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    Lightspoon

    @Lightspoon

    TF#4 - EMISSARY

    Gamer since the early '90.

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    Location Italia Age 41

    Lightspoon Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Lightspoon

    • RE: The Fractured Pre-Alpha Is Coming!

      While I'm too exited to see the project starting, I don't get all this hype for a Pre-Alpha: it's basically a test to see if the general core of the game works properly, it will have tons of downtimes and very little will be implemented.

      Chill out guys, it's far more interesting to see the Alpha 1 where the game will be more refined at we could get a better idea of the game.

      posted in News & Announcements
      Lightspoon
      Lightspoon
    • RE: Will humans be able to change with karma like demons and beastman?

      For Humans there is the Lich transformation, that was one of the Kickstarter's stretch goals (already unlocked).
      We currently don't have any hints about how you can unlock it, but it'll probably be something pretty long to achieve like Abomination and Angel morphs.

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: Weave Fracture cataclysm, Elysium lore into exploration

      Lore about the past is something that is not so important at the release: we have almost everything we may need to build our characters and the knowledge about the worlds we're living in. Everything else can be always added later if needed, but doing it now will just take out resources from more important things the game may need now.

      Fractured is so open world that the players will wrote their present and their future, while the recent past can be told by the NPC. While we'll be playing that history will write itself based on what we'll do. Remote history and the stuff of legends can wait for now, imho.

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: What's your motivation for your pledge pack?

      I - actually - don't have a pack. I'm thinking on which to buy but there are so little informations around at the moment that is hard to know if the game will be as entertaining as it seems on paper.
      I'm a long time online (and offline) player and in time I've burned really tons of money for project that seems worthy but were not in the end.

      So I've learned to keep the hype under control and wait before dropping money on something, whatever it is (not that money per se is an issue).
      So I'll probably wait the last possible few days before buying a pledge pack.

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: Scroll of teleportation 🌀⏳

      Traveling is, imho, one of the core aspect of Fractured: the difficulties and the risks that a long journey implies requires a certain setup and preparation from players (the right equipment for the environment, food, tools and so on).

      Adding the option for teleporting around doesn't sound so good, even if it's random or it may lead to secret location (if that was the scenario than some place may be find only by pure luck, without any chance for the majority to ever be there).

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: [Community Talk] What makes you quiet?

      Actually there is no such big infos to talk about here and almost every known aspect of the game as already been discussed in depth.
      I'm sure that when Alpha 1 will start and tons of new footage and news will be released this board will be filled with new and interesting topics.

      posted in Off Topic
      Lightspoon
      Lightspoon
    • Hello

      Hi everyone! I'm following the project almost since its beginning but I've decided to join here only recently since (finally) also some of my friends have decided to join on Fractured when it will be ready and released.

      We're an old group of 4-8 people that play toghter since the time of Ultima Online and Dark Age of Camelot. After almost 10 years of World of Warcraft (from day-1 Vanilla to the end of Cataclysm), we've never found another MMO that really captured our interest.

      Many aspetcs of Fractured got us here: so many common points with UO and, most of all, a system finally free of time-consuming exping phases or endless grind. Afterall we're all grown up and between family and work we don't have much time left so something that will grant us the chance to have fun without wasting hours just completing quests and killing mobs is more than welcome.

      I really hope that Fractured can be what we're searching for.

      posted in Welcome to Fractured
      Lightspoon
      Lightspoon
    • RE: PvP loot, an yet unasked question and diferent POV

      The system is very similar to that of Ultima Online, were full loot of both inventory and equipped gear is possible but that action will bring consequences upon the thief (or the murderer).

      If the gear will be kept easily to replace I see only pros to this solution (because it will make economy and crafting going), but if expensive enchantments or other different type of gear more hard to acquire will come, then it may not be a so good idea to make it drop.

      People that will be able to get those buff/rare drop won't use them because in fear of losing them. If that will ever be, then they should think of something that may prevent a certain item to drop upon death (an insurance with gold or a blessing and things like that).

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: Post Kickstarter Funding is Going Well

      Ye the game is performing well under that point of view and I'm really excited to see it going! I know that is still far away but I hope we could have Taming implemented.
      It'll be so nice to going around searching for rare animals, both as mounts and companions during our adventures.

      Keep spreading words about Fractured even further!

