I hope there wont be any gender-locked race. This thing disgust me...
My first full-loot game is Rage of Mages 2, Now i play Albion and im interested in races in Fractured so lets see if this game will be developed better. I am excited about the Race idea in this game and open world building.
Best posts made by memokal
A documenting system Book system
We can have some kind of books that max 10 pages can be written by players and some kind of bookstore inside the game so, people will make or buy the book item and write things and can sell them in a profit margin on any town city etc. I can hear you saying "whats the point?" There could be many many different types of books that written by players about combos, skills, bugs, guild rules of them and kinda stuff no limit. And i believe it may help new players or cause players inspire eachother or to invest some time in some fun books or interesting. That would be adding some rpg elements to the game. In addition we can have some kind of bookholding trophies that we put on anywhere on openworld so that would also have many different usage that depends on players imagination. Like guiding comers or threating people in some zone or putting some kind of rule set to the entering gate of a city or towns etc etc.
Will there be map notifications? I mean pinning map for Guild, Party or For yourself.
It should be categorized for different groups(guild,party,friends or only for yourself).
Also there should be forever pins unless you remove them. And instant signals. Or maybe some notifications that when you press on them. A textarea shows the message of who puts it in there.
So just asking..
Guardians City (my future dream city)
My guild will be living in that city and be protectors of that city. We will build a good-aligned city and will try remove evil from this world. It will be a demon-hunters city. And this city will be the symbol of Goodness in fractured world. We will be ready for any evil ambush all the time.
My guild will be named "Kalengers" we will be hating demons and our job is killing demons and fight with them. No demon can enter this city and we are agressive to evil-aligned players.
Most will be humans.
why there never a power gap? some questions and suggestion to discuss
or will there be? do you mean that you can win against a veteran by better skill synergy with your character or some kind of lucky composition against their skill composition? or you just mean 0 power gap.
I mean its stupid for me. I am not against the idea that i write above but if you mean 0 power gap like scaling : lv1 skill damage -> 200 lv3 skill damage -> 205 it comes real bad to me. well i have no idea about details.
but i can say that playing long time this game should be having some kind of target. Otherwise i feel like it will be very empty gameplay. And lack of roleplay. What we will do? all the time fight others and walk and kill monsters for nothing? we should be focusing on some kind of things for our improvements or build.
What would you think about mastering in one skill in the game? i mean we will be having a variety of skills as i read. But it would be also awesome to master on 1 of them. so all skills will have 3 different mastering type or kinda and when you mastered it will be your difference from others.
For example : lets say we have lighning skill. i made it lv3 by learning. Now i want to master it. and i achieve that it has 3 different mastering type : 1) lighning now goes bolder and wider. 2) lighning now cant be focused on 1 direction and it turns into lighning explode around and now stun. 3) lighning now shields your body and increase movement speed / attack speed for 10 seconds after using..
Question : Will there be possible themed skills and compositions. Like i want to create a fire mage or fire natured mage.
Question2 : Will i be able to make mixed type of characters that themed and for crafting is it possible?
For example : I want to use a fire skinned weapon that burns when i attack and i want to use fire type spells(im afraid of variety about same type skills and options). And in addition i want to craft a different type of weapon that comes from the knowledge by my skills. Will it be possible or would you get it as a suggestion?
I always imagined about something like that since Albion. Would you mind making that there some guild types and these guild types completes an alliance in different aspects.
for example, Trade Guilds(more trade focused players join), Race Guilds(missioner guilds), Imperial Guilds(open all races), Power Guilds(can be recuited by other guilds) and kinda.. If you make a good synergy between them i think it would be fine and rpg based fun... so this is just a thought. What you think?
Latest posts made by memokal
RE: Hello! What makes players most excited. here>
Thanks for the link i appreciate and will check it,
Yes pvp side of that kinda systems are challenging but none ever tried. I believe its not because of balance issues, i think its because of technical issues.. But well for me, if i had a chance to bring hardcore sandbox elements with arpg style combat which i believe its not impossible i would just do it..
btw i wanna underline something : i dont mean by arpg that hack'n slash is a must. Hack'n Slash is just a type of realism into games that is needed. But Albion online style combat also good but theres such less combinations.(weapons/armors as skills) So my advice is ment to solve the problem that i hope so.
Variation you can create in the game but if you can succeed the player to create variation then you got it. Thats my philosophy
Hello! What makes players most excited. here>
Hello Fractured team. I dont know about your gameplay philosophy at the moment but i wanna advice something that is like a treasure in game world here.
In games like rpg, arpgs and mmo kinda games there we pick classes and classes have skills. Please dont define skills as "skills". What do i mean?
Theres only 1 game could ve succeed to break that stereotype and its Path Of Exile in my vision. What path of exile did and other games not? If you played path of exile you see there some kinda "skill gems and support gems" system. I dont care about skill gems but imagine about that as a visual coding system inside a game. There Skills and you can Shape the Skills by that Support Skills not only effectively but also visually. You can support a projectile skill and make it goes like 3-5 and its improved visually and effectively. But thats not enough. They added some more like on-kill-trigger on-critical-trigger and on-something-trigger support gems. And that provides combining two different skills into one effect. And its also visually improves the experience.
Here my advice : You can build kinda system like that! but do more and improve it. I mean improve more different code combinations. For example let players "code" a projectile skill and make it visually liquid so now its a chaos-type-damage was and went into liquid damage type* now you can throw it on the ground and it lasts on the ground like 3-4 second but damage is less... etc etc.
Hope you liked my write. I would like to hear your thoughts
i mean in the game there rivers and kinda stuff like mountains and etc.
as the streams i watched for test phases. I thought like rivers are ment to be nothing. They dont change anything or worth anything to be near or far.
my question is, do you think to add any kinda random elements like falling rocks from mountains or you lose your balance in river and getting some damage also be dragged for some long meters. And animations for these would be feeling a bit more living world