@Specter, are you out there? We have returned!
@Prometheus, can you bring him back to us? Please!!!
That is all....
The current situation with tanning tubs is, unfortunately, untenable. If people were kind and knew how to share it would be fine; unfortunately people are greedy and vindictive, and so what we have is a disaster.
I personally had my Dire Wolf leather stolen right in front of me, just because the person stealing it had their leather stolen by someone else. I set a timer for my leather and was there to get it right on time, but they were grabbing it as fast as I was. Their excuse was that someone had stolen the “40” hides that they had placed previously.
Do we see the problem here? First of all the person is stealing from someone who is innocent and is justifying it with the fact that someone else stole from them. Then we have the fact that the thief was also a greedy person in the first place; after all they took up 40 spaces in the tanning tubs leaving little room, if any, for anyone else.
Seriously this is not about me or what I had taken. I have heard so many people complain about their leather or hides being stolen from the city tanning tubs. Something has to change. I personally want to be able to build my own again, but if that isn’t possible we have to have a way to prevent theft. It would also be nice if folks couldn’t take up an excessive amount of the available space.
Please find a solution to this issue. I don’t do the PvP part of the game but this is enough to make me want to smite someone.
So, every time I try to fight an enemy under a tree the dang tree insists on joining the fight. Oh sure it has never actually hit back but it might as well have. When I suddenly begin chopping at that tree instead of swinging on my true opponent it can cause all kinds of problems.
I propose that in order to be able to chop trees or harvest plants we need to Tab-Click (or whatever button is clever.) This is not the same as Tab-Targeting as it is noncombat related. It simply means that during combat you can’t accidentally click on a tree or plant; the same would apply to running. (Yippee, the trees are friendly again! No more accidentally chopping trees in combat or stopping to pick up unwanted plants on a long run.) Just my $0.02
I do NOT, let me repeat that, I DO NOT want to play a game where death has no meaning. It is BORING! Fighting loses all of the thrill it is meant to have. So what if you die; just revive and go at the mob again, and again, and again, and again…. Tedious, Dreary, Dull, YUCK!
There are so many ways to prevent mass loss of your possessions. The worst you really have to worry about if you’re smart is one set of gear and whatever you collected on that particular run; that’s it. You make your own gear so replacing that is relatively easy so we are down to what you collected on that run. You now have some idea of what went wrong the first time. You are better prepared. It is not the end of the world.
I will never again play a game that makes death meaningless. If death were ever to become meaningless in Fractured I would leave the game so fast that the heads of every one of its creators would spin for days. Seriously, what is the point of a game you can’t fail at?
@Prometheus I am in it for the long haul and will be here patiently waiting when the issues get resolved. I feel for those of you having to try to fix the problem right now. You must really feel like the hounds are at the door trying to get things fix with folks sitting here waiting on you.Just remember that most people involved in a game at this stage realize that these things happen and would rather wait a bit while you work things out then have you just shove something at us that doesn't really work.
@Prometheus and everyone at Dynamight Studios,
I just wanted you to know that I am very excited for the future of Fractured. I dearly love the game and have not lost faith in you or where the game is going. Keep up the hard work. The sneak peek we got during the Council of Elysium was amazing.
First, if we must have recipes then let’s get real about it please. These things can only drop from a mob that can actually utilize a recipe; end of discussion on that one.
Second, can we please get rid of these ridiculous recipes! It was a nice thought, but not practical for many reasons, most of which have been discussed elsewhere.
My solution would be to have folks that want to be master crafters actually have to work in their chosen craft for it. There is already a good start to this in the game. Why not, once a person maxes out the primitive level they have to go to a city with the proper tech and pay a fee at that city hall to advance to the next level. This will allow the player to craft level 2 items, which should take longer and require more materials then the primitive level. Once maxing out level 2 the player again goes to the town hall of a city with the required tech and pays a fee to advance. This continues until the player has mastered their chosen craft. (I do not know what the highest level is; maybe you would only have to do this once)
This makes being a “Master Crafter” actually mean something. The player will have spent time, money, materials, and perhaps risked getting attacked, looted and killed to further their craft. As it stands now being a master crafter has little meaning as the only truly hard part is the recipe drop (and I don’t even want to talk about that)
Just a little note here to those who believe I am suggesting that we make becoming a master crafter a “grind” If you are going to be a “Master” in something you must expect to work for it. If you dislike having to work for it then it is obviously not for you and you are free to purchase you items from those who did the time. The term “Master” is suggestive of someone that took the time and should not be an easy or free title.
