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    Silynx

    @Silynx

    TF#11 - PROCONSUL

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    Silynx Follow
    TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Silynx

    • Fractured Newbie Guide

      Updated to Release

      Hey all,

      Seeing all the questions appear in global and help chat, I felt like updating guide I made some 4 years ago in hopes to allow players to understand the basics of the current game.

      If you feel like I am missing something essential or something seems unclear, please comment below.

      General TIP: The tutorial is a great way to learn about the mechanics in Fractured. It does not explain everything but will get you started. Please finish the tutorial!

      PSA: Imbuing tables in the tutorial or starter towns are not useable

      PSA: Bank storage is town specific. You will not be able to access your bank chest from Town A in town B

      Contents:

      • Tutorial
      • General controls
      • Health, Mana, Hunger and Rest
      • Skills and Abilities
      • Rank & Proficiencies
      • Crafting
      • Building
      • Imbuing
      • Enchanting
      • FAQ

      Also avaivable in these languages:

      • Перевод на русском (thanks to @muker) - partially outdated

      If you make a translation of this guide into other languages, please let me know and I will link them here.

      posted in Questions & Answers
      Silynx
      Silynx
    • Needed party markers

      Hey,

      I'm pretty sure someone has mentioned it somewhere already, but my search couldn't come up with any references.

      It is currently very easy to lose your party. The camera is rather zoomed in and with the character movement speed, allows for other players to step out of your screen very fast - in some directions easier than others due to the camera tilt.

      It would be tremendously helpful to have party member markers on the edge of your screen or even on the mini map (this seems to be somewhat supported with quest markers already) to find lost parties easier.

      The current process involves asking for coordinates, then trying to get there. As team play with player cities in the next playtest seems to be even more relevant, I am hoping this feature could make it into the same update. Besides that, I am certain this is a planned feature already. Just hoping for an implementation sooner than later.

      Any thoughts?

      Silynx

      posted in Discussions & Feedback
      Silynx
      Silynx
    • RE: Fractured Newbie Guide

      Building

      To build a house, you need the following:

      • own a plot of land
      • place a house blueprint
      • own a hammer and axe
      • gather all materials and complete each building segment

      First of all, you will need to gather 2000 gold pieces. You can find those as loot on multiple creatures, primarily humans and humanoid creatures, in lockboxes or as trial rewards.

      Parcel management icon.png

      Then find an open plot of land. This is indicated by a grey square on your world and mini map and as a roped-off construction site on the actual world. All house plots are 4x4 in the world, except for guild cities. Maximum size in guild cities is 5x5 and only a few of those will exist in the world. Move into the construction site, select the parcel management window and pay the 2000g to take possession of the land. Open your blueprints (Hotkey: N) then select the "Blueprint" tab in the top, select the desired type of building and place it with right-click on your plot of land.

      As of the current release version, I recommend placing a 3x3 no patio blueprint. This will allow you to place more or less all crafting stations you might want.

      Building blueprint with needed mats showing.png

      You will now be able to mouse-over any part of the house and see what materials are required to finish each segment of the building. Stone can be gathered from stone nodes (requires a hammer) and wood from trees (requires an axe). Your character can only transport one piece of material at a time.

      Building a handcart makes a builder’s life much easier. To do so, open the blueprint menu (Hotkey: B), select the handcart and place it with right-click. Mouse over to see the needed materials, gather those, transport them to the cart, and add them to the cart by left clicking on it with the material in your hands. Congratulation! You can now transport 12 building materials at a time by adding them to the built handcart just like you did before when you were building it. A handcart can only transport wood and stone blocks.

      You can add materials to your building site just like you did with the cart: Hold the material in your hand and left click on the building segment you wish to add the material to.

      After completing your house blueprint, you can add blueprints for furniture and craft stations as you like in the same fashion.

      You will need to pay an upkeep of 2000 gold per week unless you have VIP activated.

      posted in Questions & Answers
      Silynx
      Silynx
    • RE: Nekrage's Community Award Program!

      Hey @Nekrage I indeed woke up to an email with a dynamight gift from you. Thanks!

      posted in Discussions & Feedback
      Silynx
      Silynx
    • RE: Fractured Newbie Guide

      Tutorial

      General TIP: The tutorial is a great way to learn about the mechanics in Fractured. It does not explain everything but will get you started. You will also be getting some Knowledge Points here that you will not be getting at any later point in the game, making it easier for you to reach rank 50. Please finish the tutorial!

