I'm re-reading the Mistborn Trilogy for like the 5th time.
Gamer since the early '90.
Posts made by Lightspoon
The target of an Alpha release it's to test the basic of the game to ensure that the most easy things work properly so that more complex features may be added safley.
With time everything will be implemented and tested out, but step by step is the right way to grant quality in every aspect.
RE: Real Crafting
It's indeed nice the idea that crafting in some peculiar (and dangerous) places should at last give some extra properties to the items: creating a sword in a forge powered by the lava core of a volcano in a smoldering zone filled with fire elementals, instead that at the safe forge of a city, should at last craft a blazing flame sword with some extra fire damage attached to it!
Maybe also adding exotic materials during the crafting process could give some additional properties and so on.
I would for sure prefer such things than an extra minigame that after the 10th time would be boring and repetitive, considering that crafting will be (probably) a massive time consuming occupation since the entire economy is driven by players themselves and everything must be produced.
Also a skilled crafter should get additional bonus (less materials consumed or less time or something like that) when crafting low/mid tier items: if he's a master he won't find any difficulties in creating such things.
RE: How many channels will there be if implemented?
Sharding is needed if the poplutaion will be so massive that it may become impossibile to find resources because every zone will be filled with people all around.
If that is not the scenario, than sharding is something that is simply not needed otherwise the world will seems empty with people spread into low populated istances of the same zone instead of being all on the same.
RE: WoW Classic is coming
I've played WoW since its day one untill the end of Cataclysm as an hardcore player into several top ranking guild on the Italian community.
Vanilla was amazing because everything was new, almost no one had the knowledge and all the world and istances were there to explore. The mechanics of bosses were pretty boring and simple if you look at them backward, things get more serious with AQ40 and Naxx but MC and BWL are just time sinking holes (and the majority of players cannot even overcome them).
The real issue were you needed a massive guild to make progress: 40-men raids requires at last 60 active members constantly on par with equip, knowledge, consumables and the like.
For a casual player's point of view, imho, Vanilla was pretty terrible with tons of content locked out because it requires too much time for farm what it was needed and most of all a decent, big, group of other really dedicated players.
Many people that are overly excited for those Classic servers will probably find out how plain flat was that and how much everything was simple overly time-consuming. The real fun was experiencing that massive world with many of the amazing communities that were born back there.
Something that now will never be possible again.
RE: Game at this stage
Many aspect of Fractured recall those of UO: persistent housing, massivly sandbox, non linear progression, not (or at last very few) NPC-driven quest, economic and politic system in the hands of players, Taming, worlds divided by PvP/PvE gameplay (like Trammel and Felucca) and so on.
But the game offer also many different things, it's not just a clone or an updated version of Ultima Online: if you take a look around the news page, the wiki or the forum itself you'll find plenty of infos.
RE: Stretch Goals
While new stretch goals are indeed a good way to keep the money flowing, a proper Taming system will requires some really hard work to be implemented: different kind of animals, different stat, different abilities, different needs for each one (food, training time, etc.) and so on.
It something that probably will take lots of resources so I don't know how much "spare time" may be left for other big new things.
RE: Order/Chaos Alignments.
The Karma system is what you're looking for: your behaviors about NPC and other players will increase or drecrease your Karma. Based on your Karma level there will be consequences.
You can find some more detailed infos here: FEATURE SPOTLIGHT #6 – PVP, ALIGNMENT & CRIME
RE: The End of most Sandbox PVP Games-The losing side.
While I understand that at this point nothing is settled, I think it's really good that the Devs team is aware of this "issue" and have already some idea on how manage it.
Keep it up with the good job guys!