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    Manaia

    @Manaia

    TF#3 - ENVOY

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    Manaia Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Manaia

    • What kind of game do you hope Fractured will be?

      So I had a good conversation with @Tuoni regarding attribute points and we're on the different side of opinions. It made me think, what does the majority of the forum-posters think about this? Granted, forum posters are the smallest amount of users, next to forum lurkers and then non-forum players - but having this info could be useful!

      My advocacy is for more RPG, character identity is important to me and I don't like having a blank slate that can be changed "on the fly" or easy enough. Think yellow lotus potion in Conan Exiles, if you're familiar - and that's a sandbox survival where it makes more sense than an RPG! And that game can't have alts!

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: If you buy BETA 2 access, can you play NOW

      @Callgirl
      You won't be able to play NOW if you buy the beta access. And even if you did, they only open it up for a week or two at a time during testing periods. It's not a "play whenever you want to" game. This isn't even an early access game, it's a very very small piece of the full game. The backers are intended to "test" the current content, not "play the game earlier than everyone else."

      posted in Questions & Answers
      Manaia
      Manaia
    • RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click

      This is a good QoL suggestion that doesn't break immersion at all. It's not "automating" things, it's accessing another location in the building to get to the storage. Instead of being tabs, it'll work like two individual stations/containers.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Concerns related to the attributes

      @Tuoni The stat weights of the attributes follows how dungeons and dragons does it; the higher the value you go the more it costs. This is to encourage more balanced builds, or if you want to go all in on certain stats then it punishes the flexibility of it. With the ability to have multiple characters I don't see why rerolling attributes should be an option, if you're unsure of what to do you can make a more balanced build instead of a min-maxed build for your first character.

      posted in Questions & Answers
      Manaia
      Manaia
    • RE: Renaming of High Quality Items Suggestion

      @Belligero said in Renaming of High Quality Items Suggestion:

      I don't know about renaming the item, but I'm okay with having the crafter's name branded in the item's description.

      I agree - giving the players the ability to name items can be immersion breaking, especially with the ability to create inappropriate names. Having the crafter's name in the item details would be a good way to let people know who created it.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Concerns related to the attributes

      @Tuoni said in Concerns related to the attributes:

      Like I already answered for Mudz, this a sandbox game not a themepark were rerolling characters should be a core. Think all the new players who have not tested the game in test phases and how much mistakes they will make at the character creation stage. They do not have the knowledge what would be the best solution or what they will actully end up to do in the game. And if I think this from my personal point of view, lets say I have used most of my points for strenght and constitution, and then I want to reroll for a caster after a year. I am quite sure that I do not want to start a new character just because of that. SBI did this mistake in Albion Online where it was made too hard to change the "class" and role or at least it was behind a long grind. Now they have made a change where you can drain the progression from a spear for example and move that to another weapon. This was a pure quality of life change to prevent players to quit the game because respeccin was made too hard.

      My biggest problem with free availability to reroll is you lose character identity and choice and just have a blank template. To me, that breaks a big part of any RPG. If you can just apply a blank template to any character, why have more than one character at that point? Or why have more than three if you want to try one of each race? Choice -should- matter. If you want to be a jack of all trades, put 13-14 points into every stat and you'd be perfectly able to pull that off WITHOUT breaking character identity. But if you're rolling around in full plate mail, sword and board, and the tankiest dude ever - you shouldn't be able to be in full cloth and the übernuts caster in 10 minutes.

      Of course, just my opinion of an aging gamer that doesn't need instant gratification/change because of a choice I made earlier 🙂

      posted in Questions & Answers
      Manaia
      Manaia
    • RE: Skills gained through different means

      Getting non-combat skills would be fun.
      I wouldn't expect any combat skills to be gotten by gathering/processing/profession stuff, but definitely should be rewarded for doing more of it. Right now they exist as knowledge but it's a one-shot thing - it's either you have it or you don't, there's no knowledge grind for these things, just a checklist if you have it or not.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Concerns related to the attributes

      @Tuoni I gave one reason why it could have a negative impact on other players that choose to not reroll, you just chose to disregard it. That's more than just my "personal affections." I didn't bother thinking of or listing more because you asked why it would bother someone what other people do to their characters.

      The poll got more votes! Both values are going up, Sandbox picked up some percentage points!

