@eurav said in The Tides of PVP:
@whisper said in The Tides of PVP:
I think both of those scenarios would work pretty well to fix this issue.
And I don´t think issue exists...
As I explained there is no way that this is actually going to happen, with the current system in place. And additionaly to what I explained in my previous post a guild "needs" to make a big city, because that gives a lot of advantages (advanced buildings...). And for this you also already need a lot of work and people.
There is no way one guild is going to control one planet, unless there are only 5 active players and they downscale the map to one city spot
Can a guild take/destroy a city by force? If they can than the size doesn't matter, unless I am missing something. It's a sandbox PVP game. If you can gain resources you will gain resources. If you can limit others from a resource you will limit others from a resource. Or at least any guild trying to be #1 will do this. Which is the type of guild that will want to control a Planet. These guilds will take a spot even if they have no plans to make it a huge city.
@eurav said in The Tides of PVP:
I don´t see how one guild can snowball... maybe you can explain this to me?
Sure. Lets use the current guilds as an example. Demon Planet.
Exploited 96 Members.
Demon Kings 46 Members.
Demon King has half the members and 1/4th of the points (We will use this as resources)
All the other Demon guilds have 20 or less members.
If at the start of the game both Exploited and Demon King rush to make the best cities and expand their territory they will both grow in power. People will flock to them because of their numbers and sphere of influence.
This will result in some pretty fun PVP for all involved. When Exploited wins they would destroy/take Demon Kings capital. So now on top of their number advantage they have a resource advantage (Building up like a snowball does). People who haven't joined a guild will see a guild who won a huge battle on stream, on youtube, or on reddit and will try to join that guild as well.
At this point Demon King would still have a lot of members and might try to take it back. Now they have less resources though, and less people and less likely to win that battle.
With their main rival hurt Exploited can decide to finish them off taking every city they had (if they had more than that one) or move to the next person on the list of guilds. A guild with nearly only a 5th of their members and a 6th of their resources. These people won't stand a chance.
With each victory they get they have the option for more resources (Snow balling) and even worse though is their competition loses out on those resources (Snow balling). And then you will have people joining them because they are doing well (Snow balling) and if the people who are losing their cities have no way to take them back now that they are weaker there is a chance some of them will stop playing (Snow Balling advantage).
And this keeps compounding with each victory. Each victory nets them more people/influence/options for resources.
And this is not even taken into account some of the shenanigans that tends to happen in sandbox pvp based games that have cities that can be built/taken (Ie. Join my guild and have your city join my empire are we will destroy it)