Wow i am super late to the party going on in this thread
Actually... this thread has branched off into so many different topics it's quite hard to try to reply to all the big points at once, but I want to contribute to the discussions as well.
If each city gets to control 1 (possibly more than 1 in the future) resource nodes, then the important information would be:
- How the resource node is managed (Does the governor control it? Will there be a "log" of which citizen took what?) - I believe Specter already answered this earlier in this thread confirming that Governors will be able to decide who can harvest the resources, which is GREAT news!
- Will there be ways to collect the same resource but from a much more limited source that is NOT controlled by any city? (Example: City A controls a Yew Tree Forest, but would there be 1 or 2 random Yew Trees in the wild that can be cut down by anyone on Syndesia that are in PvP areas? I know Arboreus brings a whole other picture, but I am trying to ask specifically about areas that will allow for PVP)
What @Nekrage is saying here is that the implementation of the city resources features is extremely important to the long-term health of the game, which I believe we can all agree on. I'm sure the developers also know this and have brainstormed a few ideas, we as regular players just don't know what they have in store yet so some concerns are being voiced. I just hope that after we do get to see what's planned, that we can continue giving valuable feedback to the developers and that they will continue to acknowledge any potential issues.
Fractured's most unique vision is the implementation of the three planets, three playstyles, and so with the appeal to all those different playstyles we get quite a mix of a crowd here on the forums.
For those who are planning to purely play on Arboreus, the "one resource node per city" feature is great because it will promote trading between cities and goodwill across the continent. For those on Syndesia and Tartaros, however, this is a feature that HAS to be carefully implemented, especially due to PVP playstyles! The biggest difference is the city sieges. If we can only siege cities that are directly connected to us on the road, we will be er.. fighting our neighbors quite often! My experience with human nature is that if two groups are at war, they will not be working nicely to promote trade with each other Which means... there will have to be other ways provided by the developers to possibly obtain the resources either through PvP/conquest/city raiding.. OR unfortunately players will try things like backstabbing each other to steal from each other's cities via spying or "secret second accounts to steal resources". Yes I know, to the players who are more in tune with the Beastmen/Angels playstyle this is terrible, but all full-loot PvP types of games will invite more "demonic" communities where people will try to gain the upper hand by unsavory means. Don't underestimate how crazy the hardcore player mentality will be as they try to play to be the very best! That is why the developers must plan ahead and curb the potential for that unsavory conduct by providing better alternatives in-game. Since Tartaros is for that type of community and Syndesia is somewhat partial to it as well, all the different feature implementations of Fractured have to be fully considered for all the different rulesets, not just for one of the rulesets.
In this matter, I think Nekrage and I both agree that bringing issues like this to the attention of the developers is in favor of having a healthy, long-term game. We don't want Fractured to be ruined by something that might have been overlooked or unintended.
I am looking forward to see how this will be implemented. Governors getting to decide who will harvest the resources is a big step in the right direction!