      Edit: We're basically going back and forth though without bringing new value to the thread; just adding more bloat. So I'ma respectfully bow out after this post.

      posted in Questions & Answers
      Manaia
      Manaia
    • RE: Gobblin Enforcer can't be killed by solo mage

      @Jetah said in Gobblin Enforcer can't be killed by solo mage:

      @PedroBillyMattos said in Gobblin Enforcer can't be killed by solo mage:

      @Jetah I was wearing the ragged cloth. But I wasn't in it's reach so that didn't matter and even in the mobs reach it couldn't solo kill me, the bandages healing worked fine. The problem I found was that my DPS was not hig enough to beat its healing.

      sounds like a gear problem, not an 'in alpha, it's op' problem. if we're able to solo everything nearly naked then the game is doomed to fail.
      get geared and try again.

      What gear is there that increases caster dps?
      His ragged clothes weren't the issue as he said, and he said it's a dps issue not a survival issue.
      I've got 100% knowledge in everything and basically crafted everything (all 23 creatures) as well and don't know what you're talking about.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Concerns related to the attributes

      @Tuoni said in Concerns related to the attributes:

      At the moment the reason looks like to be a character identity which is quite small roleplaying feature tbh, everyone can cherish their character's identity if they want to, however, I do not know why anyone should care about other players characters' identities.

      You seem to think character identity is a minor issue and a thing for roleplayers. You thought I RP because I value character identity. Allow me to give you an example. Pick a movie or comic that you really like the immersion, if you even care about that. Now imagine every scene the character was different; it'd be a jarring experience and the directors/writers would probably be raked over the coals for their consistency being atrocious. My wife, who's a game never role played in her life, thinks character identity is important. But wait! That's impossible! She must be role playing then!

      And since you keep insisting that so little people care about character identity, here's some bullshit I can spout: Even LESS people care about rerolling their main to do anything and everything whenever they want. All you've done in this thread is keep moving the goalpost or denying opposing ideas and claiming they don't count because "it doesn't affect many people." You keep thinking people care about OTHER PLAYER IDENTITY - that isn't the opposing points But hey, you'll just bury your head in the sand and keep pretending that's what it's about.

      Here's a page I'll take from your book. Only a minor amount of players want to be lazy, have such poor planning, and doesn't want to be accountable for their decisions care about having this "QoL" issue (which let's be honest, it isn't one) added to the game. Did I channel you correctly? It looks like I did. And if you don't think so, I want you to seriously re-read all your responses in this thread from the opposing viewpoints. But I know you won't. And no, don't ask. I'm not role playing with you right now.

      You're not even following this thread! More people oppose this idea than support; but hey, it's just a small amount of people. If you keep repeating that enough and shouting it from the rooftops, eventually it'll be true right? I know you won't bother to actually go through the thread, cause that goes against your belief of not having any accountability for your decisions, so I did it for you.

      This is every poster in this thread.
      Agrees with you (5 people): Tuoni, Roccandil, FibS (I think?), Farlander, Razvan
      Agrees with me (8 people): Manaia, Mudz, Eurav, Mindark, Vaulks, Gibbx, KairosVal, dj35
      Cash shop only options (3 people): Gothix, NeroulGB, PeachMcD
      You probably will claim that people who know how math works are so few and it's for role players, so that doesn't count. 8 is greater than (more) 5. More people oppose your point of view in this thread.

      To make things easier for you, the thread I made: https://forum.fracturedmmo.com/topic/10551/what-kind-of-game-do-you-hope-fractured-will-be
      There's a poll regarding this thread, but to get an easier viewpoint. 16 (59%) agree with me, 11 (41%) agree with you. There are pretty blue lines that show so you can see that if math is too hard for you to grasp.

      So admit that you aren't all high and mighty, quit disregarding everyone who gives feedback opposing you, learn to take criticism and accept there can be opposing VALID ideas at any given time.

      posted in Questions & Answers
      Manaia
      Manaia

    Latest posts made by Manaia

    • RE: Camera PoV transparency & the Mouse pointer

      Yeah, it's unfortunate. I just got used to it over the years and learned how to approach specific chests in my house to avoid that.
      It'd be fantastic if/once it's fixed though!

      posted in Bug Reports
      Manaia
      Manaia
    • RE: ADJUST TEXTURE QUALITY

      I haven't seen any issues with textures at higher resolution, I played at 5120 x 1440 with a 2080 Super and they looked just fine.
      Currently play with a 4090 and only notice an FPS jump, not texture quality.

