using a different browser?iirc there was a similar issue to this last year that was resolved by turning off Adblock or using a different browser.
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RE: Calling in sick to work for gameday
It's just my luck that each time a scheduled play-test happens, im on a triple night shift.
But I also know that my "luck" would mean that there would be a hiccup or a "game breaking bug" that will be found and delay the test by 3 days xD -
RE: Coming from Albion
Oh Albion... what a mix bag of good and bad memories.
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RE: HOW TO BOOST YOURSLF FROM NOOB TO EPIC PLAYER IN Fractourd MMO
"Keep away from people who belittle your ambitions, small people always do that, great people will encourage you that you too can become great." -- Mark Twain.
Needless to say, a lack of content, a misleading title and a compilation of other peoples content while misusing a logo that you don't own won't really yield any success.
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RE: Upgrade Eternal Pack
lifetime of VIP membership.
if you play for more than a year or so, you'll definitely get your value back.edit: unless life is cut short.
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RE: How click intensive is Fractured?
@d3Sync bye bye good/neutral alignment.
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What exactly is the purpose and principle of cities and personal lands?
On the previous tests, I had mentioned that there was pretty much no point in having your own plot of land as every amenities needed were city-locked and this became quite concerning as the cities were structured in an extremely guild or city membership exclusive manner, while the developer themselves have admitted that the game is generally geared towards larger group plays, they still want to accommodate for small group gameplays, hence the creation of Arboreous continent.
With the recent change however where everyone has access to city-based services & amenities, some people are complaining that they lack control over who gets to access their city, i.e; my enemies get to use it, or 'my guildmates and I worked so hard on this city now people get to leech off of it.
Which is an understandable complaint from people, but to scratch a little bit deeper on the surface level, I'm assuming that cities would be able to tax users, or even have a 'contribution ranking' for players who served the city the most, so I guess that should hopefully solve some of the ego-centric biases.
I personally think that having your city services accessible to everyone is a great move, as the way it was done before meant that any newcomers will be barred at the gates to progress from the game. Listening to the Q&A however, it just seems like there really is a lot of things that are just utterly 'forced to be complicated' with the way things are done in terms of housing and city-rights.
From my perspective there's just no clearly defined goal, or principle of what a city should be or what a personal plot should be, and the ideas behind it seem to constantly change. (inb4 'it's alpha everything changes' -- Yes, everything changes but if you have no clearly defined goal or principle of what you're trying to achieve then there is no sense of direction at all)
Initially it was 'everything that you need is in the city, and you have to be a member of it. Your personal plot of land is just a really inconvenient storage area'. Now it's 'oh, everyone can use your city but you can still have your own plot of land' -- for what purpose exactly? cosmetics? personal storage? personal service usage?
I'm just so confused with what exactly it is that the devs is wanting to achieve with cities and city-land vs out of city plots. I mean there was a segment in the video where he said...
"3 advantages of having a house in a city is...- Proximity to shops
- It's a safe zone (even though your own plot of land is a safe zone too)
- Potentially free plot of land from governor."
Honestly, with the way things are progressing with the game and the overly forced and convoluted way of managing real-estate in the game, i'm starting to lose faith with the future of the game.
Listening to the last Q&A essentially means that there would be heavy politics with the way cities are going to be structured, and sadly that would detract people from enjoying the game.
If every amenities and services are going to be reliant on the progression of a city, where players who aren't even an 'official' member of that city/guild has to rely on them for necessary services, where these cities/guilds are most likely going to collapse due to the heavy politics involved, i just don't see any cities being stable at all.
Just take a look at other games with the same genre as this as an example where guilds are constantly being re-structured, and new alliances are forged, new progression or directions are made etc. etc, I personally don't see cities being stable at all.
Final thought for this, while it is great to see game developers experimenting with player based/governed cities, this game forgets to neglect the fact that over-complicated structures makes the most fragile system.
I personally feel like the devs need to go back to the drawing board with the principle of cities and re-structure it from there. It seems as if they have an idea of what they want to achieve, or how they want the players to 'play the politics of governing cities', but they're forgetting that the end-users have a very different idea of how they will run the game.
Keep it simple, build the basic foundations of what a city/real-estate should be and then add on to things once these 'basic foundations' are stable.
Ask the players about how are they going to use the city and strip it to the bare essentials, and then add on to things from there.
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RE: How click intensive is Fractured?
@GamerSeuss said in How click intensive is Fractured?:
@Zori Well, there is talk about putting your character in a combat mode that ignores things around you until combat is over...no gathering or looting.
That's not really the problem, it's when the body stack happens that makes it really difficult to collect loot.
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RE: How click intensive is Fractured?
Extremely with the way the loots are done
- Kill mob
- Click dead mob
- Click item
- Click another dead mob
- Woops wrong dead mob
- Wrong dead mob again.
*damn it same dead mob
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RE: The value of Information
Honestly, people would just hang out on Discord or other chat platforms and removing traffic from the game, even potentially make it more difficult to track potential risks/issues, i.e; scams, RMT, etc. etc.
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RE: fun or no im asking
@Stacy555 ah, so you can come to any thread that you like, berate someone with an asinine remark but when someone calls you out for being dim witted, you resort to your most primitive form of communication. -- or should I say your only form of communication.
Typical of your kind, you know, uneducated and unrefined.
@Stacy555 said in fun or no im asking:
@Zori Glad to see I can get several sensible replies and then a Cunt comes along and spoils it, fucking obnoxious child.
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RE: fun or no im asking
Glad to know you're still as dense as you were months ago.
Come back on release instead where things are fully polished so you can have your 'fun'.