It looks like lately the only way to find out what's planned for Fractured is watching Twitch Q&A sessions. This is the one from yesterday. I appreciate the work that goes into that, but the problem is you present important upcoming information about the game which can only be gained by watching a 3h+ video in english, which can be summed up in a lot less anyway. Some people have problems with english (reading is easier than listening, especially when you can use Google translate), some simply don't have the patience to go through such a long video. I'm not asking for lengthy content pills as we had before, but can we maybe have a short summary of what's discussed?
Best posts made by Razvan
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Can we have other means of information beside Twitch Q&A sessions?
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RE: Zenith, capital of the Kingdom of Meridian - a nexus of community/politics/trade
It's not like I'm associated with this guild or anything, but in case you're looking for a town/guild, I've heard they are the coolest of people!
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RE: Planned open weekend
The thread is 7 days old, so I'll guess you already read your mail and the news from Prometheus' post, but just in case, the test is open for everyone and the server issues were mentioned
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RE: Is this game using these Unity Asset Store assets and why?
@Xzoviac
I know and I'm on the same page with you. I was addressing the fact that some ways of dismissing other people's concerns on this topic are not exactly healthy and can raise questions for the newcomers. -
RE: alpha 2 test 2
Ah, ty! Considering how i check the forums every smoke break, or every few hours when I'm home, and I have a big ass notebook with fractured-related stuff, I'm a bit ashamed for missing that.
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RE: The New Fractured Trailer Is Awesome!
@Shivashanti said in The New Fractured Trailer Is Awesome!:
Am I missing something or do you mean the older test 1 trailer?
I checked all their social media pages and the latest video is this (not a trailer tho)-> https://www.instagram.com/p/B7lv7T-o1bY/ . Maybe you should also post a source @VyrVandalous ?
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RE: Concerns related to the attributes
@Manaia
I'll start by telling that having played some UO and a lot of Albion, I have my own biases.I don't consider world bosses competitive content, because it's basically just a raid party protected by zvz, but I agree that this subject would derail the thread and we should make a separate thread about it.
The thing with Fractured is that you can create a hard counter just from buffs and passives. If you dive someone farming ents (blunt/earth damage, fire vulnerability), you will have a big advantage over them by coming with a lot of fire res. So, as far as small scale and casual pve builds are concerned, if people follow metas it will be very easy to counter them because you know exactly what to expect.
ZvZ is all about a good syncronization, so forcing certain loadouts is very important because otherwise you run in a lot of awkward problems, like having tanks that can't actually survive in the frontline, dps that can't follow up because they don't have an engage skill, or get wiped in the first counter attack because they don't have a defensive skill, or can't reengage because they picked skills with long cooldowns etc. Attributes are fixed and there is content besides zvz. Minmaxing doesn't really make a big difference in zvz, but it reduces the flexibility of your builds and greatly affects small scale content. As far as attributes go, I think guilds will just have minimum recruitment req for each archetype: have this skill unlocked and a minimum of x points in that stat, which would be used as baseline by the shotcallers.
I haven't played D3, but I played D2. Going from pala to druid is not a respec, while going from charger to foher is. Back to my paragraph, the point was that killteams and hardcore pve parties are the only ones who gain real advantages by changing their attributes with every gameplay balance patch.
@Tuoni
I also wonder if they do gvgs and wcs, or proper sieges as in older MMOs.@KairosVal
Some games allow people to turn skins off outside towns, but I don't think this will make a big difference in Fractured. On the other hand, if you can inspect someone and see their skills (as in Albion), once you are familiar with the game it takes a few seconds to figure out what the enemy can do. -
Map clarity
One of the major problems I had in the last 2 tests was that I couldn't tell if a certain area could be passed or not. When you are exploring, you only waste about 10min by readjusting the route so it's not a big deal. However, being chased can get frustrating real quick if you can't tell where dead-ends or chokepoints are by looking at the map (especially on asteroids or invasions). I understand many games have this problem, but most of those are not full loot pvp. I also understand that this is an alpha, but this issue seems to be related to how the terrain works (which most likely won't change at release), and to a lesser degree to the graphics style (this could be solved by changing the saturation of non passable areas, and correct the maps by hand; but as I understand some maps are supposed to be randomly generated). I will compare it to Albion to make my point easier.
Pressing M in Fractured (max zoom) vs the one in Albion. The maps in Albion are ugly, but once you get used to the symbols, you can easily tell which piece of land is passable and other useful information. In Fractured however, you have no chance guessing where is the passable land by looking at the map for a couple of seconds. For example, all the red marks are the impassable land I remember around my house. Most of the time I couldn't locate such barriers when traveling to a new area and had to walk along them for a few minutes.