      Minimap with green quest star.png

      Look out for quest markers as green stars on your mini map. They will guide you to important locations or crafting stations to complete the tutorial.

      Some items are much harder to get outside of the tutorial and are useful or sellable. I highly recommend you load up on the following items BEFORE leaving the tutorial world:

      • 30 Brain MushroomsBrian Mushroom.png
      • 30 White Cap MushroomsWhite Cap Mushroom.png
      • 100 Plant Fibers

      Journal Log Update.png

      This is a full walk-through of the Tutorial quests coming up. You can track your quest progress by clicking on the Journey Log in the bottom right

      Tutorial Quest 1.png

      Quest 1: A moment of peace

      • Rest at a fireplace
      • Add all abilities to preset
      • memorize preset

      Left-click the fireplace in front of you and select the sitting person. Add abilities and memorize presets

      Reward: 200 Knowledge Points (KP)

      Journey Log - showing reward available.png

      Once completed. The quest will show a chest symbol indicating a reward is available. You can claim this by selecting the quest in your Journey Log and click on the "Claim reward button"

      Journal Log - Claim Reward.png

      Tutorial Quest 2.png

      Quest 2: Healing Provisions

      • Gather 6 Plant Fibers
      • Craft 6 Linen Weave
      • Craft 30 Linen Bandages

      Gather plant fibers from flax plants. You will find those all over the tutorial area like in the picture above. Craft linen weave through regular crafting means, then select the consumables tab inside the crafting menu and turn your linen weave into bandages.
      To use them, you can click and drag them onto your hotkeys. Bandages will heal you for a reasonable amount and remain a good healing method throughout the game.

      Reward: 200KP, 100 bandages

      Tutorial Quest 3.png

      Quest 3: The best defense

      • Craft role specific weapon
      • Craft shield

      Check your crafting menu (Hotkey: N) for what materials are required to make your needed items. You can gather branches from trees and small stones (red arrow) from the ground. Rope can be made from plant fibers in your crafting menu. Open your inventory (Hotkey: i) and right-click your freshly made weapon to equip it. All equipped items can be viewed in your character sheet (Hotkey: C).

      Reward: 200KP

      Tutorial Map.png

      Quest 4: Hunting for supplies

      • Gather 20 Raw Animal Hides
      • Gather 5 Raw Wolf Meat
      • Gather 5 Raw Bear Meat

      Now that you have a weapon at hand, head to the south and you will find an area with plenty wolves, bears and black widows. Kill all of them until you get a message "Creature Knowledge Complete". You will want to complete all creature knowledge in the tutorial area to maximize your KP gain and gain extra Ranks. Left-click onto corpses on the ground and you will see the loot window appear. Right-Click any item to move it into your inventory. I recommend to pick up anything you find at this time.
      You also gain KP from discovering any new plants. Explore around this area and click on all undiscovered trees and plants to gain extra knowledge.

      Reward: 200 KP

      Tutorial Quest 4.png

      Quest 5: Safe haven

      • Reach the village on the other side of the river
      • Craft 5 Roasted Wolf Meat
      • Craft 5 Roasted Bear Meat

      Follow the green star on your mini-map to the new village across the river and head to the fireplace. Select the cauldron symbol and roast your raw meat.

      Reward: 200KP

      Tutorial Quest 5 Beam.png Tutorial Quest 5 Tailor bench.png

      Quest 6: Gear Up

      • Craft 20 Animal Hide
      • Craft 1 Hide Armor

      Follow the green star on your mini map and turn your raw animal hides into animal hide at the fleshing beam, then go to the tailor bench and finish your hide armor. Equip it by right-clicking it in your inventory.

      Reward: 200KP. 10 Animal Hide

      Tutorial Quest 6.png

      Quest 7: A fine steed

      • Craft 1 Animal Net
      • Find the wild horses
      • Tame a horse
      • Ride a mount

      Collect needed plant fibers and turn them into rope, then turn it into animal nets in the consumables category of your crafting window (Hotkey: N). Drag the animal nets onto your hotbar. Follow the green star on your mini map to the horse area and press the hotkey associated with the nets when you mouse-over a horse. This will keep it in place. Left-click the horse and your character will talk to it, then attempt to tame it. There is a reasonable chance to not be successful on your first try. Just left-click it again until you are successful. You may need to use multiple nets. Once tamed, open your inventory and equip the horse token, press “A” to mount.

