@target said in Environmental Combat:
@tsoo said in Environmental Combat:
But I was just curious what other types of environmental combat will we see that do not involve water or ice?
Hopefully they take some inspiration from effects and interactions from Divinity Original Sin 2: webs, lava, smoke, oil, poison puddles and clouds that explode when exposed to fire, blood as a substitute for water (with players leaving blood puddles from damage), and holy/unholy elements that can be applied to any type of environmental element to alter their effects.
Ya, combat in Divinity Original Sin 2 was a blast (literally).
Summoning oil to slow down enemies, then lighting the oil with a fire spell, or using electricity on pools to stun enemies were mechanics I frequently exploited.