Unarmed and one handed weapons are classified as "caster weapons" sas well, no need to swap.
Are you sure about this? I tried to cast Fireball using a Hammer, Axe, and Dagger. Everytime I tried with everyone one of them I got a message that said, "Can't cast with a melee weapon:". And if you don't have a weapon you can't assassinate.
So you will need to swap.
Thats why ganker would stun first. If going glass canon build, accuracy would have to be maxed (as well as luck in case crit damage doesnt work for nukes).
Try to stun first. They can fail. And they will need to get close to do it. If they fail they will be at a huge disadvantage being a glass cannon build. And since your Dex will be your stealth modifier will be low as well. And since your con will be low your chance to resist someone stunning you if you fail will be lower than theirs as well.
This is a gamble.
Stun lock is not going to get into final game.
Can you link to the source of this claim?
Absolutely agree on that.
Glad we see eye to eye on one of the issues
My big hope is there will be at leas one nuke of each element on level of Fireball (just as there is Fire totem and Poison totem). My bet is at least Lightning and some kind of frost ubernuke.
I 100% agree with you on that. I hope that humans get fire, and Demons gets one element and the beastmen get an element as well. To give the diversity and give people that extra push to travel to other planets.
To immunities in pvp - such mechanics have nothing to do in pvp (immunity to soke kind of CC at the cost of being more susceptible to other kind of CC would be bearable, but full immunity to damage element? In PvE game it would be cheezy tactics considering we can prepare for every encounter - aka going into fight knowing I´m 100% winning this because Im immune to enemy; for PvP game it´s even worse, literally making encounter just coin toss (he´s immune to my damage - Im dead / Im immune to his - he´s dead). Still hope immunities eoither won´t get into final game, or that they will not work on players (or at least with huge maluses).
I would agree with you if this was WoW or any MMO that allows you to have all your abilities up. But we also have to keep in mind we have Memory and each skill takes up its own amount of memory. And on top of that we can only have our 8 abilities up. So even if someone had all the memory in the world they still would have to pick 8 abilities.
And it's only a coin toss if someone decides, "I am only going to use only Fire damage". Use a little diversity. People cannot have up multiple protections. The moment they cast one they lose the other. All this means is if someone wants to end the match in 3 seconds, it's going to be a huge gamble. Possible but no where near a guaranteed thing.
Agreed, as said in text above. Trust me, i hated this concept the moment fire immunity aura was reveled
Yeah, I don't think our core concepts are too far off. I agree with you if you get that stun off, if you deal high damage on Fire Ball, land Assassinate, and Power Word Kill is not resisted it could be a quick fight.
I only disagree that it is over powered. Even if every step in that move is executed and your opponent doesn't counter at any point it still counts on multiple if statements working in your favor.
And because of the weapon swapping, and timing I feel like it requires enough talent, and(or) luck that the method should be a viable one.
I will say I also agree that 100% immunity is a bit much. 2 Memory is too little for 100% immunity in my opinion. In my opinion it should be tiered. 2 memory for a tier 1 fire resistance that gives a chuck of fire resist. Then a tier 2 for 4 memory that does more. Etc. Then finally a last tier that gives 100% but takes up the same memory as powerful moves (6?).
Or as a hard counter to that hard counter. They could just make dispell an ability that remove buffs.