      Reward: 200KP

      Quest 8: A warrior’s dawn

      • Reach rank 5
      • Memorize a spell preset with at least 6 spells
      • Memorize a talent preset with at least 8 talent points

      It is time to explore the other areas of this tutorial land. Your goal should be to reach 100% knowledge of all creatures. You can check your book of knowledge (Hotkey: B). You do not gain additional KP for creatures killed that you already completed knowledge for.
      As you are working on reaching rank 5, you can do the quests below simultaneously.

      Reward: 200KP, 20 gold

      Beastmaster (Optional)

      • Complete Knowledge of Wolf
      • Complete Knowledge of Bear
      • Complete Knowledge of Black Widow
      • Kill 1 Night Fang

      You can find Night Fang in the bottom center as indicated on the map at the start of this section. Valiant Divine Rewards can be opened by right-clicking them in your inventory. They have a tiny chance of turning into very valuable Orbs. Most likely you will get gold from them though.

      Reward: 1 Valiant Divine Reward

      Undead Slayer (Optional)

      • Complete Knowledge of Spiderling
      • Complete Knowledge of Zombie
      • Complete Knowledge of Skeletal Archer
      • Complete Knowledge of Skeletal Mage
      • Kill 1 Crawling Horror

      You can find all undead in the bottom right part of the map. You can also find the crawling horror location on the map at the start of this section.
      Make sure to look out for Brian Mushrooms when you are there. These are nice reagents for later.

      Reward: 1 Valiant Divine Reward

      Bounty Hunter (Optional)
      *Complete Knowledge of Bandit Archer
      *Complete Knowledge of Bandit Marauder
      *Complete Knowledge of Bandit Executioner
      *Complete Knowledge of Bandit Oppressor
      *Complete Knowledge of Bandit Sorcerer

      Bandits can be found north of the village in the hills.

      Reward: 1 Valiant Divine Reward

      Fully Equipped
      *Wear a full set of armor

      Go to town and craft more armor items of the same group. Hide armor, cloth armor and equip helmet, chest, gloves and pants of the same group.

      Reward: 200KP

      Quest touch of magic.png

      A touch of magic

      • Enchant a piece of armor to +1 or more
      • Enchant a weapon to +1 or more

      After completing your bandit knowledge, you should have gathered enough gold to go to the enchanting table. Drag any armor piece (chest recommended) into the slot of the table. Only items in your inventory can be dragged there. You need to unequip it first if you are currently wearing it.
      Click "Enchant". The first enchantment upgrade costs 200g and 20 Primal Energy Residue. Repeat the same with the weapon of your choice.

      If you are short gold, go back to the bandits.

      Reward: 400KP, 50 Primal Energy Dust

      The adventure begins
      *Use the portal to leave the tutorial region

      Make sure you have all other quests and creature knowledge completed. Then head to the green star on your mini map and click on the portal. This will teleport you into the regular player worlds. There is no going back.

      You have the choice between Terra and Syndesia. Both worlds have different biomes, creatures and materials. You will always be able to travel between worlds by using a stargate. These require some materials to open, but you can use those opened by others. Players often announce when they open stargate in General Chat.

      Congratulations! You successfully finished the tutorial and are ready to explore the vast worlds of Fractured!

      Reward: none

      posted in Questions & Answers
      Silynx
      Silynx
    • RE: Fractured Newbie Guide

      General Controls

      Movement
      Fractured offers 2 options for moving:

      • 1 Left click anywhere on the ground and your character will move to the selected spot automatically
      • 2.Left click and hold and your character will follow your mouse until you release the button

      Attacking
      You can attack enemies in 3 ways:

      • 1.Left-click an enemy and your character walk into range and perform a basic weapon attack
      • 2.Right-click an enemy and your character will perform a basic weapon attack without moving
      • 3.Using abilities by pressing the corresponding hotkeys.

      Trading
      In order to trade with another player, simply drag and drop ANY item onto their character model in the world and they will receive a trade request. Once accepted a new window will pop-up allowing you to drag items you want to trade into. Once the deal is accepted by both parties, items will change owners.
      TIP: Do not use any valuable items to initiate trade. The item destroy and trade accept buttons overlay and you might by accident destroy your items

      Important Hotkeys
      N = Crafting
      X = Social/Party
      B = Book of Knowledge
      V = Skills and Abilities
      M = Map
      L = Journey Log
      I = Inventory
      C = Character sheet

      posted in Questions & Answers
      Silynx
      Silynx
    • Vandiir Enchantment Calculator V1.2

      Hey all,

      There still seems to be an issue with the downloaded version. Please use V1.1 as a downloaded version for now. I will work on this and update asap.

