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    Posts made by Dragomok

    • RE: Will Beastmen Be Able To Engage In PVP On Syndesia?

      @jetah said in Will Beastmen Be Able To Engage In PVP On Syndesia?:

      Plenty of information in the “what we know” and the News post!

      Hold on, let me fetch that link for @Icemperor...

      [Here's the thread that compiles everything that has been said about the game so far]...

      ...and here's a, err, link hub for new players compiled by Fractured's most helpful Russian, muker.

      posted in Questions & Answers
      Dragomok
      Dragomok
    • RE: Weave Fracture cataclysm, Elysium lore into exploration

      @therippyone said in Weave Fracture cataclysm, Elysium lore into exploration:

      I had an idea, back on a legendary equipment discussion, that the equipment becomes legendary because of what players have done with it, not what it's made of - you held off an Eclipse raid for 3 hours, and so your shield becomes the Legendary "Guard of Hestron" with a bit of lore on the shield that more or less proclaims the awesomeness of Calburn, Who Held at Demon Broke Pass, and some lore related to the event, suitably written. (main point was that Legendaries didn't degrade, so the lore they represented became permanent)

      So, a later "historian" could go find all of Calburn's gear, and put together a story of how this hero lived, based on the legends left on his stuff. Of course, Legendary gear is sought out because it's unbreakable - handy for the 10 hour asteroid raid your guild is doing XD - and rare because you have to do something that impresses the Devs, which, yes, means a certain amount of moderation involved that I don't know if they have the time for, even post-launch, but, it is a thought.

      Oh, Butterscotch Shenanigans (creators of Crashlands) were talking about it on one of their podcasts, and they mentioned how a lot of people wanted to use blockchain for this...?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      @prometheus said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      Monster behavior is very important for us all well. While Fractured has elements of an ARPG, we don't like swarms of creatures with 0 brain. We're going to give this side of the game the attention it deserves!

      @gothix said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      So if one bear notices another bear from it's "tribe" in danger (in combat), it would react even if it does not notice the player that's attacking that other bear. It would first run towards the bear who needed help, and then check whats up. At that point if bear saw a player attacking a bear he would react to the player. A bear would not instantly run to a player that has aggro, because this might look foolish, because that other bear might not notice player instantly from his original position.

      Even in the current (very basic) version of the creature AI we're running, pack animals already behave that way - they call for help to others members of the pack 🙂 Other aggressive creatures instead fight alone, while others just run. Things are going to get a lot more sophisticated than that of course, but it's going to take a while 😉

      That's... that's some very good news! Thank you so much for the reply.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Weave Fracture cataclysm, Elysium lore into exploration

      @jairone said in Weave Fracture cataclysm, Elysium lore into exploration:

      I think one of the more interesting possibilities for lore is people being able to bring back book style copies that can be placed in town libraries for others to see. It makes it possible to build up knowledge of the lore through community, even if it doesn't impact knowledge for skills, and offers a nice little extra to those who are into such things.

      That's a brilliant idea! I don't think I've ever heard about such community-driven lore collection before.

      @jairone said in Weave Fracture cataclysm, Elysium lore into exploration:

      Of course, demons might not have such a thing. Too focused on killing stuff.

      BLOOD FOR THE BLOOD GOD!
      SKULLS FOR THE SKULL THRONE!
      BOOKS FOR THE... book nightstand...?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Weary MMO traveler seeks home...

      It's always an honor to meet a veteran of one's hobby. Welcome!

      Is there any single feature of Fractured that stands out for you?

      Still, here until budget and bones permit me to do more than watch from the sidelines.

      That's a relatable sentence, although in my case it's lack of time, not lack of well-mannered bones. 😛

      posted in Welcome to Fractured
      Dragomok
      Dragomok
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      So it seems there are plenty of people who do care.

      Some - like @TheRippyOne and @Roccandil - would be interested in a deeper level of simulation than my, er, "don't spawn them in front of my face and make them appear to do something other than waiting for death" preference, which is nice.

      Others - like @boogis and @Gothix - care about a lot about aggro, whether we're talking about single- or multi-mob behaviour, respectively.

      Well, this makes me happy I'm not totally alone in that regard.

