Silly @Tioboon, don't you know that when you ask a person for a good track, they instantly forget everything they know about music?
Anyway...
Since you've probably already heard about the popular ones I like (soundtrack of Darkest Dungeon, works of Ben Prunty, Supergiant Games' soundtracks by Darren Cobb, Dio's Holy Diver, Genesis' Land of Confusion, Nemesis the Warlock by Ron Hubbard, all of vocal tracks from MGS: Revengeance and their kazoo renditions), I guess I'll give a couple of semi-obscure ones.
[non-vocal] I'd say the entire works of The Luna Sequence ( - when it was doing rounds in pro gameplay montages.
[non-vocal] .
[vocal + non-vocal] Tracks from my favourite technically-for-kids-but-not-childish series - Crying, Singing, Plot Twists, and ForeshadowingSteven Universe - have a lot of good vocal and non-vocal tracks in them, but the former may or may not contain spoilers. (Aaand I'm not sure where you can listen to them legally.)
For all of my life, my schedule for playing video games has been unpredictable, prone to shifts and interruptions. I didn't know when I could play, or how much time I would have.
For obvious reasons, this makes it quite difficult to synchronize with other players, which you need to do if you want to regularly play non-solo.
Reason #2: the Pi帽ata in the room
I hop around MMOs a lot, because I literally - and I mean it - can't enjoy MMOs where mobs feel too artificial. I've played 26 MMOs so far, and only 3 feel right.
I don't have really all that high hopes for Fractured, since I have some upcoming alternatives, but it looks promising.
Reason #3: MMOs are for meeting nice people
In virtually all types of multiplayer games, other players are either sworn allies you're chained to, or sworn enemies you have to fight. In open world MMOs, however, other players are strangers and passerbys, and your relationship with them is entirely up to you to decide.
That is the most important feature that draws me to MMOs, and it's completely not affected whether I'm playing solo or not. Just a bit of kindness can make someone's day. (Gods, I miss Firefall's beta; doing drive-by healing, saving people's thumpers, reinforcing them in the last minute and pushing an event from near loss into a clear victory...)
And you can actually meet people there, too, since they are not bound by whatever goal of the match they're chasing. There is nobody to shout at them for getting distracted from doing their in-game job, or shoot at them for sweet, sweet KDR.
Reson #4: I have no social circle
Apparently there are a lot of people who drag parts of their social circle - their friends, acquaintances, colleagues, work buddies, barbers, dog groomers, frenemies, husbands, wives, secret lovers, overt lovers, "it's complicated" paramours, vicars, and fellow FLGS attendants - into multiplayer games they play.
Due to some unfortunate circumstances, I don't have a social circle. If not for my family, where noone else is interested in video games, I'd be alone as a dog.
So whenever I hear some insensitive self-appointed MMO gatekeeper say "hurr durr em-em-ohs are social games you shouldn't play them without a group and the devs should stop catering for carebear casuls like you", I get pretty salty. (Especially since, as I pointed out in Reason #3, MMOs are one of the few games where you can actually meet people.)
@Gamble - I hope you feel sufficiently smothered with reasons, mhm?
As for guilds, we're not doing something really out of the ordinary there. A notable peculiarity though is that you'll be able to create both "mixed" guilds and guilds restricted to one of the three races, and that will have an impact on the possibilities available to the guild when it comes to colonization
Czyli innymi s艂owy: tak, plan jest taki, 偶e gildie b臋d膮 mog艂y by膰 mieszane, ale b臋d膮 mia艂y ograniczone mo偶liwo艣ci w por贸wnaniu do gildii M艂odzie偶y Wszechpolskiejczystych rasowo niemieszanych.
Jako, 偶e nie wiemy, jak mocne b臋d膮 te ograniczenia w praktyce, szukanie gildii mieszanej mo偶e Ci si臋 odbi膰 czkawk膮 w przysz艂o艣ci.
Po 艣.p. becie 艣.p. Firefalla szukam gry, kt贸ry go zast膮pi - gry, w kt贸rej ca艂kowicie przypadkowi nieznajomi s膮 spowici nici膮 kameraderii, wsp贸艂pracuj膮 ze sob膮 bez konieczno艣ci organizacji w sztywne grupy, i nikt si臋 nie obawia, 偶e jaka艣 banda napakowanych cham贸w zgankuje wszystkich.
Wi臋c oczywi艣cie m贸j main b臋dzie Besti膮.
Jestem bardzo zainteresowany zrobieniem alta Demona i przeprowadzeniem go do Anio艂a, ale raczej traktowa艂bym go jako interesuj膮ce wyzwanie, a nie posta膰, dla kt贸rej odpalam MMO.
If we're going for something relatable, I'd go with turtles/tortoises (especially since they come in sizes comparable to wolves). Slow, ponderous, they'd enjoy heightened defences that are completely nullified by the power of brisk walking pace.
Transformation would serve as a panic button that would enable you to hide in your shell and be even more useless.
...
More seriously: I'd love a character that specializes in drive-by healing (so: fast, stats focused on healing), but I can't think of an animal that would convey this concept easily.
As far as I know, there have been no purely lore-centric posts so far.
We do have some things, though:
The game takes place in a star system where the inhabited planet - Elysium - got split into three different planets and a bunch of asteroids (as seen in Feature Spotlight #2 about worlds), and the Evil Topless Goat Lady facilitates
Some flavour excerpts in Feature Spotlight #1 about races: Beastmen are born as quadrupeds and turn more humanoid as they age, Demons are stupid evil infighting idiots, Humans have Demon groupies among their ranks.
According to the A compilation of everything we know about Fractured. thread (last updated 22 days ago), it seems there haven't been any solid info on trading itself in the past, so if any news comes up, they will probably be fairly recent.
As an eternal weeping widow after Firefall('s beta) and a pilgrim to pinata-free lands, I wish you the best of luck.
It's tough when a game ticks so many boxes, but has an unbearable flaw (Guuuuiiiild Waaaaaars!!! (Two)), so I completely emphatise with your decision.
Heck, as much as I'm excited for many of the promised features of Fractured, I still don't have enough faith in the game to back it - both because I'm not sure if they'll care about a certain pet peeve of mine, and because I've been burned by Firefall.