@Specter, are you out there? We have returned!
@Prometheus, can you bring him back to us? Please!!!
That is all....
@Specter, are you out there? We have returned!
@Prometheus, can you bring him back to us? Please!!!
That is all....
The current situation with tanning tubs is, unfortunately, untenable. If people were kind and knew how to share it would be fine; unfortunately people are greedy and vindictive, and so what we have is a disaster.
I personally had my Dire Wolf leather stolen right in front of me, just because the person stealing it had their leather stolen by someone else. I set a timer for my leather and was there to get it right on time, but they were grabbing it as fast as I was. Their excuse was that someone had stolen the “40” hides that they had placed previously.
Do we see the problem here? First of all the person is stealing from someone who is innocent and is justifying it with the fact that someone else stole from them. Then we have the fact that the thief was also a greedy person in the first place; after all they took up 40 spaces in the tanning tubs leaving little room, if any, for anyone else.
Seriously this is not about me or what I had taken. I have heard so many people complain about their leather or hides being stolen from the city tanning tubs. Something has to change. I personally want to be able to build my own again, but if that isn’t possible we have to have a way to prevent theft. It would also be nice if folks couldn’t take up an excessive amount of the available space.
Please find a solution to this issue. I don’t do the PvP part of the game but this is enough to make me want to smite someone.
So, every time I try to fight an enemy under a tree the dang tree insists on joining the fight. Oh sure it has never actually hit back but it might as well have. When I suddenly begin chopping at that tree instead of swinging on my true opponent it can cause all kinds of problems.
I propose that in order to be able to chop trees or harvest plants we need to Tab-Click (or whatever button is clever.) This is not the same as Tab-Targeting as it is noncombat related. It simply means that during combat you can’t accidentally click on a tree or plant; the same would apply to running. (Yippee, the trees are friendly again! No more accidentally chopping trees in combat or stopping to pick up unwanted plants on a long run.) Just my $0.02
I do NOT, let me repeat that, I DO NOT want to play a game where death has no meaning. It is BORING! Fighting loses all of the thrill it is meant to have. So what if you die; just revive and go at the mob again, and again, and again, and again…. Tedious, Dreary, Dull, YUCK!
There are so many ways to prevent mass loss of your possessions. The worst you really have to worry about if you’re smart is one set of gear and whatever you collected on that particular run; that’s it. You make your own gear so replacing that is relatively easy so we are down to what you collected on that run. You now have some idea of what went wrong the first time. You are better prepared. It is not the end of the world.
I will never again play a game that makes death meaningless. If death were ever to become meaningless in Fractured I would leave the game so fast that the heads of every one of its creators would spin for days. Seriously, what is the point of a game you can’t fail at?
@Prometheus I am in it for the long haul and will be here patiently waiting when the issues get resolved. I feel for those of you having to try to fix the problem right now. You must really feel like the hounds are at the door trying to get things fix with folks sitting here waiting on you.Just remember that most people involved in a game at this stage realize that these things happen and would rather wait a bit while you work things out then have you just shove something at us that doesn't really work.
@Prometheus and everyone at Dynamight Studios,
I just wanted you to know that I am very excited for the future of Fractured. I dearly love the game and have not lost faith in you or where the game is going. Keep up the hard work. The sneak peek we got during the Council of Elysium was amazing.
First, if we must have recipes then let’s get real about it please. These things can only drop from a mob that can actually utilize a recipe; end of discussion on that one.
Second, can we please get rid of these ridiculous recipes! It was a nice thought, but not practical for many reasons, most of which have been discussed elsewhere.
My solution would be to have folks that want to be master crafters actually have to work in their chosen craft for it. There is already a good start to this in the game. Why not, once a person maxes out the primitive level they have to go to a city with the proper tech and pay a fee at that city hall to advance to the next level. This will allow the player to craft level 2 items, which should take longer and require more materials then the primitive level. Once maxing out level 2 the player again goes to the town hall of a city with the required tech and pays a fee to advance. This continues until the player has mastered their chosen craft. (I do not know what the highest level is; maybe you would only have to do this once)
This makes being a “Master Crafter” actually mean something. The player will have spent time, money, materials, and perhaps risked getting attacked, looted and killed to further their craft. As it stands now being a master crafter has little meaning as the only truly hard part is the recipe drop (and I don’t even want to talk about that)
Just a little note here to those who believe I am suggesting that we make becoming a master crafter a “grind” If you are going to be a “Master” in something you must expect to work for it. If you dislike having to work for it then it is obviously not for you and you are free to purchase you items from those who did the time. The term “Master” is suggestive of someone that took the time and should not be an easy or free title.
Just my two coppers on the subject...
Seriously, with the way they have death structured, to actually die you either have to be watching TV or be really dumb. Well, I suppose that there are a few truly unlucky folks out there, but damn that is really stretching it.
You get knocked out, you get back up and are immune for a few seconds. Now you have a choice. Are you weak? Then run dumb a$$! Are you sure you can win? Then keep fighting. If at any time you end up actually dead though it is most likely your fault for fatally miscalculating your own abilities. Don’t blame the developers; they have created an awesome system.
