@Shrewdcrow @Jimbolini some world items that were created from blueprints placed by a co-owner before the patch have become accessible by the co-owner only because... well, it's hard to explain, suffices to say we should be able to drop a patch later today to "retroactively" fix all existing world items and they should start working properly again
Posts made by Prometheus
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RE: Patch Log - v.a.2.2.0h
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RE: [A2.2.0h] Can no longer move items around in Rustic 5x5 House
Hi @Amabrar, are you sure you could do all of this before the patch?
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RE: [FRAC-1788] Can't set permissions for chests
@Absolit @Ambush fixed in a220h, although some of the items made before the patch from blueprints placed by co-owner may have become completely unusable by the claim owner. We'll try to get them fixed retroactively in the next server patch, apologies for the issue.
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RE: Cotton Cloth for Scholar Clothes
@BearRod @Roccandil it is possible to change material required from linen to cotton by clicking on the arrow on top of the material in the crafting page of the scholar clothes. Almost everyone missed that though so we made cotton the default option for clothes in a220h
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RE: [FRAC-1782] Frost Blast with faulty AOE damage
Hi @Silynx, we couldn't reproduce this, are you sure the other creatures caught by the AOE didn't just resist the damage? (if so, a "resist" message pops up on top of them). How many times did this happen to you?
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RE: Patch Log - v.a.2.2.0h
@Recoil said in Patch Log - v.a.2.2.0h:
@Prometheus do the handcarts work now too?
Yes, that bug was inserted in the patch 4h ago and fixed in a hotfix patch about 1h ago
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Patch Log - v.a.2.2.0h
Bug Fixes
- Login / character selection / character creation now work fine on 16:10 screens.
- It's no longer possible to duplicate heavy materials by clicking quickly back and forth between a handcart and a blueprint.
- Fixed an issue where items made from blueprints placed by a claim co-owner would be under the control of the co-owner instead of the owner.
- Tanning tubs in town are no longer accessible.
- Killing creatures now correctly progresses tutorial quests even if the player has already completed the knowledge of the creature.
- Cotton is now the default option for Scholar Clothes - this is not really a bug since it was possible to change the type of material used, but most players running the tutorial didn't know that and were left wondering why they were gathering cotton then be asked to use linen.
- No more "ghost" particles of toggle spells (such as Protection From Poison) remaining on the ground when running around with other players using those spells.
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RE: Mar 29 Q&A Livestream + Free Alpha Keys
@PeachMcD said in Mar 29 Q&A Livestream + Free Alpha Keys:
Hi boss! Glad you're up and well!! I got a key from spreading the word, but when I go to the 'PLAY' tab there's no place to 'insert' it. I feel like such a dork for asking, but where exactly should I go with this?
I'm so psyched to play!!! -
Mar 29 Q&A Livestream + Free Alpha Keys
Hi everyone!
Got a few questions about Fractured? Would like to try Alpha 2 β Test 2 but canβt get a pack?
Looks like we have some goods news for you!
Thank you all and... talk to you soon
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RE: Not unlocking all creature data at 100% knowledge
@Roccandil said in Not unlocking all creature data at 100% knowledge:
Noticed that even when I finish getting knowledge on a creature, some data is still hidden. Is that intended?
Nope, it's a bug, thanks for reporting
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RE: Crafting stations: weaving/enchanting table.
Closed as duplicate, thanks for reporting though!
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RE: Developer Forum Access?
Hi @Ori0n, you were accidentally not granted access, I've just fixed that manually. Apologies for the wait, we're all really busy to deliver Alpha 2 - Test 2 in perfect shape!
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RE: New skills
Infectious Burst
With this ability you control and amplify the effects of poisons around you. Each enemy within 4 meters from your position takes [50 + INT * 5] poison damage if it wasnβt poisoned.
Poisoned enemies instead are dealt 3 times that damage, and a poisonous cloud bursts out of their bodies, spreading the poison to any other hostile creature within 2 meters that fails a Fortitude check.
The poison that spreads from a poisoned creature is of the same level as the one afflicting that creature.Totem of Decay
You summon a Totem of Decay to plague your opponents.
Any opponent within 10 meters from the totem is Slowed and takes [5 + INT] points of poison damage every two seconds.
Additionally, the totem casts the Poison spell. -
RE: Alpha 2 - Test 2 Launch Day Revealed
@Xzoviac said in Alpha 2 - Test 2 Launch Day Revealed:
Will monster tracking be available to the hunter one day? Helping players get skills as a service finding certain creatures for skills
Not planned as of today, but it's something we can consider
@islesofurth said in Alpha 2 - Test 2 Launch Day Revealed:
I hope we will be able to go up mountains again, like i could @ the start of A2T1
That was a bug!
@Logain said in Alpha 2 - Test 2 Launch Day Revealed:
When you're in a party, do all members of the party get 'full' credit to the knowledge tree (unlock and knowledge points), or is it 'shared' to some degree, or only the one finishing the creature?
When you're in stealth and are close to a group of others, do you take highest perception, a sum of perception, or something different to determine the 'counter'?To get knowledge from a monster you need to deal enough damage to get "loot rights" as if you weren't member of a party. It's never been "only the one finishing the creature" anyway
When you're stealthing and enter the detection range of multiple creatures, a separate counter is started for each of them and you get revealed by the fastest one (you only see the fastest counter at any given time).
@asspirin said in Alpha 2 - Test 2 Launch Day Revealed:
---> do DOTs stack for that matter (are two dots, each for 51 dmg, considered 100 damage at once if they tick same - once per csecond for example ), or are nukes mandatory?
Nukes mandatory - but even cheap spells often do more than 100 dmg at once
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Alpha 2 - Test 2 Launch Day Revealed
Hi everyone,
The official announcement has arrived: Alpha 2 - Test 2 (A2-T2), is starting on Wednesday, March 25, at 4pm CET (10am ET)!
This time, everything that was announced in our roadmap back in late December has made it as planned... actually, we've added a lot more than planned!
See you soon in game!
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RE: Kurze Frage bezΓΌglich Housing (Sicherheit)
Hi @koylor! Even on Syndesia, the human planet, your house is safe - if you set the access level of an item or a container to "owner only", no one will be able to interact with it.
If your house is located in a town and that town conquered by another group, you might get kicked out, but you'll still have time to move your goods elsewhere
(apologies for the English intermission eheh)
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RE: Map clarity
@Razvan we're going to rebuild the map and minimap before the next test, hopefully we'll manage to make paths clearer On a side note, what were the coordinates of the place in your second screenshot? That's not meant to be passable eheh