@Prometheus great! this bug made my life hell...
Posts made by grofire
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RE: Patch Log - r.0.0c - Bug Fixes
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RE: Patch Log - r.0.0c - Bug Fixes
@Prometheus all, any?
the one that make the mobs reset when the totem die. -
RE: The Invasion Has Arrived!
does the orb change:
Given the massive change in amount of orbs required and new estimated orb value, players who already invested in proficiencies before this patch will be refunded proportionally through the in-game mailbox system, and will receive back the extra amount of orbs that were spent to level up their proficiencies to their current level. For instance, a player with rank 10 Archery will get back 30 Archery Proficiency Orbs (68 – 38).mean that some one that got to level 7 will be promoted to level 8? and get some orb back?
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RE: The Invasion - Additional Changes & Fixes
does the orb change:
Given the massive change in amount of orbs required and new estimated orb value, players who already invested in proficiencies before this patch will be refunded proportionally through the in-game mailbox system, and will receive back the extra amount of orbs that were spent to level up their proficiencies to their current level. For instance, a player with rank 10 Archery will get back 30 Archery Proficiency Orbs (68 – 38).mean that some one that got to level 7 will be promoted to level 8? and get some orb back?
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RE: Patch Log - b.1.1c - Free Weekend
@Prometheus its might be x3 more chance to drop, but it still feel bad, we played 2 people last night 1.5 hour and done 20 dragons, 40 drgonlings 10 chests and 10 ghost, and we got together 2 DR, its still feel bad, the main issue, for me, its the 1.5 hour was just boring and long, it wasn't fun to grind this mobs.
maybe if we got much more the 2 it would be worth it, but with how its stand now, it wasn't fun and we will not do that again.and for some reason the ratio for DR per time is better for lowered CR mobs. that is just crazy.
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RE: Patch Log - b.1.1c - Free Weekend
the DR is very low drop, am i understand correctly that instead of improving solo play, you made group harder?
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RE: end game changer patch review
@spoletta and what about the slow gameplay and the solo gameplay?
Does the devs know and plan about it? -
end game changer patch review
hi all,
im a very old player of this game, and this test changed the core of the game.
in my understanding, this patch was meant to create the environment for a new marketing to get more players, and balance.
after a day of playing (some hours as solo and some as duo), its seems the game is slower, under rewarding, and overall less fun.the game is unplayable as solo player, nothing highs level can be solo as a single player (mage).
and as duo its much more possible, but very under rewarding.
we gathered about 40 min materiel for summoning (we had more then half of the materials needed before we start) and then summoned it, the fight took about 5 -7 min, and some spells didn't work (totem bug), and in the end we got only one orb(!!!!!!) this is just not worth our time.the new content for PVE (ghost) add nothing to the gameplay, its just more monsters on the map, and i wished they had some specific gameplay connected to them.
i didn't do the new PVP content, so i have no idea how good or bad it is.
for conclusion, this patch is much less fun from its previes and it seem to not reward group play, and punish solo player.
IMO this patch will fail to bring more players to the game. -
RE: Not made for casual on/off players
@PoorSoul this is a big problem in my eyes, can you elaborate, why it took you 4 days ?
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RE: Patch Log - b.1.0h - Revert & Rebalance
The firestorm and hailstorm, should have the previous scale to the amount of balls.
Now its RNG spell, and its not fun or good. -
RE: how do i feel about this patch after 8 hours of playing it
@Prometheus what about the suggestion how to fix the market and gold?
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RE: PvP opinion(good / neutral aligned)
@Xandrathii there is no PVP on terra, reds that get there, can be killed but not kill anyone.
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how do i feel about this patch after 8 hours of playing it
Let's start from the end, the game is harder, and if the goal was, as jaccpo said ”You need to team up. This is an MMO, end-game mobs aren't meant to be farmed solo.” it certainly achieved.
Now let explain how i know this:
The last 8 hours that i played - me and a friend i met in the second week of the game, went to do the king of the mountain legend to see if we can duo it, since in the past we did it in about 1:30 minutes (after an hour of finding the mats for it - witch was ok since we got 5 rewards).
After getting the mats for the summon we started it, and boy, it was so much harder since all the area came on us, and when we killed the ads, the respawn was too fast.
So we tried for half an hour and when we saw we couldn’t kill it, we called a friend that was just on. We then tried again, and barely managed to kill it, And after we killed it only two of us got the reward. The player that didn't get the reward was very frustrated And disconnected.
We all decided never to do it again. it's just not worth doing it with 3 players and getting two rewards.
After that we decided to try a different Legend, So we gathered the materials for an hour, and went to try as a duo. We tried it for an hour and a half, and were unsuccessful. One of the players broke all of his clothes, and the rest of the time (4 hours) we looked for another player to do it with but couldn't find.
We both disconnected, frustrated and unclear if we want to play this game any more.
The issue is that this game does not have enough players to not be able to solo play.The fix
I believe that's the correct decision is to fix the gold, which was the real issue that the developers was supposed to fix, Can be corrected in 2 ways:
- To make the depth of the crafting system higher, we need more vertical progression. There are only basic and advanced items which are not enough, and people do not waste gold on them.
- cities need to make bonuses for crafting and the amount of gold needed to pay for leveling the city should be exponentially higher for each level.
This way the orbs and the gold inflation will go down, while solo players can still get rewards and try to do Legends.
And most of the changes in the last patch needed to be revoked.
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RE: Original kickstarter
@Mazikar if u played in the glyph time, then u need to do transfer first https://fracturedmmo.com/transfer/
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RE: Original kickstarter
hi man, nice to see some of the old folk here.
just download the game and play. -
RE: Patch Log - b.1.0e - Fixes & A Little Balancing
@PoorSoul mage have no way to survive, even if it had 100% extra damage, it still not replace the block chance.
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RE: Patch Log - b.1.0e - Fixes & A Little Balancing
i do not understand why nerf mages, and not just buff other classes, playing mage doesn't feel super strong if you do not have tank... and with tank you still have low survivability.
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RE: Are the Angels still planned?
@Hipalian no demon yet, so no angels.