As for getting rid of the death penalty, I have said it before and I will say it again, boring, tiresome, dreary, mind-numbing, and tedious. If you want a game like that go play EverQuest II. They will coddle you and hold your hand so you don’t actually experience any sort of real lose upon death. Seriously, they used to have a reasonable death penalty where you had to retrieve your corpse but now you just get experience debt. There is no incentive to stay alive. It is pathetic!
Fractured makes you want to put in the effort to stay alive. You think about what you are carrying before you leave town. You remember to sleep in an inn or tavern right before you begin an assault. You plan escape routes. You store spare amour. You play the game!
Stop trying to remove a crucial part of what makes this game awesome. The death penalty is a major motivating force in this game. Don’t Mess With It!
Thank you so very much for all of your hard work Specter; you are truly one of this games most valuable resources!
I know the issue of loading carts at the packing station has been discussed but I counted the clicks it takes and it really is overkill. We have to click a total of 5 times to move a sack from the packing station to a wagon and to make it worse there is a delay on the 4th click.
Don’t get me wrong, I love all of the little time consuming details in this game. However, this truly is an excessive amount of work for players to have to go through. This could be solved easily by making the packing station have two separate clickable areas, the table where you pack and the platform where you load your cart.
However it is done, please reduce the number of clicks required, because just to load one cart, if you never miss a click, requires 150 clicks. Ouch!
In regard to Seasons, will the current season end before the wipe? It would be really nice to see how this works before it is restarted. Don't make our efforts and time wasted.
Excuse you, I am NOT a garbage human (nor are any of us that love Fractured) and this is not a garbage game. Talk about being rude. If you have a problem with the game fine but you don’t have to run down the people that play it.
I don’t know what a "sheep" crafter is or anything about legends of aria but I do know that Fractured offers something for everyone. Yes, the game is still in Alpha testing (hello, ALPHA testing) and not everything is available during every test but the endgame will be a well-balanced game that any play style should love to play.
So please, check the nasty at the door because it isn’t welcome here.
Here are some answers to the most frequently asked questions for those that have never played before. This is not intended as a how-to but just a quick rundown of the most frequently asked and answered questions I have seen in the chat window.
Small Stones: You can find them on the ground. The can be hard to see though. There are also large stone blocks; those are something different though.
Branches: These are found in trees. When you click on a tree you have the option to gather branches or cut down the tree. If you cut down the tree you get logs.
Banks: Banks in Fractured work a great deal like real banks. You can put cash (gold) into them and withdraw it at any other bank. However, any item you place inside a bank (just like if you used a safety deposit box) must be withdrawn from the same bank you placed it in.
Gems: You can find gems when mining various ores. For instance if you mine coal you can find diamonds. Gems also drop from a select few monsters.
Hunger/Fatigue/Health/Mana: Those funny little gauges in the top left of the screen, those are what they are. The farthest left with the tiny stomach symbol under it is Hunger. To fill it up you eat. Next, the lightning Bolt, is Fatigue. You must rest at a campfire, tavern, or home fireplace to fill this up. Fatigue is caused by everyday activities as well as some spells. The red bar is Health and the Blue bar is Mana. You can heal by resting, using bandages, or a spell. There are no potions to get mana back and resting may not bring it back to full; time will do it however.
Horses: To catch a horse you must have a net. Sometimes it take more than one net. To make nets first craft rope and then go to your “Consumables” crafting menu and look for nets. Once you have your nets drag them to your hot bar. Find a wild horse and cast your net on it. Once you have succeeded click on the horse to tame it. Horses are everywhere; go and look for them, and good luck.
Carts and Ore: Carts must be crafted and come in two sizes, a hand cart and a larger cart that can only be pulled be a horse. The only items that can be placed in the carts are the various ores, coal, charcoal, stone blocks (not to be confused with small stones) and logs. When you join a city you will gain access to bagged proteins and cereals for paying city upkeep and these go in carts as well but are not something you will run into right away. You cannot live out of a cart of either size as no object other than those I just mentioned can be placed in the carts.
A Plot of Land: To purchase your own property simply walk onto an available lot and look for the house icon in the bottom right of the screen. Click on it and if you have enough gold you can purchase the land. There are different sizes of plots from 2x2 up to 5x5 and the price varies. There are also plots inside city limits and outside of the city proper.
Purple Damage: The only way to heal when you have been Purpled (when a portion of your health bar has turned purple) is to sleep at a Tavern or fireplace in a Home. Sleeping at a campfire only heals the red health bar. A portion of your red health bar turns purple when you get knocked out. If your entire health bar turns purple, you die. Now if you hear someone say “I’ve been Purpled!” you will understand what they mean.
Fleshing Beam: It's the wooden pole right outside the shop indicated by the tutorial waypoint.
