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    DarthJafo

    @DarthJafo

    TF#8 - GENERAL AMBASSADOR

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    DarthJafo Follow
    TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by DarthJafo

    • RE: STAND FIRM!

      Just watched the Q&A on youtube, DS stressed many times that gamingo only has distribution rights and that's it. No impact on actual gameplay (beyond funding and extra resources) Personally, I have no experience with Gamingo that I'm aware of but nothing in that Q&A gives me any cause for concern. If anything, Jacobo comes across as genuine and sincere.

      Need to playtest in the Alpha at least once, but after that I might go from Master to Eternal.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Patch Log - b.0.7d (Server War Playtest)

      What about not being able to unload a wagon without logging?

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: isit worth getting founder pack because i dont know if i should

      If they are eating rice and beans I would imagine a silly video game is the last thing on their mind.

      Bottom line.the only way to play the game is to buy a pack. Whether that action is worth a paltry 25 bucks only the buyer can really answer that

      posted in Off Topic
      DarthJafo
      DarthJafo
    • RE: Council of Elysium - Chapter Two

      Please verify that existing Eternal Holders still have lifetime VIP. The platinum pack says its only six months for new purchase

      posted in News & Announcements
      DarthJafo
      DarthJafo
    • RE: Would tents be a viable inclusion?

      i would like to see a whole campsite system. Scalable/upgradable of course. Starts with a campfire of course which would only allow energy to be filled. Next upgrade would be a tent that would allow health to be fixed after death instead of having to run all the way back to a city.

      Obviously in addition to the wood and stone it would require animal hides.

      further could be upgraded to something like a portable crafting station to cure hides etc. although that might be a bit much

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Dire wolf fur still bugged

      Well, that's progress at least. There's tons of others that are still just a crown

      posted in Bug Reports
      DarthJafo
      DarthJafo
    • RE: Noob here, did I leave starter area too early?

      There are no quests after leaving the portal.

      Imo, its a very good idea to stay in the tutorial long enough to max out all related research. This will get a couple abilites and enough points to unlock a couple skill points.

      For example, there's a specific young wolf (tutorial) that apparently can only be found there. The young wolves on the mainland are different. Basically same for those bandits i think.

      Don't be to worried about spiders. The Wolf Spider in particular is a right bastard. Be on the lookout for Dandelions and Bitterleaf to make herb remedy. Once you have that spiders are basically nothing.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Tin depoist labeld as stone deposit

      This has been around since launch. None of the ones on Aerhen are correct

      posted in Bug Reports
      DarthJafo
      DarthJafo
    • RE: Bug Fixes - September 29, 2022

      Couldn't remove a couple rocks from the end of bridges could ya? SMH

      posted in News & Announcements
      DarthJafo
      DarthJafo

    Latest posts made by DarthJafo

    • RE: Town plot sizes

      Also, Pack stuff is not implemented at this time.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Patch Log - b.0.7d (Server War Playtest)

      i found a workaround that if your wagon is literally right next to the smelter or wall for example, and you are basically inside the wagon then you can unload.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Problem taking heavy materials from carts

      Found a workaround. Park the wagon as close to the wall or w/e you are trying to build. As long as you stay right on top of the cart with the window open it should work

      posted in Bug Reports
      DarthJafo
      DarthJafo
    • RE: Patch Log - b.0.7d (Server War Playtest)

      What about not being able to unload a wagon without logging?

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Where is our kickstart stuff????

      Because none of that will be available until actual launch. Been stated numerous times

      posted in Questions & Answers
      DarthJafo
      DarthJafo
    • RE: Additional Zoom-Out when riding horse

      i think it could be one or two notches further out. But could give unfair advantages. I.E, im zoomed out on a horse so i can see someone mining. He cant see me yet, so i have extra time to 1) wait for him to finish the wagon load and 2) go in to stealth and take it from him.

      Now, on Terra, by all means. because it doesnt matter how far you can see

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Quick poll results

      @OlivePit said in Quick poll results:

      So give us Tartarus and open it up 24/7 with the understanding that all the systems may get changes, but you can play through them.

      Unless there's a secret team thats been working on Demons for a couple years we are nowhere near close to tartarus. Considering its taken this long and we only have two races (one incomplete) and a myriad of base or core content that still is in development

      Granted, there's very little functional difference between Humans and Beasts beyond some minor stat difference. (Primal form need not be mentioned as it is just..wow...bad) So Demons would just be a new skin over the top of Humans and Beasts. Having it be full time PvP should make it a bit easier to develop though.

      If we wait for Demons before having a soft or full launch we could still be looking at a year if not more. Release sans Demons and find some lore method to introduce them at some later point.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Daily Message posting

      If the foundation was gonna be brought back absolutely.

      posted in Off Topic
      DarthJafo
      DarthJafo
    • RE: Let's talk about recipes

      you only need to make very little primitive stuff before being able to learn and make recipes stuff. and then the prim stuff is totally meaningless to the larger tier.

      i.e, I only need to craft two set of leather to learn Ranger. Then Ranger start all over at Poor. Hide is very very easy to gather. Doesn't take long to get those two initial sets cooked . Longer now with being able to cook more at one time, but still.

      I submit that Primitive should need to be maxed before a recipe could be learned. Or learn it at Level 2, but not craftable. At which point, Ranger would then start at Green, owing to the expertise (and time gate) in getting that far. Naturally, Metal still gets the shaft because it takes a heckuva lot longer to get to that point,

      I didnt do any cloth crafting beyond the minimum require, but the they don't already then the higher tier material need to have some kind of gate as well. Perhaps a sewing station that take say maybe 8 hours to prepare Spider Silk or primal weave.

      I like some of the changes made to crafting. Specifically being able to cook more at one time, thus needing fewer stations than before, but at the same time, there's still a lot of work to be done to properly balance everything. Or at least make it "fair"

      Here's another random thought. Recipes could be gated as well. Beyond the drop rate. Say..the first Shortbow you find lets you craft Green. The seconds add to it and now you can craft Blue, etc etc. That adds not only a time suck, but incentive and duration to keep hunting. Would really help the economy as well.

      Or..tiers of recipes when dropped. Not only does say a Dragon have a better chance to drop Shortbow, but he could drop the highest form of the recipe.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo
    • RE: Let us gather small stones from stone deposits

      @Roccandil LOL. EVERYTHING gets dull after the hundredth time doing it.

      Ever mined for ore? chopped down a tree? hunted for meat or hides? Driven a wagon halfway across the map to deliver said material? All of which takes significantly more time than bending over for literally 1.5 nanoseconds to pick up a frickin rock.

      This entire game is mindless repetition. if this one tiny thing is an issue the entirety of the game will be as well.

      posted in Discussions & Feedback
      DarthJafo
      DarthJafo