Labyrinth 2 soon ?


  • TF#8 - GENERAL AMBASSADOR

    Thx to all backers, we'll reach soon the labyrinth II. It's amazing ! @Prometheus how many backers Fractured have gathered ?


  • TF#9 - FIRST AMBASSADOR

    Honestly, I have some high hopes for the Labyrinth. Now that we've hit a second floor, it can get to be so much better...


  • TF#9 - FIRST AMBASSADOR

    Outstanding

    I love it


  • TF#10 - CONSUL

    For a moment there I thought you were talking about someone making a Labyrinth 2 movie.


  • TF#10 - CONSUL

    I guess that soon as we have Alpha 1 footage, funds are going to come in at a way faster pace! It's a pity it likely won't happen before 2019, so it wouldn't count to the funding process 😞


  • TF#10 - CONSUL

    Now that is a welcome surprise!



  • Well sometimes i wonder about the fishing and taming stretch goal. I wish that we can see fish in the water like in warframe, expect the use of the arpion that will not be possible in an isometric game..


  • TF#4 - EMISSARY

    Since animal taming is a stretch goal, are current pets only for show?


  • TF#10 - CONSUL

    @eurav animal taming is for taming mobs - catching them in the wild. Pets are special creatures you'll have to buy or get somehow 😉


  • TF#10 - CONSUL

    @tulukaruk im wondering can we breed a tamed animal?


  • TF#4 - EMISSARY

    @tulukaruk said in Labyrinth 2 soon ?:

    animal taming is for taming mobs - catching them in the wild. Pets are special creatures you'll have to buy or get somehow

    Well in the funding stretch goal it says "Tame and train animals to help you in battle", and since mounted combat will probably not be a thing, right?, must be pets! What else would a tamed animal become when not a mount or pet? But we already get pets from Peldge Packs, or the Foundation Leaderboard, which is why I am hoping those will only be for show, and will not participate in battle 🤔


  • TF#10 - CONSUL

    I think once we enter the Alpha1 we will get much more attention for the game and more people come in.
    To reach the goals will be an easy going then, if we all announce the game and our streamer going to spread the word about it.

    All content that is announced sounds amazing and i expect a very varied game.


  • TF#8 - GENERAL AMBASSADOR

    Hopefully the labyrinth turns into a scary place for the adventurers of great resolve! It should be scary because what else is there about being trapped into an unlimited deadly maze 😮


  • TF#10 - CONSUL

    Just because it’s a streatch goal doesn’t mean it’ll happen at release. It could be a post release thing.



  • Good news! That means we're closer to the enhanced character customization


  • TF#10 - CONSUL

    @vortech said in Labyrinth 2 soon ?:

    Good news! That means we're closer to the enhanced character customization

    TAILS!?


  • TF#10 - CONSUL

    I hope that we will have anyway more than one Labyrinth after release 😄


  • TF#10 - CONSUL

    @alcriblp
    according to the KS goals, it's just the 1 unless we hit the floor 2 goal.


  • TF#9 - FIRST AMBASSADOR

    @mrchipps should be totally heart-pounding XD

    It's going to have almost no similarities, but I hope it's a bit like the Ancient Cave from Lufia 2. Just, jaw clenching, every step may be your last, "please give me a resource RNGESUS PLEASE" heart-pounding dungeon crawl where you are not likely to make it.

    At All.

    XD

    (for those who haven't played Lufia 2 - the Ancient Cave is 100 floors of randomly created monsters and environments. upon entry, you revert to level 1, entirely unequipped, with just 10 potions. The only exit is to use Providence - an item found after level 20 in a random chest. yes, this means it is absolutely critical to look in every chest after level 20 until you find it. The only other way out is to win. The only exception to losing gear is the special gear found in the AC - certain rare chests would provide a random item or equip, which would be available on future runs. Finding good AC gear and Providencing out so it's saved is the short term goal. Now, clearly, almost none of that makes sense in Fractured. But the feel of it, that you had to think carefully, strategize the best course through the rooms, when to explore versus fight, the order of the monsters you attack - everything is critical, a single misstep could end you. I loved that razor-edge feeling, that tension of "do I press on, risk death and losing everything, or do I play it safe and claim my gains," the desperate "I have to hang on, 1 more level, 1 more and I'll find the way out," the sense of discovery, occasionally of the "oh shit I'm gonna die RUN" variety, I want that. I want it all!

    (for those who think that the AC sounds terrible, it's kind of noteworthy that a straight AC run mode is the ultimate reward for completing the game on all it's other modes, and people loved it XD It's a heck of a lot more panic-inducing than most dungeon-crawlers once you get into it XD but it's also a lot fairer than you'd expect - time moves when you do, so if you get caught, you did it to yourself)


  • TF#10 - CONSUL

    Pets and combat pets are 2 different things.
    The pets we get from the foundation are non combat pets, and just follow us around and look pretty.
    The combat pets we can train will also follow us, but will help you in combat, more like the Hunter pets from WoW.


 

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