      I was thinking about this since the start of the test - unsure if I would want to keep it private or make it public. Well, here is my answer to hopefully end some confusion and suffering when it comes to enchantments:

      How to get it

      1. Open the Vandiir Enchantment Calculator.
      2. Download a copy of the google sheet locally.
      3. Follow the instructions in the file to get your most wanted enchantments right.

      I understand that you can use the online sheet. A Download is not necessary ultimately. BUT you will be competing with multiple people to change values in the same sheet. And the online version is slow. A locally saved copy will get results in 1-2 seconds, the online version will take closer to 1 minute. Especially having to reenter your inventory items all the time would be very tedious as well!

      What does it do?

      • You select the wanted tier and enchantment and will be given the ingredients you should use.
      • you can configure items in your possession to only be used (manual entry needed - it does not look at your ingame inventory)

      Keeping this up to date

      This game is still in development and things which are currently accurate may not be forever. I would love for this to be a community effort to report new ingredients, changed values for ingredients/enchantments and any bugs you find.

      Please report missing ingredients, incorrect values or wrong enchantments in a reply to this channel with @Silynx.

      I am hoping we will see a full version of something similar that is web based in a real website format which will allow to configure whole equipment sets and lists all needed ingredients and such, maybe including some pricing options and such. But I can't do that. I can do excel and the current file is already getting pretty large. And I would hope for that to be a public release.

      There are other great tools out there: Like the great character sheet by Maze as well as some other enchantment tools. I would love for there to be a better interconnection between all these tools, so we don't all have to update ingredient lists as we go. If anyone has a great idea for that - I'm all ear.

      Old Versions
      V1.1

      Enjoy,
      Silynx

      posted in Questions & Answers
      Silynx
      Silynx
    • RE: Why bake bread?

      Hey,

      I think you are absolutely correct. I wouldn't bake bread if it wasn't required for the tutorial. But that is only true for the current state of the game.

      I'm fairly certain once other professions are being introduced and crafting overall gets some meaning, it might be beneficial to grow different vegetables, wheat or so because it might allow you to craft food items that do more than just refill satiety.

      In my opinion, that's exactly why fields are shown as hotspots in the dev diary you are referring to. At some point, food will have a decent bonus or is necessary to feed NPCs in your town or such.

      But as I said at the very start: as of this state of the game, bread and fields are purely useless as you acquire enough during your adventures.

      Silynx

      posted in Discussions & Feedback
      Silynx
      Silynx
    • RE: Fractured Newbie Guide

      Health, Mana, Hunger and Rest

      Health-Mana Bar with reserved skill and knock down meter.png

      Red Bar: This is your Health. Any damage taken will deplete this. If this reaches 0, you will be knocked down and automatically recover in the same location after 30 seconds. Every time you get knocked down; you will lose some maximum health displayed on the right side of your health bar and item durability, causing it to break eventually. Resting at a big campfire inside town or a player house will remove this maximum health penalty. Small campfires you can place in the wild do not work for this.

      Blue Bar: This is your Mana. It is used by various skills and spells. There is no penalty for having 0 mana besides not being able to use some or all your skills. Permanent skill effects such as auras or magic shields will reserve mana from your pool for as long as they are activated. The reserved mana pool is displayed by a purple bar on the right side of your mana bar.

      All these bars replenish over time depending on your regeneration rates shown as a +Number inside your bars. You can alternatively check your character sheet (Hotkey: C).
      You can also replenish these quickly by sitting down (Hotkey: K) out of combat or completely by resting at any campfire

      TIP: For better survival, always gather up to 10 small stones and carry them with you. It is easy to find 5 branches anywhere and you can build a campfire (10 small stones, 5 branches) when you really need it!

      The stomach like symbol in the circle’s left indicates your hunger. It drains over time and can be replenished by…well, consuming food! If this reaches 0, your health will drain and cause you to KO eventually. Right-click any food item in your inventory to consume it. Raw meat needs to be cooked at a fireplace before consuming it.

      Right of our hunger indicator, the lightning symbol is our Rest indicator. This also drains automatically over time and can easily be replenished by resting at a campfire or fireplace. You can also recover Rest by using certain potions or teas.
      If it reaches 0, you will become exhausted and walk very slowly.

      posted in Questions & Answers
      Silynx
      Silynx
    • RE: Physical Immune enemies should be removed.