      @mae said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      I've seen posts where it is said wildlife will have "alignment" just like players. Some will be peaceful, and you lose karma for killing. Some are aggressive and you gain karma. Seeing a pasture or a den of some sort of animal type is common, even in reality. Now, entering a dungeon and seeing a group of mobs in a static boss-minion formation, that's not cool. But Fractured should be ok since its not an instanced asian mmo.

      All good points, really.

      @meninodeouro said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      Maybe you do not know, but the everquest next had with a similar proposal, mobs that think before acting, would be a very interesting mechanics if it were implemented in the game. ✌

      Ohh, yes, they planned to go really far with that. Not just the "mobs pass the basic criteria for being perceived as actual enemies", but the whole thing with ecosystems and populations and spontaneous boss creation and what have you. It would probably be complex enough to be the main feature of any other game.

      @boogis said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      @jetah what game?
      i tell you my game - nature. in nature even if one animal killed a prey then other animals can come and take his food if they are stronger no matter who started killing this pray first. what you are suggesting is kindergarden system for kidds, or like a jail system where everyone has curtain amount of food in a fixed time a day. no one hunt everyone just happy, under stricked supervision of jail administration. people need more freedom mate.

      I kind of see why people who love the sheer horrifying brutality of nature would be interested in enabling loot thieves. Now I wonder whether people like you, who enjoy that total lawlessness, outweigh people who absolutely can't stand having their precious loot stolen 17 picoseconds after it drops.
      I mean, sure, always-on PvPers on Tartaros/Demon's world are probably thinking like you, but I wonder about Human and Beastfolk players.

      There's also always the "you can always kill the looter, ya big carebear casul avocado" argument, but I wonder how (presumed) invisibility from Illusions and (presumed) stealth from Assasinations are going to factor into that.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      I've been meaning to write this post for a long while, but I had trouble putting it into words.

      Fortunately, Steam's discovery queue came to my rescue, and provided me with a picture worth a thousand words:
      0_1541529939765_everything wrong with MMOs in 1 picture.jpg
      ...but what am I seeing?

      This is why I'm here on Fractured forums instead of supporting other crowd-funded MMOs with higher profiles or bigger fanbases.

      This is why I'm not playing venerable World of Warcraft, critically-acclaimed Guild Wars 2, or ever-popular Final Fantasy XIV.

      This why I hate 99% of MMOs.

      So what's upsetting me so much? Take a guess, I'll wait.

      ...

      ...

      ...

      It's the mobs.
      Player Character is smack in the middle of a group of mobs, beating some oup, but the rest of them... They're just sort of there. They do not help their compatriots. They do not attack on their own. They do not regroup. They do not run. They do not even pay attention.

      And it gets worse in ways that the picture did not capture. They will live only on fields filled with exact copies of them and nothing else; or in mixed groups, surrounded by exact copies of their group and nothing else. They will wander eternally, exactly three steps at a time, inside a 2-meter circle. They will chase you for whole 4 meters before giving up or suddenly vanishing. They will come into existence, within an arms length from you, by either getting beamed down from SS Enterprise in a flash of bright light, or just gradually materialising out of thin air.

      It's hard to tell fighting them from picking up a particularly thorny plant, or mining boulders that splinter off in heavy chunks that like to land on your toes.

      Turns out, I can't enjoy an MMO without some sort of verisimilitude, and I can't get that if monsters don't feel like antagonistic actors, and not catatonic loot pinatas that oh-so-obviously spawn on a tight timer and in a very specific spot.
      I want to go on a hunt, I want to run from an angry apex predator, I want to be ambushed by bandits, not just go and trim a field of passive-aggressive weeds.

      It's not like I need some sort of life-like simulation requiring deep learning networks and Google's supercomputers to work, like some people like to point out.
      All is needed is just care about presentation coupled with little smoke and mirrors.

      • Tibia pulled it off perfectly, and that game is pushing 22 years of being developed by a tiny team of Teutons Germans.(1)
      • Firefall was mismanaged to hell and back, and it managed to pull it off - nay, to knock it out of the park - in the beta in a fully 3D environment, and even managed to retain some of that after its disastrous launch.(2)

      So, my question is:

      Is that kind of thing also important to the dev team? To other players? To lurkers who feel on the fence about this whole Fractured thing?

      Discuss.


