@Razvan said in Opening inventory during fight ?:
@Jetah said in Opening inventory during fight ?:
i like how PoE does their pot refill system, which gives a limit on how many times you can consume them. only problem in pvp is the group that's winning will have access to more potions. unless pvp and pve have different refill speeds.
PoE's potion system is meant for a hack'n'slash game without crafting in which spamming potions is one of the two main ways of healing. Other than the problems mentioned by you (that a zvz is decided in the first engagement / potions doing almost burst healing as in PoE is going to make healers useless), this would also make potion crafting a lot more meaningless, which will affect a big chunk of economy since potions are end-products
PS: Most MMOs I played have healing potions, only that instead of burst-healing they give a slow regen buff. This way they are useful when soloing, yet healers are still useful in parties.
PoE has the best crafting economy. you can get any white item and turn into a bis. again, hp pots aren't designed to keep the player alive, it's meant to keep them enough until other forms of healing hit. PoE now has regen builds so the pots aren't really HP based so much as support (reduced damage from x type, more damage, etc).
i haven't played mmos where the hp pot is a heal over time, or i have and already forgotten about it. then again i have the most time spent in WoW, i dont remember UO pots and i can't even remember if Rift had them.