Willkommen bei Fractured!
Auf das du das Spiel mΓΆgen wirst
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Best posts made by Logain
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RE: Moin
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RE: Fractured Gamepedia: Let's Populate It!
Congratulations!
Might have a look sometime later down the road -
RE: Daily Message posting
@Junkie said in Daily Message posting:
Saint Jude
I see what you did there. looked it up
I am noise. -
RE: The PvE vs PvP Thread
@finland said in The PvE vs PvP Thread:
(...)I don't want to spend the whole life on gathering/crafting making money in the case I suck in pvp so botting is a good solution to grind and avoid the loss of the time(...)
My point is/was that designing a game mechanic that encourages people to break the rules the developers create for their game is a bad design choice. You should never encourage people to use bots, since that means everybody who plays honest and obeys the rules gets the short end.
@tulukaruk said in The PvE vs PvP Thread:
(...)even better let's scrap PvP all together and make all planets PvP free(...)
Yes, I've said that repeatedly in the thread, if you end up creating a bad PvP system, better scratch that and don't design PvP at all, but in that case, be upfront about it.
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RE: October Update β On GIP, Pre-Alpha & More
Thanks for the update and congratulations on joining the GIP!
One question about Pre-Alpha, when you mention that invites are going to be continuous, does that imply the test server is going to be persistent throughout that time, or is it going to be up and down periodically? -
RE: Daily Message posting
@Junkie said in Daily Message posting:
They say that hope dies last, but that cartoon man doesn't look exactly healthy anymore either
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RE: The PvE vs PvP Thread
@finland said in The PvE vs PvP Thread:
(...)Bots is a must to balance nerds playing h24 and normal people(...)
I'm fully with @Miffi when he states:
@miffi said in The PvE vs PvP Thread:(...)If the game was meant to be botted there would be an in game function for that.
If the design of a game forces you into an action that is prohibited by the ToS, that is bad design. If your design requires persistent player gathering, first try to design ways to avoid this and if that's not working, enable the feature for everybody.
@miffi said in The PvE vs PvP Thread:
(...)Why would people need to cheat? (...)Also, yes, your right to a certain degree but that was your choice? You chose the challenge of being at a 'disadvantage' even though your desire to PvP was what drove you to that race and planet? Im also not completely sure why they would need to bot? Are you saying because they would be invaded by the no pvp planet? Sure there will be some who do, but the mass majority who are on those planets arent interested in PvP so that doesnt really apply here.(....)
Why a PvP player would have to cheat ('bot') is exactly what I tried to explain with my question for savings book versus stocks. If both yield the same interest rate, the additional risk of stocks leaves them as a meaningless option. If there is a benefit in form of a higher interest rate for stocks compared to a savings book, there is a higher reward for a higher risk and they are a valid option (which is why they are designed that way). In terms of the gameplay design, if you want people to take a higher risk, you have to offer them a higher reward, else taking a higher risk is just plain stupid.
Yes, we have been told that the influence of gear is not going to be 'game breaking', but that still leaves a lot of potential influence on the outcome of a battle, so gear could be 'semi required for the competitive player'. If that is the case, consider how much of a disadvantage it is to a player who is 'farming/gathering' in a PvP environment compared to a non-PvP environment. If there wouldn't be such a disadvantage, other people in this thread wouldn't right out state they would be botting and hacking in order to gain that advantage. Quod erat demonstrandum. -
RE: Hallo
Willkommen bei Fractured!
Ich hoffe dir wird das Spiel gefallen -
RE: The Fractured Pre-Alpha Is Coming!
@tulukaruk said in The Fractured Pre-Alpha Is Coming!:
(...)Investing tons of time and then not having a bit of time for pre-alpha? Not likely.
Peoples situation in life can change drastically and fast. But in such a case, there's always the option to invite more testers. It's not like this is a time critical scenario, since the developers have plenty of systems to work on till people spam them with bugs
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RE: Daily Message posting
@Junkie said in Daily Message posting:
@Logain Am I noise??
I don't know, are you white?
(Disclaimer: This is a stupid physics joke, not racism)
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RE: πΌππππππ€ π¨ππ₯π ππππ¦πππ₯πͺπ
@jetah said in Enemies with immunity:
then you have the people that pick fire and have to fight a fire immune boss. the qq will be loud on the forums.
Since you can select and change your skills any time you rest, I'm sorry, I'd feel very little pity for that kind of fools.
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RE: Week 44/45/46 - Weekly Drawing Winners
Thanks for the points and congratulations to the other winners!
I wonder how high the 'rewards for levels' are going to end up with -
RE: Daily Message posting
@Junkie said in Daily Message posting:
@Junkie this tbh
is worried because Junkie is starting to talk to himself in the third person
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RE: πΌππππππ€ π¨ππ₯π ππππ¦πππ₯πͺπ
@chrightt said in Enemies with immunity:
@logain But the guy I mentioned wasn't roleplaying a beggar. You're comparing apples to oranges.
No, but another person could, that was the point I tried to get across. If one person can roleplay as a knight, it's only fair another might as a beggar? Only because a person wants to roleplay something, it shouldn't mean it's possible and easy.
@chrightt said in Enemies with immunity:
(...)Besides, making an immunity system with random creature rolls(...)
Nobody said that, people have suggested immensities where they make sense.
@chrightt said in Enemies with immunity:
(...)Oh yeah, and no matter how hard other people might defend the game, it does suck at that point and it definitely will lose players.(...)
No matter what you try, you can never appease everybody. If you decide to allow players to kill fire elementals with fireballs, some people won't play the game. That's why it is important to select a specific target audience and then carter to that.
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RE: Roadmap To Alpha 2 & Gamescom
I'd say the switch from UnitySDK to UnityGDK is well worth the delay. Better take all the time you need there and get it done right, since that's going to be the core foundation for the years to come.
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RE: πΌππππππ€ π¨ππ₯π ππππ¦πππ₯πͺπ
@chrightt said in Enemies with immunity:
(...)Main point is there is a better option(...)
What is a good versus a bad option is a matter of perception, which is different across your possible audience. Some people enjoy 'when things make sense' (not being able to stab a ghost with a kitchen knife, since the ghost is immaterial), others enjoy just having an easy time where nothing they do can go wrong.
@chrightt said in Enemies with immunity:
(...)To be forced into using certain toolsets to finish certain quests doesn't seem like a free roaming experience for me.
You are not forced into using a certain toolset, but on the contrary, you are forced not to use one single toolset out of 14 available. That's a vast difference.
@chrightt said in Enemies with immunity:
(...)why bother designing the nonsense giving some random crap immunity when high resistance will work for a wider range of mobs?
You're not designing anything extra. Resistance is a superset of immunity and as such, if you write proper, robust code for resistance, you get immunity 'for free'. That said, do you think there's a massive difference between a 90% resistance and immunity in a game where there's little progression on strength? You won't have characters that leveled high enough to blow an 'early game creature' out of the water without breaking a sweat (read as in can nearly be AFK and still kill the creature with no chance of perishing).
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RE: Week 94 - Weekly Drawing Winners
Congratulations to all winners!
I admire your patience and endurance on continuously finding topics to discuss!