@Ostaff said in Winter Alpha Spotlight - Criminal System:
@Prometheus
Is it possible to injure good players indirectly who are not in your "good" party when you have "PvP" mode turned on or does friendly fire only affect players in your own party?
If it doesn't affect everyone then you break the party in PVP and completely negate the FF. This doesn't seem right. It should injure all good players with PVP on.
Also, from what you said... just attacking a player changes your karma, then executing them changes it even more, and then if you loot them you change it more... so its all accumulative? however, the most change still only applies to the person who "executes" the player. Which means there will be an escape goat in each party who handles all the "executing" and looting and then distributing the loot afterwards.
This is an excellent point.
In my opinion, it shouldn't matter who executes, but if they contributed to the killing. A more fair idea is to split the karma equally between everyone who participated in the killing, either by doing damage, CC or healing/buffing one of the aggressors.
All in all, I'm happy with this and the bounty hunter system is way better than I imagined. Just one tiny thing: can jails have limited spaces and the jailed people visually appear in jail even if they are offline?