Crafting Stations: Please note that several crafting stations come with the option to change the ingredients that you are going to use. For instance when you open a forge it might appear that it requires "Blood Iron" and you wonder, "How do I get Blood Iron?" but you don't really need Blood Iron. Just click on it and it will open a panel that lets you select various types of metal including the lower level Iron or copper. Blood Iron is actually an advanced metal and not something a starting player need concern themselves with. Try this out on other crafting stations and see what you can discover.
I hope this information helps some of the newcomers. If there is any other “basic” information that should be added to this post please let me know and I will add it.
I agree with you absolutely!
So far Dynamight Studios has kept their word and there is no indication that anything will change in that regard. I have complete faith in Jacopo and the Dynamight Studios team.
@TekNicTerror said
How bout just not downloading it right away genius?
sigh Some folks just don’t bother to think, at all. I have already downloaded Fractured “genius.” Why? Because, wait for it, I have been playing the Alpha versions!
What I am asking is, once the game moves to Glyph, are we going to have to start over and delete everything that we have already downloaded for that alpha tests and start over by downloading the entire game through Glyph.
As for genius, before I died (yep had a heart attack and was technically dead for four minutes) I had an IQ of 147. Genius? Probably not, but close. Unfortunately, due to being dead, I suffered brain damage. I now have an IQ somewhere around 130. Makes me feel rather dumb. I do know, however, that in this scenario, I am far closer to genius then you are.
This is the kind of thing I don’t understand. People come in and have to treat others badly and call them names without even understanding the question that was being asked. Why are folks like this? @TekNicTerror why did you have to attack me like that?
I know this has been mentioned in other threads but I it is something that really needs a solution.
If you are in combat it isn’t right to have to constantly contend with corpse clicking or clicking on trees or harvestable. This isn’t a matter of “game vision” where the Devs want us to have to work for things. That kind of thing I agree with. This is a matter of we absolutely have to have a way to be able to attack a mob without constantly clicking on unrelated objects.
My fighter would never mistake a tree or dandelion for a zombie. Nor would I stop and loot the dead while I was still being killed. It is ridiculous that we have to continuously deal with this situation.
Please, please give us a resolution to this issue!
It would be very nice if there was a way to let others know what was intended for the metals in the smelters at the Blacksmith. For example, if I loaded up a smelter with tin with the intention of creating metal sheet for a catapult than I could post that to the notice board for that smelter. It could say “please use for crafting metal sheets catapult” Then as soon as the ingot was removed from the smelter the notice board would reset.
I realize that it won’t force folks to use the materials for what is intended but it would be a very valuable tool for city citizens that log in on different schedules. Some of us can collect materials and put them in the smelters and others that login later can find them and move them along the processing path because they will know what was intended for them.
Just a rough idea.
Ports
Instead of ports being fast travel, reduce the cost and make ports safe travel. Travel by port could take as long, or perhaps half the time, as travel by horse would take, but you are safe from harm (like you are now) You would need to remain logged in to the character though, logging out while in transit would send your character back to the port of departure.
Inns and Homesteads
I do love this idea I am just not sure about the implementation or its effect on the game as a whole. I think if the distances where greater that it might be more feasible.
Warehouses and Storage Buildings
These building make a city feel so much more like a city. Unfortunately at the moment the make it feel like a decaying city because they are empty. I agree that the storage space and ease of use needs seeing to; it must be easier and a wagon should not compare in space. It is awful seeing all of these wagons piled up everywhere.
The space for quest crops is not wasted. You can’t touch those crops after the beginner quests to prevent people from exploiting the resources later in the game. The space that is given allows for plenty of recourses when there are large numbers of players trying to do the beginner quests at the same time.
If by "Combat mode/peace mode" you mean the function of the space bar you are very wrong. It is absolutely required as it prevents accidental clicking on resources when you are in combat. Without it you end up trying to gather any resource that is too close to the critter you are fighting instead of delivering the intended blow to said target. This is a long requested function and something we are very grateful to have.
Cotton: a flowering plant, occasionally necessary to increase the nutrients in the soil of a cities’ fields.
Cotton Balls: an evil byproduct of cotton, that is momentarily useful, but then quickly fills up storage space like Tribbles on the spaceship Enterprise.
Yes, when it comes to farming, cotton fields are occasionally necessary; there is just no way around it. However, the long term result is being buried alive in cotton balls. At first you can make cotton cloth out of them and this is a benefit to your skills. After you no longer benefit from crafting cotton cloth, however, the cotton ball is useless.
Cotton cloth, made from cotton balls, has no real useful purpose. In almost all ways clothing made from other materials makes better clothing. Cotton cloth is, unfortunately, unsellable even for the lowest of prices.
Likewise cotton balls do not sell. No one needs them and therefore no one wants them. I know this for a fact as I am a farmer and currently have 11,000 + cotton balls & 1000 + cotton cloth that no one wants at any price.
Either we should be allowed to plow under cotton so we no longer need to deal with these evil cotton balls, if we don’t want too, or other uses for cotton balls must be found. Perhaps we can make slightly better bandages with them (10 or {25} cotton balls = 1 good bandage)? There could always be better clothing. Something! Anything! Just save us from these evil balls of cotton PLEASE!!!