Let's borrow some ideas from other games!
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If you could borrow an idea from any another game and bring it to Fractured, what would that be?
It can be a small feature or a larger mechanic.
You could also ponder; Why this would be nice addition in Fractured? Do you see it can be implemented as identical copy or would you change that idea a little bit so it would suit better in Fractured theme?
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Ultima Online's "items drop to corpse" system might work for this style of game - at least, for PVP kills.
Note that in old Ultima, there was no insurance system. It was very rare to get a scroll to "bless" an item that would follow the player's spirit after death. Also, if the player was a paladin or mage, their spellbook was Blessed automatically.
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Monster ranchers , breeding pet system each week you can train a pets stats up feed/rest the pet then get it to fight in arenas, that players can gamble, and bet on whos pet will win
get a strong pet with good trained stats and breed the pet with another similarly strong pet to gain a chance of keeping some stats and getting a better version of said monster
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It's easy for me to pick, but I also know it's not possible simply because it's a system still owned, and hence other games can't use it. But I'd love to see the cantana dancing/musician system from SWG. Would be awesome to have reasons to spend a great deal of time in taverns. Also increases the social aspects of the game.
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is it this?could have a bard class/job that follows a similar path
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Yep. SWG. The first love that broke my heart when when dev's ruined their own game. Anyways, yeah that would be awesome. Additionally, their ways of PCs teaching other PCs was pretty cool, but not sure I'd work - or be desirable- in fractured with their mechanics.
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Randomized dungeons and instances like Diablo and Albion Online. Fixed dungeon place with the same map pattern and mobs can be very boring in the long therm.
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I like Ultima online player vendors. But I think it is planned something similar in Fractured, so I'am happy
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@FibS said in Let's borrow some ideas from other games!:
Ultima Online's "items drop to corpse" system might work for this style of game - at least, for PVP kills.
Note that in old Ultima, there was no insurance system. It was very rare to get a scroll to "bless" an item that would follow the player's spirit after death. Also, if the player was a paladin or mage, their spellbook was Blessed automatically.
I did not play UO back then so I am not familiar with all the mechanics, but this "bless" was feature which prevented some items to drop?
I actually presumed, that Fractured has total full loot if player kills another. Only some portion of loot will be trashed in process and removed from the game. I was also wondering how mobs and animals will actually act against players? Just knocking players down or actually killing and make them drop all loot? Or does only "lethal" (more dangerous ones) mobs kill players?
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I would love an ability to "kick the players corpse" (until it despawns) from Archeage.
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@Esoba
I haven't heard of mechanics like that being patentabled.@OwlsaneGaming said in Let's borrow some ideas from other games!:
Randomized dungeons and instances like Diablo and Albion Online. Fixed dungeon place with the same map pattern and mobs can be very boring in the long therm.
Asteroids will be the random content you're looking for.
@Morgion
I've played plenty of games with those and they clutter up the whole landscape. not to mention makes shopping difficult.
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@OwlsaneGaming said in Let's borrow some ideas from other games!:
Randomized dungeons and instances like Diablo and Albion Online. Fixed dungeon place with the same map pattern and mobs can be very boring in the long therm.
Those randomized dungeons like in Diablo and Albion would be nice add. Some dungeons can of course be the same static, but on top of that there could be ones with random locations, layouts, enemies and rewards. Here is few videos from Albion's randomized dungeon mechanics:
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Asteroids are random generated dungeons, which will be in the game.
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@Jetah said in Let's borrow some ideas from other games!:
Asteroids are random generated dungeons, which will be in the game.
Well I could not find any information, that asteroids would be like randomized dungeons. What I have understood, asteroids are seasonal open world content, like a small planet. There could ofc be dungeons inside those asteroids, but asteroids are not dungeons itself. I bet you did not check out either of those Albion videos...
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@Jetah Asteroids are more like zones, not dungeons. They can be procedurally generated though. For those who want randomized dungeons, there's the labyrinth. I don't know if there are any other randomized dungeons.
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@Tuoni I'd love to see a skill/spell combo system like in the Divinity: Original Sin series. Example: someone hits ask enemy with a water-based ability, then they (or another character) hits with lightning. Extra zap! Or someone breaks an oil flask in an area, then drops a torch, for a big area flame.
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@Esoba I did not quite understand how that music/dance system was unique in SWG, but it would be actually pretty nice if some non-combat music and dance abilities will be added to school of musicianship. Unlocking and progress with those abilities would be inclueded to knowledge system as well, so you might need to travel all around world to learn new songs and dance moves. If there will scribe as one profession, then new songs could also be wrote on music sheets by scriber.
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Diablo's item creation system would be a good idea.
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I was meaning more the "build a buff" system with entertainers, which was unique. You can find the patent here https://patents.google.com/patent/US8764554 and I believe it's still good until something like the end of 2031, which is a darn shame because that type of system makes social interactions in taverns so much better.
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@Esoba Okay so you can create different kind of buffs by yourself and it is not just an ability, but actual performance. Other people needs to listen the whole performance to get that buff. Did I get it now right? And how you could benefit from that system, did other players pay you money or..?