@Vortech said in How big should guilds allowed to be?:
So food is also used to feed territories and buildings in AO. Food in relations to territories are valued by their nutrients per weight as the have to physically be run to the tower. Food in regards to buildings is all about the favorite food multiplier.. In AO food running is a strategic thing, managing the resources, the farmers, the cooks, and the distribution are pretty serious at the higher levels.
Ah yes, I forgot about that. However, I disagree with your sentiment about how important the food is: territories generate a lot more energy (silver-wise) than what you'd pay for to feed it, which means that literally they pay for themselves (ignoring the other advantages they give, like protection and SP). The problem that remains is the fact that you have to transport the food and it's heavy. The guilds I've been in have weekly trade run CTAs so players can safely transfer their gathered resources from territories to Caerleon. Well, on the way to the terries you are empty anyway so you can pick food from Caerleon to feed the towers. All in all, I think the tower feeding is more about creating a huge need of food to keep the economy running than anything else.
Regarding silver, the point would be that it becomes unprofitable.. Larger guilds can generate more silver but if the cost outpaces the production then you have an indirect form of cap not some artificial cap. The larger the numbers, the higher the costs.. Is the juice worth the squeeze?
So, at this point why not have a hard cap because it's the same thing, but your idea can be exploited.
AO already has cooldowns to prevent guild, alliance hopping.
Yet gvgers still merc a lot.
It's hard to compare this system to Albion due to their map limitations, but let's say Albion's guild system changes so a guild is profitable up to 40 members and there's FF inside alliances but not inside guilds. I can imagine MG asking their alt guilds members to drop guild and join the main 2 days prior to the reset day. Why would people stay in the alt guilds? For the same reason they do now: a chance to be in the top guild when a spot opens.
PS: I haven't played Albion since august, so my information is 2 seasons old. I heard that now SP is shared among alliance guilds. Did this break the big alliances?