@Farlander said in The End of most Sandbox PVP Games-The losing side.:
PvP seems to always be the most argued point in any MMO I've ever been associated in lol. It boils down to this, everyone isn't going to be happy and you just have to be able to try to please the majority of the players so the game doesn't tank.
Or, it boils down to, "Everyone isn't going to be happy but with one point leads to the death of the game, and the other one might not".
For example. This is an influence map of Atlas shortly before their wipe when what I was talking about was in affect.
https://i.redd.it/d4ha3450ypi21.png
You can sail from your home Island for nearly 2 hours without ever moving out of your Alliance territory. If you were in AoP you could sail for around 4 hours without ever moving out of your alliance territory.
Luckily for Atlas the game wiped before one side was able to dominate but the death grip of 2 factions was already there.
To put it in perspective just two months prior the map looked like this.
https://i.redd.it/4ho65f9zz9821.png
Allowing sides to rapidly gain power with no checks, balances, or trade off for it leads to the death of Sandbox PVP games.
I do agree at the very start it is more fun. But whether you are on the winning side, or the losing side, it quickly loses the fun once a victor is made and the game dies.