Minimaps suck in both games, so I will just focus on the one in Fractured. There is a lot of impassable area in the radar below. Where do you think it is? How fast can you detect it while running?
And the reason why I started this thread: that's a passable area in both games. For the full image, clicky Fractured and Albion.
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RE: Question about enviromental damage/effects
I don't know anything about this being confirmed by the devs, but there are possibilities of medium and heavy armor using the environment as well.
The most intuitive usages would be: medium armor being able to grab into trees/ledges and pull themselves to that location. Heavy armor being able to push creatures into walls / off ledges and CC them. -
RE: Is there planned any "CD reduction" in case of spell saved?
@Gothix
Having an mdps able to aoe pull, stun and damage the enemies is utterly OP, I agree with you. That's why, ideally, skills should be tied to the weapon: hammer/mace get aoe CC and tanky skills, 2h axe/spear get aoe damage, knife gets big single target damage. This way you can also tell what the enemy is capable of doing before engaging them. The ability to have 3 weapons equipped defeats this. Once the tests will focus on combat balance, they will have to do some compromises. -
RE: Bartle's Taxonomy and this game.
@Kralith
If this makes you feel better I think the average mmorpg player is like you: they care about character progression, but not really about being a completionist and they think chatting improves group activities.
How about me: for the first two weeks or so I generally play solo & am really interested into exploration and game lore. After that, I try to find people to play with and gradually move towards pvp as I reach endgame.
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RE: Anyone figured out what does luck / charisma affects exactly?
@kellewic
Thank you! It makes much more sense now.
For anyone interested, I added a tabel of how chances scale with -100 to 1000 luck.
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RE: How do you think the Economy will actually function?
@Tuoni said in How do you think the Economy will actually function?:
Because of several open questions and unresolved issues, I predict fundamental problems.
This is my exact feeling.
At this point, we don't have enough information and it's very hard to predict how the economy will work.
A solution that would make the market usable would be to have dedicated refiners instead of dedicated crafters and only be able to sell mats on the market instead of full items. Instead of having item quality, you have material quality which would be affected by refiner's stats. Crafted items have the same quality as the materials they are made of. Damaged items can be refined into raw materials, which scales with durability. So basically it's the Ikea of MMOs - buy the raw mats and assemble your item. Later on they can add QOL features like preset market orders so you can buy a bunch of different materials with just one click.
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RE: Spell Tomes/Books?
Tbh I'm not a fan. A well-off player can create an endgame alt within minutes. It takes away from the sense of accomplishment and eliminates the risk of going out in the wild and being ganked, which is the whole point of this game.
Would you like the idea of having consumable professional textbooks that increase a crafting ability just by using them? If no, why have one and not the other?
PS: All in all, I understand that this would have minimal impact upon the game (the rich guy can create the same alt in a couple of days, the Arboreus people probably have alternatives to some Tartarus spell if they don't wanna go through all the trouble), but this feature would pretty much go against the whole idea of this game.
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RE: Bartle's Taxonomy and this game.
@Gothix
It would be interesting if more people would post their results.edit: link to the survey: https://apps.quanticfoundry.com/surveys/answer/gamerprofile/. Credit to @Ekadzati on the previous page, post 18.
This is mine
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RE: Alpha 2.3 Key giveaway.
I'm from an orthodox country and usually the priest comes a couple times a year to bless people's homes (or something like that, I'm not religious). One of these occasions is Christmas. Since I live in an apartment building, I don't usually lock the door if I'm home. The priest in my area has the bad habit of checking the door if you don't answer because there's a bunch of old people who don't hear the ring bell. So here we are a few years back, on Christmas eve: I'm in the shower, the priest rings the bell but I don't care, he tries to open the unlocked door and announces his presence. I didn't really hear what he said, but I realised there's someone in my house, so I panicked and run wet and naked to the entryway. A few moments of heated arguments followed, and a bunch of neighbors opened their doors to check what happened. The thing between me and the priest cooled down and I suddenly hear "shalandoyala" 2 apartments to the left. I ask the guy in the door "were you playing Lineage2?", he replies that yes and I ask which server. Turns out we were playing on the same server. This is how I met one of the core members of our constant party in Lineage and how the priest avoided my apartment ever since.
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RE: What is your biggest want in this game?
I don't want to see huge alliances such the ones in Albion. I can live with that, but I'd prefer not to have them.