@finland said in Feature Spotlight #6 - PvP, Alignment & Crime:
Why not make it to go far behind the +/- 10k? like if a evil assassin wishes to became the most dangerous it could try to reach deeply over -10k same way one that would like to play as a justice paladin cound try to go far behind +10k for his personal pride.
We'll see - all the numbers in the update are temporary anyway, proper balancing comes much later in the development cycle :slight_smile:
@finland said in Feature Spotlight #6 - PvP, Alignment & Crime:
What about to add an option for guilds like: When kicking some one for a good reason like an "exploit" to flag and restrict that player as:
Spy. You get this when sabotagins a Good or Neutral guild. It leasts for X real-world hours, and forces you to pick an Evil alignment.
It wouldn't work to give such powers to players, I'm afraid. Exploiting bugs is a different thing and is punished in a different way (temporary or permanent ban).
@esher said in Feature Spotlight #6 - PvP, Alignment & Crime:
What happen if a beastmen become an Abomination or a demon an Angel ? Do they earn special abilities and lossing some ? Is there a modification in their skin (for example, a beastmen who is perverted by evil can see his body change). When you talk about real-world hours, does it count hours offline ? Or the countdown stop when we disconnect ?
They earn new racial abilities and also change look quite radically - it's like belonging to a whole new race! As for real-world hours, offline time counts, yes.
@lovechildbell said in Feature Spotlight #6 - PvP, Alignment & Crime:
So with only the human planet Syndesia mentioning guild pvp/land claim does this imply its the only place for guilds to take land and control it?
Nope, it works on Tartaros too :slight_smile:
@immdev said in Feature Spotlight #6 - PvP, Alignment & Crime:
So being evil restrict you from some of pve content on Arboreus, right? Or it's the same for good characters and Tartaros?
Yeah, it cuts you off some PvE content on Arboreus - but there's no real reason why you'd want to get that content too if you're Evil. Good characters instead have access to the whole of Tartaros - it's just hard to make it out alive
@ganytaj said in Feature Spotlight #6 - PvP, Alignment & Crime:
Interestingt to read but open PvP with full loot is not good for any game. Does not matter what system you make up ! This is end for me, good luck.
Why not just rolling a Beastman, @ganytaj? No hostile PvP and no looting - we've made a home for players with your preferences! :slight_smile:
@morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:
One thing that stood out to me is the “unconscious” player state that seems like it will be interesting. Does a player just go unconscious automatically at low health? Or are there special skills to knock out other players?
You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars. Attacks and most spells hurt your Endurance only, but some could affect your Health too. To die in full by the hands of another player, he must deliver a killing blow once you're unconscious.
@morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:
Also, the timers for the flags could use sone clarification. If a person is flagged as a theif then goes out and steals again does the timer just reset or does it add on to the time left over on the first theft?
It resets - or so is the plan today. These are relatively small details we could tweak once we have enough feedback from testing :slight_smile:
@evolgrinz said in Feature Spotlight #6 - PvP, Alignment & Crime:
I had this plan to make a Demon and get it to good alignment and live on Arboreus, but by the sound of it, I guess this would be impossible...
We still have to decide how to treat Angels (a full transformation is the only way you can have a "Good Demon") when it comes to living on Arboreus, since in many ways they are already subject to the same limitations of Beastmen. Perhaps they'll be allowed to live on Arboreus... We'll see!
@tulukaruk said in Feature Spotlight #6 - PvP, Alignment & Crime:
Shouldn't that be "isn't enough"?
And important questions: how are good demons treated on Arboreus and how are evil beastman treated on Tartaros?
Abominations are treated just like Demons. Babilis loves them - what could be better than a Beastman who has left the light?
As for Angels, see my reply above!
@emopausal said in Feature Spotlight #6 - PvP, Alignment & Crime:
Can you play the game as long as you want while completely avoiding all PvP?
e.g.: You will never be flagged and/or attacked?
From reading the blog post, my take is that there always exists a risk of getting ganked...
If you're a Beastman on Arboreus, the chance to be attacked exists you're out of a Good-only area, but is very small. If you explore Syndesia, it's more likely. If you travel to Tartaros, very likely... But then again, you don't really have to get to Tartaros! :slight_smile:
@jetah said in Feature Spotlight #6 - PvP, Alignment & Crime:
if you want to progress your knowledge (thus adding skills) you'll have to venture out. I doubt anyone will completely avoid all PvP. This is an open world PvP game after all.
That's only partially correct. You can build a fully effective Beastman character and never have to leave Arboreus. Of course if you want some more options, "venturing out" a little is necessary... In that case, just plan a trip to Syndesia with a good group of fellow Beastmen when there is no Eclipse ongoing. It's unlikely you'll be bothered then!