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    Best posts made by Gothix

    • RE: Archaeologist Sub Class Tree

      I'd say its a question of investment vs potential return.

      IT heavily depends on how many towns are estimated to get ruined over time. If there would be "little to none" abandoned cities then cost of investment to design a whole profession that relies on it would be not worthwhile.

      If it is expected to be many abandoned cities, then it can be worth it.

      It would be a calculated risk, designing this.


      Point: I can see this down the line in expansion, once devs see how gameplay will evolve, and will abandoned cities tend to be common, or a rarity.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: sound effects in fractured?

      First Blood!
      Double Kill
      Triple Kill
      Multi Kill
      Mega Kill
      Ultra Kill
      M-M-M-Monster Kill!
      Ludicrous Kill
      Holy ****


      ^ Something like this please. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Concerns related to the attributes

      I guess I always return to original TSW in discussions such as these, regarding builds and sharing metas online that everyone follows,...

      If the game is complex enough (like TSW was back in the day), there is one rule:

      The best builds never get shared! that 0.0001% of people that are able to make those, keep them for themselves, and their extremely close circle (clan).

      Those "metas" that get shared online, are shared by "little bit above average" players, that want to be popular, that are streaming, writing guides etc. Those players then share builds they found good, in exchange for gaining better popularity.

      By no means, those builds shared by those guys, are the best builds around, and often not even close so this generally means, that "metas" are just an above average builds, and lazy players, who can't be arsed to theorycraft themselves then use those metas -- and that's ok.

      Why is that OK? Well because if you are skilled player with a brain and not lazy to put in effort, then you don't have to be a clone 12345 because you can just put in an effort, and make your own build that's actually better then metas shared on web.


      I can personally vouch for that, because I used to be in a (old TSW) small clan of around 20 players, all superb theorycrafters, and MMO veterans, and we designed and used builds, that "metas on web" couldn't even compare to. And we kept those builds (and their variations) private for us, and never shared them publically.


      I myself for example specialized in making solo builds (both PvE and PvP), then I tweaked and tested them for a long time until i perfected them. Then I shared them ONLY with my clan, and showed my clan mates how to use them. In return, I got their knowledge about builds they designed and spent time testing (tanking builds, healing builds, etc...).

      I can tell you, those metas on web that everyone and his mother used, were not even close to builds we used.


      Point is... "meta builds" aren't a problem. You don't have to be a clone -- you just have to be "not lazy" and put in your own effort into theorycrafting.

      If you don't have the time or the will for that... than that's your own problem isn't it? 😉 It's certainly not the problem of a MMO.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @mae said in 4th planet of angelics: harsh PVE, banned PVP.:

      And you can't vote against it because it doesn't affect you.

      lol, ok lets do this in order 🙂

      1. I can vote on whatever I want regardless of if it affects me or no
      2. Another PvE planet would indeed affect me as PvP-er, because an additional PvE planet would mean more content where PvE-ers (and anyone else) can spend time, and this consecutively means that there will be less traffic on other PvP enabled planets, which means less action for me, and this consecutively means, yes this indeed DOES affect me.
      3. I dun' care about Canada
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Concerns related to the attributes

      @Tuoni you can usually inspect someones gear yes, but not their build. At least I hope you will not be able to here in Fractured when game is released.

      My example was from TSW because there builds were so complex that 2 players with exactly same gear could play with 1000% different efficiency, just based on deck they used, and their skills. (No I'm not overreacting with numbers, difference was enormous).

      Player with green gear was able to utterly destroy a player with purple gear, simply by being a better (and smarter) player.
      You can't say that for many games over the course of history. In TSW this was the case. And the reason was deck complexity and the complexity of the system behind it.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      0_1541431285713_Formula.jpg

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Details on inter-planetery travel for each race

      There are more details out there. You just have to read through more of the spotlights. 🙂
      You will even be able to find out what kind of debuffs different races will have on which planet.

      Just an example, when other race come to Tartaros, after a while they will get a debuff that will mark their location on map for all demons to see.

      Read on to find out more. 🙂

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Well written. I would certainly enjoy a realistic world, filled with realistic behaving monsters and NPCs.

      Not everything is possible, of course, due to strain on the server. But to some extent, some realism is certainly possible, and I hope we will see it. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: King Of Syndesia

      I will be the king. You can start sending me gold right away.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @grofire Fractured offers the common playground for players that enjoy different play styles yes, but not every play style can get you EVERYTHING. This is certainly not what devs said. For start there are unique resources available on each planet, there is unique knowledge available on every planet, and you will NOT be able to get everything without taking a risk, and travelling.

      An asteroid that features extremely hard monsters, and FFA PvP, while offering a chance to find unique resources and rewards, would certainly offer an extra option for player enjoyment. And players that do not want to take the risk of travelling there, can grind some extra time and then pay to those particular players that ventured there (and succeeded, because many will lose a lot) and purchase the goods found on that asteroid.

