@lan96512 definitely best anime for me is hunter X hunter...
Have enjoyed the anime based on mmorpgs like log horizon, no game no life and sword art online..
Best old school anime movie... Ninja scroll!!
Avid RPG fan, started with diablo and haven't looked back since.
I had a similar thought but attribute score of 10 is where you don't suffer penalties as far as we know, but anything below 10 gives you negative scores... so with less than 10 strength you hold weapons like an idiot
With 10 strength you hold the weapon normally and with 18 strength you look like you know what you doing with it ...
such a small visual thing but definitely a cool idea in my mind and plays a bit into role-playing.
I am not a game designer but I don't think this outside the realm of possibility or extremely difficult to do, I do understand the game doesn't have a massive team making it though.
@jairone yes the game was a disaster in the end... But I remember the first time sailing to other continent with trade good and the fear of being ganked and loosing, being out on the water with no horizon in sight. .... Was amazing!
Having that in fractured will be so sick... Add that you can also travel between worlds and then by sea... Epic
I am just checking why there is 3 slots for main and alternate weapons... at most you would use 2 different styles or weapons.
It would be great if 2 was the standard and someone who might want a third gets it with weapon specialization, a fighter or someone who who has higher strength and would use multiple weapons gets another slot.
Perhaps there is a reason I just think it would be great to have 2 for my play-style instead of having to click past a third.
I believe they said any of the character changes... abomination, angel and lich is end game and will require a lot of work.
Lich characters will be suffering penalties besides, so having a lich tank will be less effective than regular human... As they loose constitution.
Unsure if the Lich retains the use of technology... But sure that staying human allows for its own benefits. Becoming a Lich will not be everyone's choice I think.
I like the idea of making a thief style Lich, I imagine that will be duable since they don't suffer from dex and perception. Creating odd builds is something I enjoy a lot, but we will need to see if this is viable in the future.
Just a thought since the game will utilise alignments as a key component...
Will there be some spells restricted by this?
I realize the game is aiming for a classless system that allows you to use any skill, with your attributes making them more or less effective. So restricting some spells go against this a bit, but it would be quite interesting to have certain skills unlock with different ratings of alignment...
For gameplay reasons the Lich will have pros and cons, resistance to cold but weakness to fire... Increased int but reduced con/char... Increased necromancy. No need for food!
I guess you would want to make a Lich if you plan on making a spellcaster...
I personally plan on making one for a few reason... the challenge of converting, running around as an undead character summoning more undead so cool!
So both aesthetics and gameplay are reasons.
I am sure that won't be the case, I thought of this question because the idea of having aligned skills would be cool... I don't think every skill and spell would be locked by alignment. The divine powers granted by gods will defiantly be alignment locked since you will need the favor of that particular God.
I doubt the schools of magic and schools of fighting will have alignment locked skills, I was more thinking along the lines of a skill changing or unlocking when you reached a high enough alignment.
Say you reach -10 000 Evil alignment and you have proficiency in a certain school of magic, the two together unlock an ability that compliments each other.
This however was just a thought... The powers given by Gods to me is already a very cool representation of this.
I found the game doesn't run well if I shoot my bow too fast... I have mana regen to keep frenzy on constantly but when I start killing a mob the game freezes and the mob runz back as if I am gone.
If there is already dead monsters nearby they do their death animation again... not sure but it makes a fast bow build a bit chlunky atm.