      Footnotes

      (1) I'm not playing Tibia because it quickly turns from a game about adventuring in a hostile world to a game about going around with a potion-filled IV stand, almost literally crushing your enemies with bags of gold, and constantly worrying about your profit margins.

      (2) I'm not playing Firefall because it lived a life of constant pain, had its soul sucked out, and its body died a slow, agonizing, humilating death, then had its shrivelled heart ripped out before the final death spiral, and is now dead. Super dead. 100% dead. DEEEEEEEAAAAAAAAAD.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Weave Fracture cataclysm, Elysium lore into exploration

      @boogis said in Weave Fracture cataclysm, Elysium lore into exploration:

      Sorry guys mabe im wrong but good lore you can find in games who becomes huge. Like wow. Small games doesnt have good lore

      At first I wanted to say you're wrong, but then I realized you have a good point.

      Lore is all the little details that build over time, the flavour text that the authors can put in spaces that would be a precious commodity in a smaller work, the dandruff and dust of half-mentioned ideas and contradictions that builds over a long span of time punctuated with a wide array of one-off events, plot arcs and diverse writers.

      Then again, say, a single-player game Darkest Dungeon has some pretty good lore (or so I heard) despite being made by a small team and having been out in the wild for barely 3 years.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Topka

      @foxs said in Topka:

      hejo.

      Wow, 40 miejsce. Bardzo dobra pozycja, z której ciężko byłoby Cię wykopać.

      @weak said in Topka:

      ilu Polaków jest w top100, [...] przywileju pogrania na Pre-Alphie

      Oprócz Top100 są jeszcze ludzie, którzy wygrali któreś z losowań, i chyyyyyyyybaaaaaaaa część backerów, prawda? Zatem Polaków w pre-Alphie może być więcej niż 1.

      posted in Ogólne Dyskusje
      Dragomok
      Dragomok
    • RE: Cześć! Kilka słów o mnie

      Witaj!

      Miło widzieć w tej sekcji post, który jest dłuższy niż jedno zdanie.

      Już widzę, że mamy trochę wspólnego:

      • chęć grania supportującym wilkiem,
      • zadowolenie z otwartości developerów,
      • nasze posty po angielsku są o wiele dłuższe, bardziej elokwentne i informacyjne niż te po polsku. 😜

      Swoją drogą, zestawienie Twojego avatar i pseudonimu jest całkiem urocze - wywołuje u mnie takie malutkie uczucia ciepłoty na sercu. Dobry gust.

      posted in Witamy w Fractured
      Dragomok
      Dragomok
    • RE: TOP 100!!!!!

      Congratulations! (And also "sorry for your loss" to whomever was punted out of Top 100 due to your ascension.)

      Of course, you reaching Top 100 raises obvious questions, like "What's your strategy?", "Are you the kind of person who relies on a horde of peons fine referral friends, or by winning a lot of drawings?", etc., etc.

      posted in Off Topic
      Dragomok
      Dragomok
    • RE: October Update – On GIP, Pre-Alpha & More

      I... I can be a good lich?

      Yes.

      YEEEES!

      YEEEEEEEEEEEEEEEEAAAS!

      Finally!
      It's a pet peeve of mine that actually-good orcs, oppressed goblins, kind witches, evil angels, noble demons and Actual Social (Mob) Justice Vampire Assassins are such well-loved subversions that they're all tropes on their own, but somehow necromancy - and lichdom, especially lichdom - not being 100% eeeeEEEEEeeEEeEeeviiiiIIIIiiillll is a hard idea to accept to so many people. Can I blame D&D and Harry Potter on this one?

      Anyway, back to Fractured:

      I was not particularly interested in playing a Human. I wanted to play Fractured normally as a Beastman by enjoying PvE without fear of ganking, and have an alt Demon for the sheer challenge (and frustration?) of becoming an Angel while attempting to be as pacifistic as possible.

      Now, I mean, I'm pretty sure when push comes to shove I won't have enough time to squish in a wannabe Lich between my serious main and carefree alt; but my attitude towards Humans went from "I'm never going to play as one" to "I miiight make one...?".

      posted in News & Announcements
      Dragomok
      Dragomok
    • RE: Crafting - Cooking

      @gothix said in Crafting - Cooking:

      @dragomok said in Crafting - Cooking:

      Be honest with yourself - you don't kill for them, you would kill them anyway.