      I very much agree with @SakuTheMedic, that immunities add to the requirement playing this game in a group. Solo is sure viable but maybe not all content everywhere and that seems reasonable. I would not favor removing all immunities.

      posted in Discussions & Feedback
      Silynx
      Silynx

    Latest posts made by Silynx

    • RE: Heavy Items landing in smelter but not showing in smelter inventory

      Seems to be reliably recreatable. I just added charcoal to a smelter that had 1 slot for 5 charcoal left open.

      This is what my cart looks like now - it was full before. 3 charcoal just went somewhere.

      Smelter inventory.png

      posted in Bug Reports
      Silynx
      Silynx
    • RE: Free Play Extended & Summer Roadmap

      Amazing changes in there - really looking forward to it!

      I think the right-click change is massive - THANK YOU!

      @Prometheus Is there going to be a way for us to convert our current buildings? Do we need to tear them down and rebuild the new ones? How does that work with all the storage built in the current homes?

      Also, do you think it'd be possible to make tree stumps lower priority when trying to pick up logs? it often causes you to having to run around in order to be able to select a log.

      Thank you,
      Silynx

      posted in News & Announcements
      Silynx
      Silynx
    • Heavy Items landing in smelter but not showing in smelter inventory

      Hey,

      I just removed 2 iron ore from this smelter:

      90f5ab38-827e-4e35-b829-30f5f8de3868-image.png

      and right as I removed the iron, it got backfilled with coal. I had the feeling before I had lost some coal somewhere. Appears as if the smelter has more inventory slots than shown which cannot be accessed. I usually deposit and withdraw materials with the "Deposit All" and "Take All" option.

      Thanks,
      Silynx

      posted in Bug Reports
      Silynx
      Silynx
    • RE: Canot log in

      @Ziguar hey a few players had issues with login around the same time in a specific area of the world. If this is still an issue, reach out to any of the GM's in the Fractured discord #player-help channel. They are quite responsive there.

      Hope that helps,
      Silynx

      posted in Bug Reports
      Silynx
      Silynx
    • Galvanos Trial Aerhen Spawn Point on unlootable unaccessible mountain

      Hey,

      There is a spawn point for Galvanos Legends near 0W -1800N

      Crimson Claw spawn on mountain.png

      They are targetable from ranged. not able to loot. Found at least 4 legends spawn in this same location.

      Thanks for looking into this,
      Silynx

      posted in Bug Reports
      Silynx
      Silynx
    • RE: The Hunt Update & Free Week

      @Yalah said in The Hunt Update & Free Week:

      @Prometheus I'm not saying Arboreus needs some summon love, but, uh... 😄
      Red is Syndesia
      Green is Arboreus
      Blue is both

      Personally I think that's actually ok. Healing abilities are primarily found in Arboreus. I'm sure thats true for other schools as well. I appreciate the need to visit both worlds.

      posted in News & Announcements
      Silynx
      Silynx
    • [Minor] Mounting channeling bar not showing after dropping ore in a cart

      Hey,

      After dropping ore into a cart and hitting "a" mid stand-up animation will execute the mounting channeling but not show the bar. After a few seconds you end up mounted.

      This doesn't happen all the time, but I can recreate it maybe 20% of the time.

      posted in Bug Reports
      Silynx
      Silynx
    • RE: [Fixed] Chat message does not post when using "/" (slash) in your message text

      fixed. please delete/move to closed reports.

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • Line of sight for non-targeted abilities not allowing cast

      hey,

      If I am trying to cast a non-targeted ability like "Burning Pillar" or "Incinerate" and I have my mouse over a mob i don't have line of sight to, it will say so and not cast the ability. Even though i can use the ability on that same space, if the enemy would not occupy it.

      It seems to use the mobs position instead of the ground when the mouse is over a mob during cast.

      posted in Bug Reports
      Silynx
      Silynx
    • Trade confirm window overlaps item destroy window

      Hey,

      This isn't really a bug in itself but is causing potentially big issues for players.

      In order to initiate trade, you need to drag and drop an item onto your tradepartner's character model. If in the process of that, your trade partner initiates trade with you and you want to click "accept" in the trade request pop-up, you release your left mouse button and subsequently drop your item you had in hand. The "accept" button now changes to "destroy" since the item destroy window now overlaps.

      Since this happens quite quickly, it caused me to destroy quite valuable materials. Seems like this has happened to a handful of players throughout the days according to discord.

      I would suggest to disable the item destroy option once trade is initialized by another player to avoid this from happening.

      Feel free to move this to a different section, if Bug Report is not the one.

      Thanks,
      Silynx

      posted in Bug Reports
      Silynx
      Silynx