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: little question

      You'll need to buy the game in order to play, but then is free.
      If you want you can get a VIP subscription that will grant you cosmetic items, but nothing that can give you an advantage over other players (just aestethic stuff).

      posted in Welcome to Fractured
      Lightspoon
      Lightspoon

    Latest posts made by Lightspoon

    • RE: What are you reading right now?

      I'm re-reading the Mistborn Trilogy for like the 5th time.

      posted in Off Topic
      Lightspoon
      Lightspoon
    • RE: Disappointed

      The target of an Alpha release it's to test the basic of the game to ensure that the most easy things work properly so that more complex features may be added safley.
      With time everything will be implemented and tested out, but step by step is the right way to grant quality in every aspect.

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: Real Crafting

      It's indeed nice the idea that crafting in some peculiar (and dangerous) places should at last give some extra properties to the items: creating a sword in a forge powered by the lava core of a volcano in a smoldering zone filled with fire elementals, instead that at the safe forge of a city, should at last craft a blazing flame sword with some extra fire damage attached to it!
      Maybe also adding exotic materials during the crafting process could give some additional properties and so on.

      I would for sure prefer such things than an extra minigame that after the 10th time would be boring and repetitive, considering that crafting will be (probably) a massive time consuming occupation since the entire economy is driven by players themselves and everything must be produced.

      Also a skilled crafter should get additional bonus (less materials consumed or less time or something like that) when crafting low/mid tier items: if he's a master he won't find any difficulties in creating such things.

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon
    • RE: How many channels will there be if implemented?

      Sharding is needed if the poplutaion will be so massive that it may become impossibile to find resources because every zone will be filled with people all around.
      If that is not the scenario, than sharding is something that is simply not needed otherwise the world will seems empty with people spread into low populated istances of the same zone instead of being all on the same.

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: WoW Classic is coming

      I've played WoW since its day one untill the end of Cataclysm as an hardcore player into several top ranking guild on the Italian community.

      Vanilla was amazing because everything was new, almost no one had the knowledge and all the world and istances were there to explore. The mechanics of bosses were pretty boring and simple if you look at them backward, things get more serious with AQ40 and Naxx but MC and BWL are just time sinking holes (and the majority of players cannot even overcome them).
      The real issue were you needed a massive guild to make progress: 40-men raids requires at last 60 active members constantly on par with equip, knowledge, consumables and the like.

      For a casual player's point of view, imho, Vanilla was pretty terrible with tons of content locked out because it requires too much time for farm what it was needed and most of all a decent, big, group of other really dedicated players.

      Many people that are overly excited for those Classic servers will probably find out how plain flat was that and how much everything was simple overly time-consuming. The real fun was experiencing that massive world with many of the amazing communities that were born back there.
      Something that now will never be possible again.

      posted in Off Topic
      Lightspoon
      Lightspoon
    • RE: Game at this stage

      Many aspect of Fractured recall those of UO: persistent housing, massivly sandbox, non linear progression, not (or at last very few) NPC-driven quest, economic and politic system in the hands of players, Taming, worlds divided by PvP/PvE gameplay (like Trammel and Felucca) and so on.

      But the game offer also many different things, it's not just a clone or an updated version of Ultima Online: if you take a look around the news page, the wiki or the forum itself you'll find plenty of infos.

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: Ultima Online

      Uo brings back good old memories. Lots of memories, since I've played it from almost the beginning until the 5th expansion (that was Age of Shadows, the one before Samurai Empire).

      posted in Off Topic
      Lightspoon
      Lightspoon
    • RE: Stretch Goals

      While new stretch goals are indeed a good way to keep the money flowing, a proper Taming system will requires some really hard work to be implemented: different kind of animals, different stat, different abilities, different needs for each one (food, training time, etc.) and so on.

      It something that probably will take lots of resources so I don't know how much "spare time" may be left for other big new things.

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: Order/Chaos Alignments.

      The Karma system is what you're looking for: your behaviors about NPC and other players will increase or drecrease your Karma. Based on your Karma level there will be consequences.

      You can find some more detailed infos here: FEATURE SPOTLIGHT #6 – PVP, ALIGNMENT & CRIME

      posted in Questions & Answers
      Lightspoon
      Lightspoon
    • RE: The End of most Sandbox PVP Games-The losing side.

      While I understand that at this point nothing is settled, I think it's really good that the Devs team is aware of this "issue" and have already some idea on how manage it.

      Keep it up with the good job guys!

      posted in Discussions & Feedback
      Lightspoon
      Lightspoon