Hi all,
while trying to generate some metrics in the live world I accidentally overloaded the SpatialOS deployment (the "game server", you could call that). This caused a crash of all server workers (the processes controlling the world).
World data were not corrupted, and all server workers were restarted, so the deployment became functional again. However, something is still obviously broken in there, so I'm moving all of you to a new deployment, which should be live in 10m or so. The old deployment is being investigated by the SpatialOS engineers.
No world progress should have been lost. Some player progress might have. Please let us know if so!
Apologies for the inconvenience. Big lesson learnt here.
Best,
Jacopo