Just my two coppers on the subject...
Seriously, with the way they have death structured, to actually die you either have to be watching TV or be really dumb. Well, I suppose that there are a few truly unlucky folks out there, but damn that is really stretching it.
You get knocked out, you get back up and are immune for a few seconds. Now you have a choice. Are you weak? Then run dumb a$$! Are you sure you can win? Then keep fighting. If at any time you end up actually dead though it is most likely your fault for fatally miscalculating your own abilities. Don’t blame the developers; they have created an awesome system.
As for getting rid of the death penalty, I have said it before and I will say it again, boring, tiresome, dreary, mind-numbing, and tedious. If you want a game like that go play EverQuest II. They will coddle you and hold your hand so you don’t actually experience any sort of real lose upon death. Seriously, they used to have a reasonable death penalty where you had to retrieve your corpse but now you just get experience debt. There is no incentive to stay alive. It is pathetic!
Fractured makes you want to put in the effort to stay alive. You think about what you are carrying before you leave town. You remember to sleep in an inn or tavern right before you begin an assault. You plan escape routes. You store spare amour. You play the game!
Stop trying to remove a crucial part of what makes this game awesome. The death penalty is a major motivating force in this game. Don’t Mess With It!
I know the issue of loading carts at the packing station has been discussed but I counted the clicks it takes and it really is overkill. We have to click a total of 5 times to move a sack from the packing station to a wagon and to make it worse there is a delay on the 4th click.
Don’t get me wrong, I love all of the little time consuming details in this game. However, this truly is an excessive amount of work for players to have to go through. This could be solved easily by making the packing station have two separate clickable areas, the table where you pack and the platform where you load your cart.
However it is done, please reduce the number of clicks required, because just to load one cart, if you never miss a click, requires 150 clicks. Ouch!
I had just started playing with a bow and was realy enjoying it so I will most likey pick up a bow again and see what changes there are.
I'd like to provide an alternative suggestion and would love feedback.
Now that fits! I like the notion of tying the prestige to the legends like you suggested, very interesting. Even if they don't go that route, however, the idea of using the summoning group's alignment to determine whether the Legend is announced before arrival is fantastic.
For the love of all the is Fractured can someone please fix this. "LOGIN FAILED Your character with login ID #603 is already logged in the world" I am not logged in. The game booted me and that is what I got when I tried to log back in. I have rebooted twice. I do NOT want to miss these next few days. I have been a loyal player for years. Please someone fix the issue! Thanks in advance.
I can deal with the encumbrance and heat or cold restrictions caused by some of the different leathers but I will never wear troll leather with the 60 point drop to poison resistance. Also with Dire Wolf leather having zero bonuses there is little point to it at all.
Also, like OlivePit said, having a clear purpose for each would be very good.
I can agree that character look can be a major factor for people in an MMO. With that said, I did offer a way for you and your brother to play together from the beginning that would allow the two of you too create characters that satisfied both of you.
Yes, it is a bit more time consuming then just creating a single character each, but it does allow you both to play what you wish within the framework of the game. I did not ignore (willfully or otherwise) your feedback. I was simple trying to give you a way to enjoy Fractured as it was created, at its core. The way the planets and races are split is a large part of the entire scheme of the game and is what attracted a great deal of the original backers. No one is trying to ignore or slight you or your opinion or feedback; we are simply trying to help you understand that this is a core element of the game and hopefully help you find a way to enjoy it as much as we do. No disrespect was intended.
@deathfromace I personally don’t see how the game restricts play style. It may restrict your appearance if you want to travel with differently aligned characters right from character creation but it won’t restrict your play style. Also, as you can have more than one character you and your brother could each create two characters and help each other level up until you both have one character that can crossover. If you like all other aspects of the game this one thing doesn’t have to be a game breaker.
@GamerSeuss I once had a new DM that insisted on making everyone’s characters for them. I thought that this was the most heinous thing ever, at first, especially when I was handed my character sheet. I was given a character that had a trait “Stupidly Brave” I looked at that and thought for a few minutes getting very irate; then I went from anger to absolute glee evil grin It was one of the best times I ever had playing a character and every time a party member tried to question my actions I would look at our DM and say “Stupidly Brave” and bust up laughing. I worked very hard to find every way to utilize that trait because it was more fun to fully develop the character I was given then to miss out on playing. You have no idea the havoc a truly stupidly brave character can cause, LMAOROTF!