@Tuoni said in Concerns related to the attributes:
Hmmm... I was wondering, that what would be such passives that would even need inspection? I am not saying there could not be any but from my experience it is enough to see what others wear and what abilities they use. Passives does not usually offer anything game changing and you can expect your enemy to use the best ones (meta wise) anyway.
Depending on design, passives can mean a lot. From my (TSW) example, passives were like 300% of the build.
You had active skills of certain type, they caused bleeds, vulnerabilities, they were piercing, etc they had many characteristics...
Then you had million passives, for example make piercing hits crit extra, then you could add passive, make all your crits raise your block rate by X, then you could put passive make all your blocks heal you for Y, then make all your heals do % damage around you...
I'm just sketching this, but passives could not only proc of actives, but of other passives as well, that procced of other passives, of other passives....
so when you hit enemy, if you had passitve to do aoe around him if you crit, then if your aoe proced something, then it chained to another passive, ... you get my point
It was insane what you could do with passive theorycrafting, in addition to your gear and active skill assortment.