@GreatValdus alot of the escape skills were nerfed to light only though, including the stealth ones, which used to be medium only. This is why I believe the devs are going to remove medium eventually. Coz they completely nerfed the assassin type players out of it to light class.

Posts made by Xzait
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RE: Doubts on Hide and Leather Armor
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RE: Coal, Charcoal and Personal Plots
@GreatValdus Then I would say your governor needs to be more on top of things. There is plenty of space in the city to place blueprints. I have even set up a residential district in the city I am governing, because there is so much space still after making multiple resource stockpiles and building all of the city blueprints, including a second blacksmith (still don't have marketplace yet). I still have about 1/3 of the total area of the city free to build on as well. No reason not to have more charcoal piles.
If someone is stealing charcoal without permission for self gain, then they should be told to be more considerate of other citizens. If they don't leave any for anyone else, even after that, then the governor can always revolk their citizenship.
This is what a player run economy is all about. You will have moles, you will have spies, bandits and trolls... but all in all, you will also have your loyal and trustworthy citizens that you want to keep playing along side and working together with.
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RE: Please please please!
I can attest to that. The only latency issues I seem to have is that i live in Australia. Lag doesn't seem to be worse in Fractured than it is in any other game. It is actually usually better, in fact.
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RE: Deers are "imortal"
I have found that the easiest way to kill deer is to stack both cc and damage. If they can't run away, coz they are stunned forever... they can't heal.
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RE: Packaging Stations
I believe i have a potential solution to this!! Make it so, depending what side of the packaging station you click on, you either open up the crafting interface, or auto-loot a random food pack inside the packaging station.
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RE: Non-Forum Players
@Kralith said in Non-Forum Players:
At least there should be more chat options ingame:
Direct Whisper - maybe restricted to an area like the local chat.
Town Chat - also restricted to the controlled area.I think it would make more sense to call town chat 'Citizen Chat'
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RE: Player Trading
@Ostaff It is only taking a few seconds because you are the one initiating it all the time. The other player has to accept the trade, before it commences.
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RE: Doubts on Hide and Leather Armor
Medium armours have been ignored by the devs. Dagger skills and Sneak/Stealth skills were even nerfed heavily from medium to light armours. I wouldn't be surprised if hide armour didn't exist soon enough and all we had was light and heavy armour.
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RE: Character Field of View: Out of Screen Nameplates
@GreatValdus said in Character Field of View: Out of Screen Nameplates:
@Shivashanti I've never talked about 3 screens away, I would be content if the vertical field of view could be equal to the horizontal one, without hardware limitations get in the way of game mechanics.
I find it silly that a character cannot in fact see stuff north and south the way it can see east and west, while the hearing is working at the same distance in every direction.
I'm all for the thrill of being hunted, but if you have two directions with half view range compared to the other two it's just not right.
It would be better at this point if they made the viewport square, with black vertical bands left and right, to simulate an equal view field in every direction, at least it would feel right.if you want the same vertical and horizontal view distance, just go and buy a square screen XD
Instead of fighting the system, play the system. -
RE: Coal, Charcoal and Personal Plots
you get so many charcoals from a single pile, contested resources isn't an issue... especially when you can fit 3 of the piles in such a small area.
If a solo player is looking to get charcoal instead of mining for coal, they could always buy it from the city. -
RE: Building placement
Also, when the blueprint isn't completed, the area of which blueprints affect one another are very different.
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RE: Building placement
To further plot the issues with this bug. I tried placing it facing south, to test @GamerSeuss's theory, right up against the edge of town. As I expected, the roads were interfering, so I deleted them. It then allowed me to place the Workshop, despite being in the same spot it was saying it was over a road previously. I was then able to place the roads back without issues. I was also able to place even more roads... and more...
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RE: Building placement
@GamerSeuss ah, I see. that's hella lame. What a waste of space for the city... I hope your joke isn't right on the money, and it is intentional...
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RE: Potential Bugs
@Feanor I can only assume that you spell cancelling might have something to do either with latency, or possibly casting the next spell in your series too quickly? If not, I'm out of ideas, lol
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RE: Bug and Feedback List Spring Alpha
@GamerSeuss but in previous tests, the bank was accessable to everyone, not only citizens, unlike chests inside town/city buildings (save for the beginning of the first test cities were buildable). I have a feeling the new design of the bank is flawed. I am the governor of a town and I can't access my own Bank!!
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RE: Relocate location.
lol. PvP god move. can hit everyone else, but they can't hit you!! XD
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RE: Static Discharge
Some skills specifically say that they cannot crit. read the description
If all else fails... Increase your crit rate even further!! >:3
Or is it the opposite? Do only magic spells that CAN crit tell you they can?
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RE: Potential Bugs
@Feanor said in Potential Bugs:
As always, congratulations on a fun game and the progress since the last test
I have encountered a few things which I think are bugs, some may be features:
- Abilities sometimes will animate the character but not actually cast...leading to many near death experiences! This seems to happen most often with Magic Missile.
This will happen if you run mid-cast, as it cancels it out.
- The Magic Missile spell seems to continue casting even after the caster is dead. I've noticed this with the Spiders close to the starting town, they are dead after one or two hits but their spell still finishes (this may be planned as last alpha seemed to have a short casting time and now the Magic Missiles are instant cast).
This is likely because it all counts as 1 spell, not 2-6 individual spells, based on your Int score, however, this also seems a bit fishy with a player cancelling out mid cast with running, and it shooting fewer missiles.
- Black bears at -2642W -1008N re-spawn very fast, within a minute of being killed. (I filled my Black Bear knowledge in less than 5 minutes there).
They respawn so fast because they are part of the tutorial and everyone will be fighting over them early on. If the respawn is too long, players will likely complain that the tutorial takes too long, because they had nothing to kill for it.
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RE: Building placement
Nope. no wagons nearby at all. I have asked everyone to park them on the roads, so I don't have to delete them to place blueprints. Almost all of the citizens have graciously done that, which has been a blessing
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Town Hall management window (governor stuff)
As a governor, in all buildings within your city, there is an icon that brings up the building management window, which allows you to delete the building... This icon still shows up in the town hall, despite not being deletable.