@Bardikens said in Opinion on Monsters after the alpha:
@Xzoviac said in Opinion on Monsters after the alpha:
@Jetah said in Opinion on Monsters after the alpha:
@Xzoviac
the point of animals is crafting materials which is the point of most of the NPCs.
in my mind the whole point of the survival and crafting system is for pvp. Having recently started Black Desert Online, I'm starting to see the similarities between Fractured and BDO. If you've played BDO then think of it with a static camera and 3 planets.
beastmen are gonna get bored fast if the only point in killing monsters is for pvping later ....
BDO , monsters drop loot , killing monsters lets you learn about them, the more you kill said monster eventually you learn how much hp it has and hit it harder , you can pickup quests and get knowledge the more you kill certain monsters and earn reputation with certain NPC's In BDO there is even a beastery saying your Rank for killing said monster
Good ideas!
In a game like this, the PVE really needs to be dynamic to be fun. Bosses should be difficult and require teams, they should threaten NPC (and perhaps player) polities, and the PVE landscape should shift based on the players succeeding or failing versus certain groups. The devs shouldn't be afraid to allow enemy NPCs to build towns and cities and have people destroy them for coinage and rare resources perhaps.
Bestiary is also a fantastic idea. Monsters should also be dynamic and rewarding. If a dragon burns down an NPC town and your team kills it, maybe you can be recognized by a local NPC faction with a one of a kind title or other rewards.
The ideas are really limitless if you forgo the traditional splattering of animals in the wild for a mixture of that and more dynamic options.
The only issue with this is that one time, in-game titles will be a huge disappointment gor the echievement hunter players. If you cant get everything, all them players wont want to play anymore. Temporary titles would be better. Things like becoming a lord of an NPC village or perhaps an elder if you stick around the area long enough