It would be interesting to add it to the religion system where you pray to a specific god and complete a task for them which allows you to remove some points but only add them to specific attributes. Like praying to Morvarus(?) and showing your dedication to using the attribute would let you remove 3 points, max, from every other attribute and then add them to intelligence.
Best posts made by Morridin
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RE: Will there be a way to change your Attributes?
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RE: What kind of raid mechanics would you like?
I think there might be some limited-time pve event raids with the asteroids mentioned.
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RE: Race and Attribute Points
Rereading the spotlight it looks like we start with a minimum of 6 points in each category and a set amount to increase the attributes however we like. Demons and Beastmen get 100 points while humans get 120. Then the natural affinities of the races makes it both easier to increase a specific attribute depending on race and also increases or decreases the max value of the effected attributes. So humans having no affinity are stuck at the general cap of 18 in all their attributes and thus miss out on getting any of the special bonuses for getting an attribute to 20? Or are there equipment or consumables that can raise attributes? What about buffs or curses? Can they, semi-permanently, effect attributes?
Latest posts made by Morridin
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RE: New World by Amazon - Anyone interested?
Interesting to see. I need to check it out
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RE: Travelling is "complicated" to be mild
Its possible that as the game matures teleports could be implemented. Personally, i would prefer if they would be player driven rather than developer built static points. Like a guild could build a teleport station in their town or enchantments that teleport you to specific locations. Or possibly people learn a teleport spell that can take others with them to other locations.
We know that there will be portals to pass between planets so perhaps player built versions could be implemented eventually. -
RE: Would love to see mob loot drops tied to knowledge
Having resources be slightly based on knowledge sounds fantastic to me, particularly the more obscure things. Like how everyone can get basic materials but the better you are the easier it is to find/harvest higher level materials. Like how anyone can take an axe to a tree and get logs but an actual woodcutter can look at a try and find better typed
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RE: Housing Limits?
Interesting to know this. Makes crafting much easier
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RE: [Alpha 2] General Suggestions
@r6G4596Y7G9AwD0TzJTxFSZx Just to note about many of your questions/ issues, this is still the ALPHA test. Lots of bugs is expected and the majority of content is yet to be implemented. It is by no means a finished game. So try to perhaps limit suggestions to tweaking or changing things already in the game? Or if there is a feature that you would love to see atleast make sure it’s not already planned and just not included yet.
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RE: Alpha 2 - Test 2 Launch Day Revealed
Totally awesome adds! The new shading looks great