      All people are selfish. There is no selfless act, even an "apparent" selfless acts are done just to make oneself "feel better", which is, in the end, also selfish reason.

      An old episode of Friends comes to mind. 🙂

      Ahh, yes, the old philosophical roomba of "altruism is actually good for you". I danced it many times. 😉

      However, what I meant, we were going to kill these people anyway because we're a bunch of murderhobos, regardless of whether we could sacrifice their bloodied body parts to gods or not. Something along the lines of

      Hey, gods, you're going to pay me 10,000$ to sleep with a whole bunch of hot hunks and/or gorgeous women, and then be fed chocolate ice cream? Oh no, what a terrible burden, the kind of things I have to endure worshipping you, you should elevate me to sainthood for my suffering.

      (It was not one of my well delivered jokes this time...)

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Crafting - Cooking

      @boogis said in Crafting - Cooking:

      @daz said in Crafting - Cooking:

      @boogis good idea all the gods will work for me so free stuff is good

      Actually you works for gods. You kill for them

      Be honest with yourself - you don't kill for them, you would kill them anyway.

      @prometheus said in Crafting - Cooking:

      @daz said in Crafting - Cooking:

      As a demon cook will I be able to deep fry my human and beast kills ?

      Ahah that's not planned really, it would be a little too much 😉 You'll be able to do enough evil deeds already!

      Thank you for the response. About that "enough evil deeds" part... are you planning a spotlight related to good and evil deeds, or do you not think it's high enough on the list of priorities?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: A Giant Betlee

      @zidroc Revenge is a dish best served with a steaming hot plate of irony, so are you going to block him with a dragon while a whole bunch of boxes is killing him?

      posted in Off Topic
      Dragomok
      Dragomok
    • RE: Crafting - Cooking

      @gothix said in Crafting - Cooking:

      I mean, we eat deers even in real life, so I see nothing strange about this request. 🤔

      The difference here is that in real life, after you kill and eat a deer, its family won't declare a blood oath against you, assemble a team of their most skilled trackers, teleport on your home planet, find where you live, track you to your home, enter it in the dead of the night, surround you in your bed, and drop off a sternly worded letter about how what you did is against their pacifist worldview and you should feel ashamed of yourself.

      @mazikar said in Crafting - Cooking:

      Though I would not expect there would be enough meat on them to be worth the trouble...

      There's still plenty of skin, and skin is a delicacy to many meat-lovers. There's hardly anything but skin in pig's ears, but they're considered a delicacy in Lithuania.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Crafting - Cooking

      It's not an RPG game unless it has cannibalism in it...?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Witam

      Post w "Witamy w Fractured", który coś mówi ?

      Jaka miła odmiana. 😄

      @weak said in Witam:

      Z niecierpliwością czekam też na jakieś otwarte beta testy na które liczę że uda mi się dostać a jak wiadomo wiara czyni cuda haha.

      Darmowej bety dla wszystkich nie będzie, ale możesz wygrać darmowy klucz do alfy, jeśli:

      • będziesz mieć wysoki wynika na, err, tablicy wyników,
      • lub wygrasz jedną z cotygodniowych loterii.

      @weak said in Witam:

      I takie małe pytanie czy tylko mi Fractured przypomina Albion Online ale takie bardziej dojrzalsze?

      Ja zamierzam grać głównie zwierzoludziem w samo PvE, więc z mojej strony raczej nie, nie widzę podobieństwa. 😛

      posted in Witamy w Fractured
      Dragomok
      Dragomok
    • RE: A Serious Complaint About Current's Login Page User eXperience Problem (2018, colorised)

      @lohen said in A Serious Complaint About Current's Login Page User eXperience Problem (2018, colorised):

      woah this is sooo hard to read 😄

      At first I thought about making a regular post, but then nobody would read it, so I went with pictures and... that... instead.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: A Serious Complaint About Current's Login Page User eXperience Problem (2018, colorised)

      @kralith said in A Serious Complaint About Current's Login Page User eXperience Problem (2018, colorised):

      You love the word thingie 😉
      As we see, all can be described with thingie! ☝

      Yes! It's because that "thingie" thingie can be used to mean any other thingie, even if it's not necessarily a thingie.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
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