@xulu said in A few Q's:
Regarding the above, I'm guessing if you want a true crafter/builder, etc. you would really focus the stats on the corresponding attributes? IE, Intel, etc?
It depends on what you want to craft. Everyone will potentially have access to all recipes and crafting techniques but everything has an associated attribute requirement. For example, blacksmithing requires moderate strength, gem crafting requires perception and dexterity, etc. If you design your character to craft certain things, you won't necessarily be weaker in combat, but you'll have to adapt your skillset to complement your attributes.
In regards to housing, will there be secure storage within, sort of like a personal bank? (Pretty sure there will be limits as well?)
People can't enter your home without your permission and you'll have limited storage in them, but if you have a house in a city, the governor might decide to kick you out, in which case you have a small time frame to move your stuff out before it's taken by the city (or gets deleted?).
I've seen most of the videos from like June, are there any updated ones?
No. The closest we have are the content pills.
Will crafting have it's own set of skills associated with it, like magic/combat, etc?
I don't think so. Nothing like that has been mentioned by the devs.