@Tuoni said in Your favorite Dailies, or what you would like to see them as.:
@Whisper said in Your favorite Dailies, or what you would like to see them as.:
@Tuoni said in Your favorite Dailies, or what you would like to see them as.:
@Whisper Well Jetah was talking about daily quests and actually so did you in the original post. And if we want to be accurate, in most cases dailies refers to daily quests and that is almost a standard in MMORPGs. So if someone wants to use word dailies when meaning crafting timers please go ahead but be ready to cause a lot of misunderstandings.
Daily quest are used to get people to login daily.
They have daily/monthly (or weekly not sure how often claim maintenance is there) activities to get people to login daily.
I feel like at this point we are arguing the semantics of the words and not the purpose/spirit. I agree that Fractured are not using the word daily quest in their daily activities that will be there. But they are there none the less.
They are not saying, "Collect 12 hides today". But you might want to set 12 hides to start tanning so the next day you can have 12 leather.
They are not saying, "Collect 6 logs". But if the 2 trees outside your territory are up you might want to gather them before they are gone for the 12-24 hours they are gone for.
They are not saying, "Collect 4 Rabbit Feet" but if you want to have some good enchants on the gear you are going to remake when yours breaks you might want to collect some rabbit feet.
They are not saying, "Gather 200 Gold" but if you want to pay the taxes on a claim. You might want to gather 200 gold.
Again. I agree they are not calling them daily quest and giving you an NPC saying, "This is your daily quest". But they are the same exact thing.
No no no... I guess you have not played WoW. That game created a standard for daily quests what other games have copied since then. Those are a totally different thing than a crafting timers I mean like from a different world.
The base idea of sandbox game is the freedom of choise where players have a huge role to create own stories, events and have influence to the economy and environment. Players are not forced or pushed to do anything specific and when they login they go to do what ever they want, not all players want to be crafters or farmers so they they skip the whole timed thing. Almost every MMORPG has timed content but those are not called daily quests.
I agree with this. This is why fractured use of daily activities makes sense. It is the perfect application of daily quest for a sand box game.
With daily quests lets go with the WoW model. Almost everytime when a new patch launches there will be a new end-game content which is at that moment the thing what everybody should and is almost forced to do. These new patches brings usually punch of daily quests which are used to progress a certain faction reputation to unlock better gear, recipes, mounts, progress with the storylines etc. Idea is that players do those same daily quests from NPCs over and over again after weeks they have achieved their goal or they have stopped because of getting bored asfak. This is typical for themepark MMOs that the game (and developers behind it) determines what you should do with your daily playtime.
Yeah, I think the general consensus is that is the worst type of Daily quest. Ones that feel mandatory and are time consuming. Two of the worse combinations. Add in requiring long farming and it would be the three worst choices.
I hope I could now explain the difference and why when speaking of daily quests so many people gets irritated, it is almost like a red flag to people. Those who have played WoW and other games which uses somehow similar daily quest systems they know what I am talking about, they feel the pain. I personally like a much more of sandbox games than themepark MMOs and the reason is simple, freedom of choise what I am going to do with my playtime which can be quite limited especially during weekdays and I do not want to use that time to do same quest over and over again from week to week.
I hear you on disliking those kind of daily quest. Especially on ones that force you into it. What you mention here is one of the reasons I was first attracted to Fractured. There gear system is non-linear which means without spending every waking moment farming the best gear you can compete in the PVP in a balanced and fair way (Or at least more fair than most MMO's where the end game gear dwarfs normal gear in every single way where it is not even a match up).
So far I don't think I really disagree with anything you are saying here.
So lets keep the sandbox clean and leave the rollercoaster to themeparks.
I don't think anyone was arguing for time consuming, mandatory, in your face daily quest, lol. Like Specter said there will be activities you have to do daily if you play daily. Like gather supplies for food. Throwing in leather to be tanned. Or your farming activities. Or claim/city maintenance. Etc.
That is more than plenty. I think some people got triggered because they saw the word Dailies. I should have been more specific (or more general) and said, "What are some ways to encourage people to play the game daily"