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    Topics created by Xzoviac

    • Xzoviac

      Forum mods
      Discussions & Feedback • • Xzoviac  

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      S

      I'm still around Just a bit busy with the test and the wiki at the moment. Also, the devs spoiled so much that I don't exactly know what else I could spoil here But maybe I can think of something...
    • Xzoviac

      Foundation level 400
      Questions & Answers • • Xzoviac  

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      Xzoviac

      @TrueCrimsonFTW said in Foundation level 400: congrats! Thanks
    • Xzoviac

      how to help with Carona
      Off Topic • • Xzoviac  

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      Mata

      My folding home. https://stats.foldingathome.org/team/251819
    • Xzoviac

      Mobile version of website
      Questions & Answers • • Xzoviac  

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      Prometheus

      @Xzoviac @Gothix fixed, thanks
    • Xzoviac

      Best mmo features
      Discussions & Feedback • • Xzoviac  

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      Amaa

      i love hausing in Ultima Online
    • Xzoviac

      Knowledge System Harvesting
      Questions & Answers • • Xzoviac  

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      Razvan

      @Kralith @Gothix Ok, but that doesn't mean much since in reality the seasoned character won't try to gank "fair" by picking whatever skills the starter character has. And we don't even account for skill levels or talents (because they cannot be tested yet). How about crafters: if the benefits are good enough to make it worth creating a specialised crafter/gatherer/refiner, then we might fall in the situation when a new character has to do these services at a loss until they max out their skill (this pretty much happens in Albion). Again, I don't dislike the system, but I think it gives the wrong impression to the new players. It certainly did to me: I only become interested in the game after the first test, when I realised it would actually be a mmorpg. Prior to that I thought the character development is pretty much like a MP fps in which basically all progress is modding weapons. "Character progression by exploration" sounds like a more fitting name.
    • Xzoviac

      Mobs Should not Leash?
      Discussions & Feedback • • Xzoviac  

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      Shivashanti

      I wouldn't bother too much with the leashing and general fighting stuff for now, because the mobs don't have any AI beside of faceaggro and follow till they leash. It will become different in the (near) future.
    • Xzoviac

      Funding has exploded
      Discussions & Feedback • • Xzoviac  

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      Belligero

      If development keeps going at a steady pace, interest in the game will naturally flourish over time as the game gets closer to release.
    • Xzoviac

      Graphical glitch: Inside a Direwolf + other bugs (editing)
      Bug Reports - Closed • • Xzoviac  

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      Xzoviac

      beating up a direwolf from the inside, I think the wolf needs a bigger blocker Have to move the FIreplace in the house , to allow my self to rest at it (till i move it the fireplace rest button does nothing) Finshing making the double bed , whilst inside the bed causes you to be stuck forever unless you destroy the bed Spiders shadow is out of sync with its body when dead
    • Xzoviac

      opinion on most recent alpha test
      Discussions & Feedback • • Xzoviac  

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      Xzoviac

      After playing melee class shield and mace for 2 days I have found basic attacking lacking umpf The attacks need some solidness too them Maybe screen shakes on crit and stronger sound effects Blood effects and attack effects so that you can see your attacks landing Mobs need to flinch slightly when hit as do players so that attacks feel like they do something accuracy is way 2 low on a 18 dex 18 str char I should not be missing many attacks imo, however I am. Mele does not feel strong atm and killing monsters is unfortunately boring standing and holding right click while I press bandages Monsters such as spiders need more skittering sound effects as they move wolfs and others all seem to not have footstep sound effects? Overall iv enjoyed playing I think the building of the house is my favourite thing to do in game so far as it has a focus and clear objective. I hope the combat in game starts to feel more meaningful because atm it feels like a chore (not something I want to say tbh )
    • Xzoviac

      Planned open weekend
      Questions & Answers • • Xzoviac  

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      Xzoviac

      @Fraxav said in Planned open weekend: Fair enough. It'd be nice if they announced it a bit more in advance. Last time was not even a week? They said end of next month so I guess we wont know for a while yet
    • Xzoviac

      A merry Christmas
      Off Topic • • Xzoviac  

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      Tero.Kaze

      Happy Holidays!
    • Xzoviac

      Houses in the wilderness
      Questions & Answers • • Xzoviac  

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      Jetah

      @asspirin said in Houses in the wilderness: @Jetah buddy, you can´t compare building made of material transported by train and modern vehicles to house one guy build with bare hands without knowledge of how to build proper house; also i doubt the japanese temple was build by one monk, but rather huge amount of qualified workers and it sure is maintained to this day. It is possible to build such house, but without proper knowledge and proper maintenance it will rot away in few years (depends on humidity, type of wood etc. and if termites find your house, say goodbye ). Also not every old building made of wood is 100% original, some parts have to be replaced too. But this is virtual house, as with rest of the game - truth is whatever devs say. https://www.youtube.com/channel/UCAL3JXZSzSm8AlZyD3nQdBA
    • Xzoviac

      Foundation skins
      Questions & Answers • • Xzoviac  

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      Znirf

      @Xzoviac said in Foundation skins: Are the foundation skins going to be one use items? If I use the wolf skin on a bad mount and a batter faster mount appears am I doomed to use the slower mount if I want to use that skin? Or will skins be usable over and over again so as I upgrade I can swap and change between how I want to look? Hi Xzoviac, Once you unlock a skin it will be usable only on a particular type of item. So, if you have a skin for a specific kind of mount you will be able to select it whenever you want.
    • Xzoviac

      Fractured - a living world?
      Discussions & Feedback • • Xzoviac  

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      Xzoviac

      @Farlander this is what i hope fractured will be like one day
    • Xzoviac

      Foundation chests
      Questions & Answers • • Xzoviac  

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      Xzait

      @Jetah it was clearly a joke... coz what you said was already established.
    • Xzoviac

      Opinion on Monsters after the alpha
      Discussions & Feedback • • Xzoviac  

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      Farlander

      That's good to hear because I don't play mmos for pvp. If I wanted to just pvp I'd play a shooter.
    • Xzoviac

      Partnering with humble bundle
      Discussions & Feedback • • Xzoviac  

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      Jetah

      @Alexian most publishers want some guarantee return on their investment into the indie company game. they usually state how they want the cash shop, if any, to work or they'll want a cash shop added. EA does this with their lootboxes. there are some investors that will leave the indie companies to handle their game as they please. I just hate that 1 chinese company has their hand in every industry. (this is a personal opinion of course.)
    • Xzoviac

      Considering Character stats
      Discussions & Feedback • • Xzoviac  

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      VyrVandalous

      @Xzoviac said in Considering Character stats: Talk to me in Discord. There are 'better' builds to consider. We have already worked them out. We can discuss this privately. Reach out to me in guild chat discord Cheers
    • Xzoviac

      Int, is the most important crafting stat!
      Discussions & Feedback • • Xzoviac  

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      Yitra

      In the Q&A Crafting & Building this subject was mentioned (time stamp 29:58) Stat is related/will influence crafting, few examples were given: STR will influence Metalworking, PER & DEX will influence Jewelcrafting, DEX will influence Crafting with claws. So INT will not be the only stat, the question remains how the relation/influence will be in detail.
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