      Everyone would have a choice. Stay in safety, but pay expensively for goods from that area, or venture to that area and risk severe punishment if you fail.

      If you are looking for game which you can play 100% in safety, and get 100% of content like that, I'm sorry to say, Fractured is not such game.

      Yes you can play 100% in safety if you chose to play in such way, but do not expect to get everything the game has to offer like that.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: VIP - Details?

      @humerus said in VIP - Details?:

      @Tuoni said in VIP - Details?:

      ...VIP and Carpenter goes hand by hand...

      Yeah that's exactly my point, wouldn't only VIP be incluede in the list if they were hard-connected?

      I guess so people would know, more clearly, what they get with it. 🙂

      Because I think you might also be able to buy carpenter contract separately with ingame gold.

      While the rest of VIP perks (knowledge gain for example) you can't, its only available through VIP, and nowhere else.

      I might be wrong, who knows. 😄

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Some type of "an indirect reactive aggro system" could be cool. An aggro not only based on players range to a particular monster, or based on initial pull, but an aggro based on travelling monsters passing by other monsters, and perhaps based on monster type as well.

      So if one bear notices another bear from it's "tribe" in danger (in combat), it would react even if it does not notice the player that's attacking that other bear. It would first run towards the bear who needed help, and then check whats up. At that point if bear saw a player attacking a bear he would react to the player. A bear would not instantly run to a player that has aggro, because this might look foolish, because that other bear might not notice player instantly from his original position.

      On the other hand if wolf saw a bear needing help, he might not react, and he might ignore the bear (he might even attack the bear to exploit weakness if bear was it's enemy), unless he perhaps saw the player afterwards when he reached the bear and then he started to decide if to attack the player because he wanted to attack the player or keep attacking the bear.

      Some more complex aggro system would be cool if designed like that.

      Of course game still needs "aggro reset range", because players pulling a whole forest to the city would also likely not be desired. 😉 Mobs would stick to their own area, perhaps and "aggro reset range" would not be fixed to a particular distance, but would be tied to a certain zone. So a bear would chase you while he is in his own forest (home) but when you reached the meadow, or a part which bear does not consider his home anymore, bear would give up, regardless if that was 30m, or 250m.


      In any way, I'm also hoping that we will see something more than a standard MMO aggro system.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Town Destroying

      @Nekrage town major will be able to evict players from the city spot, if I'm not mistaken.

      So engange in politics, or take over the emeny guild city by force, become a major, then evict people.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Special weekly market

      Thing is Fractured will not be based on quest lines. 🙂

      And economy will be fully player based, and items player crafted. So this idea, even though it might be cool, will likely not be implemented.


      However, players will be able to put their own products on market stands. So what you wish here can easily work, just instead of NPC sellers, players will be sellers.

      Bunch of players agree on location, bring their own stuff, put stands, and sell. Even better then NPCs, more lively.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: What guild joining restrictions are there?

      Guild limitations aren't hard defined yet, so you can still expect anything.

      One ide was limiting guild on same race, one idea was limiting guild on same alignment.

      Personally, I would love guilds without joining limitation (other than possibly member amount) because it promotes sandbox game stye the best, and opens up possibility for trans-planet societies.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      0_1542045694611_Topic.png

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Is being a Demon all around negative?

      Being a human will give you access to technology. Something other 2 races will not be able to use.

      We still lack many details, but possibilities here are huge.

      Humans having most talent points, and a slight chance to be able to use cybernetic implants to move talents around -- i'm just speculating here -- (example, eye implant tech, increses your perception by 2, but reduces your charisma by 2), have a chance for most adaptive gameplay.

      Point is, possibilities of technology are huge. Ability to use it in farming, transportation,...

      I wouldn't say humans are at any disadvantage. Onm the contrary...

      They live on most populated world (Syndesia, being "in between" will be the "center of the world"). Guilds will fight for control of teritories and be able to impose their rules.

      Gameplay in Syndesia will imho be much more wide and dynamic then on other 2 planets. On Arboreus and Tartaros you genereally know how things will look. On syndesia it will really depend on player dynamic.

      Also posibilities of technology...

      Just wait. 😉 Don't dismiss humans.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pre-alpha invites!

      @Jairone damn, so some alternate versions of me are already having fun somewhere out there...

      And some versions of me got banned... I wonder who was the one who triggered me in those realities. 🤔

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Is this game worth it

      Feel free to trade your soul for it. It is definitely worth it.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Character Creation

      I'm either going with archer type or a mage type focus. A ranged DPS as my main character.

      After that I will probably build a tank and a healer focused character.

      posted in Discussions & Feedback
      Gothix
      Gothix
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