@Gothix said in The End of most Sandbox PVP Games-The losing side.:
It comes down to this...
Life isn't fair... nor should the game be. The more "safeguards" are in place, the more dull game becomes.
This is a game, not real life. Your second bolded comment that you try to pass as a fact is an extremely subjective opinion. And wildly off topic since I am not asking for safeguards for protection but for consequences from growing widely too big.
Like I said no rules or limitation makes for a fun pvp at the start sure but then the game ends and dies. Which is no fun for anyone. I guess if the FracturedMMO Devs just want a game that will last for a little while and then close down it is a fantastic idea for that though. Whenever a sandbox PVP game comes out I normally play it until that point (Atlas being a prime example).
@Gothix said in The End of most Sandbox PVP Games-The losing side.:
The fun is in risk, in expectation that anything can happen, and in knowing that that changes depend solely on you. The freedom and the risk, without limitations. This is the game as I want to play it. This is why i stay away from theme park MMOs that limit you with various mechanics.
There is no risk if you play the, "Just recruit everyone and attack smaller guilds since it is easy to win them and they either get absorbed, or stop playing". Then as you continue it gets easier and easier. That isn't fun, engaging, or risky. In fact it is the opposite of risky. It's extremely safe. Risky would be if there were mechanics that made every decision come with consequences.
People here come with arguments "But what if i need to leave the game for some time...?" .... well that's your own problem man. If you leave, then deal with the consequences, that's life. You can't have everything, you need to make choices.
I don't see how that pertains to this situation at all but okay. Again, this is a game. Not life. I would say perhaps you should join the army but then you will find there are indeed extremely strict limitation in real life. Perhaps a life of burglary? You will find even stricter limitations and consequences there. I think the, "Real life" comment you keep brandishing is in no way in your favor. In real life there are limitations and rules all around us to keep things going, and for people who try to ignore them there are extreme real consequences.
If i wanted a game that protects me, that safeguards me when I need to leave, that balances things for me regardless of what I do or where I go... I would go play Farmville.
Are you suggesting there is a Farmville Open world pvp game? Or are you trying to make a false false equivalency to this by misrepresenting reality in hopes that people don't see through your comment?
And... Fractured is already taking care of you in that regard. If you are worried about everything, simply play as Beastmen on Arboreus, and you are safe, from invasions, if you leave for few days,... you can play in peace.
Please don't get it twisted. I am not worried about my well being, or my items, or in game character. As I have repeatedly pointed out by now, I am worried about the game dying once a losing side is determined (I have no plans to be on the losing side by the way).
What more do you want?
For the game to last longer than a year, and not die because one side wins and the game stagnates and dies.
that is rethorical question, I know what you want, for Syndesia and Tartaros to conver to Arboreus as well... this is what you want in every MMO that's being created
Another false equivalency argument here I see.
give us safety.... I want to play solo, make others not touch me.
What are you rambling about? Nothing here remotely said anything similar to that.