      My son played at 1920 x 1080 with an onboard graphics on Ultra Settings and managed 30+ FPS.
      If you have to drop down to 1366 x 768, low settings, and no shadows, that sounds like your graphics card is a potato.

      posted in Bug Reports
      Manaia
      Manaia
    • RE: Time gating and plot space

      Charcoal is the "lazy" route, which is why it's time gated. You can gather regular coal and you'll already have it. Granted, you'll still need to wait for the metal to cook, but that's not too long if you go with lower quantities and not do the 30 for 2.5 hours. Regarding plot size, is it in the city or outside? Cities can assign different plot sizes from 2x2 to 5x5, "wild" plot sizes are 4x4. Have you checked if Charcoal is on the market? If so, you can travel to the city, buy it, and wagon it back to your plot. You may even be able to buy the ingots you want as well and skip that whole process altogether.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Magic Missiles Beyond the Grave

      @GamerSeuss said in Magic Missiles Beyond the Grave:

      no, Magic Missile goes off all at once, you just see the individual darts fly out one at a time quickly, but if you die, the spell is already completely cast and can't be interrupted

      Unless they changed it (I haven't played the last two alpha's), Magic Missile is a channeling spell. You can interrupt casting it yourself if you move before all the volleys are sent. I agree with OP that it's a bug...unless the "channel" effect is the bug...

      posted in Bug Reports
      Manaia
      Manaia
    • RE: Power up your servers

      There's usually been queue/login issues on alpha launches for Fractured (and other games) that's happened in pretty much every alpha so far. One of the alpha's I wasn't able to log into it for about three days, and then the issue was fixed. While it's exciting, it's not going to make or break this alpha release for you, or it shouldn't anyway. This alpha is going to last a month, in my experience a lot of people stop playing it after about 1-2 weeks when they hit knowledge cap/exploration/gear/etc.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: shitty game

      @insomnia said in shitty game:

      What a shitty game. What incompetent retards thinks it's a good idea to give people useless gear and make it a pain to get better. You do fuck all damage as a "warrior". Yet you don't seem to be able to get a better weapon. When you die, you revive weaker, making you die faster. If you respawn at a city, you lose all your shit. So now i have to run where i was, with no gear! This game deserves to fail. What a pile of garbage. I died and have to spend what! 20 fucking minutes or so, i would guess, because on top of this shit. Traveling is ridiculesly slow. And you have no idea where your corpse is

      I'm sorry you feel like that.
      This is why you research products before you buy them; or if you got a free key for a game you have no idea what it's about...still on you buddy.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click

      This is a good QoL suggestion that doesn't break immersion at all. It's not "automating" things, it's accessing another location in the building to get to the storage. Instead of being tabs, it'll work like two individual stations/containers.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Playing Solo Possible?

      @bawz said in Playing Solo Possible?:

      From the devs them selves, its part of the description of the game.

      "Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire."

      Yeah, a solitary hero can gather resources, not all resources though.
      A solitary hero can craft basic items to survive, not the advanced items though.
      A solitary hero can trade every resource they have, to attain resources and items they cannot gather or craft.

      Nothing in their description is wrong. People just don't want to accept the "trade" part when considering solo play.

      I was going to buy the game, but after reading some comments here, i decided not to, "Solitary Hero" its not really viable it seems.

      If you absolutely don't want to interact with other people at ANY level, then this game isn't for you.
      That's like buying an FPS and saying you don't want to play games with guns...

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Power Gap Struggles

      @d3Sync said in Power Gap Struggles:

      I think you can let go to that tiny piece of pie. You don't need it. It won't affect the game negatively if you do. I'm only suggesting small concessions. Not the whole pie.

      If we're using a pie analogy, look at it this way:
      The nodes are wholesale
      The city trade post is a retail store
      Solo players are consumers

      Consumers don't buy directly from wholesale, they buy from retail. They can't go to wholesale stores that provide to WalMart and buy their product for cheaper than WalMart sells it for. They go to WalMart.

      The items ARE available for you, the wholesale and raw material isn't.
      So yes, you can buy your pie. You can't buy your wheat, apples, and sugar though.

      posted in Discussions & Feedback
      Manaia
      Manaia
    • RE: Unable to loot 2/3 iron deposits at a cluster in Starleaf Dale

      Update: After the server restart I was able to get another iron deposit from the cluster; 1/3 remains inaccessible due to the "This resource belongs to a city node" error.

      posted in Bug Reports
      Manaia
      Manaia