Personal home question
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Can my friends have a spawn point in my house?
Well, either attached to my "bed" to at the moment, it was their spawn point?
If so, what is the maximum number of people can live in my house?
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I have an answer from Prometheus. I'll post it here for all to see:
We still have to decide that. In theory, respawning is for co-owners only, otherwise you could friend several houses and respawn pretty much everywhere on the planet.
Alternatively, we might make it so that you can only have one spawn point.
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Will towns have an inn or other common location to log out?
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@Farlander Yes, there are taverns and houses players citizens players
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@Specter said in Personal home question:
I have an answer from Prometheus. I'll post it here for all to see:
We still have to decide that. In theory, respawning is for co-owners only, otherwise you could friend several houses and respawn pretty much everywhere on the planet.
Alternatively, we might make it so that you can only have one spawn point.
That's how Atlas works: you can teleport around spawning at beds across the world, but the beds have a cooldown. The downside is that you can't carry gear with you, but that's easy to handle (just stash gear at every teleport location).
It's kinda weird actually (at least in the context of a pirate-themed world). Would make sense for mages, though!
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1 spawn point at your own house (if you have it) + 1 extra selected spawn point (friends house) could be nice.
And to set a cool down as to how often you can change your spawn points... you shouldn't be able to just spam change as you wish.
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@Specter said in Personal home question:
I have an answer from Prometheus. I'll post it here for all to see:
We still have to decide that. In theory, respawning is for co-owners only, otherwise you could friend several houses and respawn pretty much everywhere on the planet.
Alternatively, we might make it so that you can only have one spawn point.
WoW limits you to 1 respawn location which you have to visit to set. Why would Fractured allow unlimited locations?
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@Jetah said in Personal home question:
Why would Fractured allow unlimited locations?
Unlimited locations would definitely be bad.
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I don't like idea of unlimited locations too
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One spawn location (home) would be good, too many and the world feels smaller/isolated.
Maybe have a guild spawn location as well, so you and your guildies can meet up before heading out on whatever task/adventure they want to. Or maybe have an item that guild masters use that summons all guild members to them (if they accept) like in BDO.
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@Manaia said in Personal home question:
One spawn location (home) would be good, too many and the world feels smaller/isolated.
Maybe have a guild spawn location as well, so you and your guildies can meet up before heading out on whatever task/adventure they want to. Or maybe have an item that guild masters use that summons all guild members to them (if they accept) like in BDO.I'm fine with that if it has a long cooldown and cost resources.
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One choise is to get few respawn options on the screen when you have died. I am not sure if total of 5 different options are needed, but here is some what can be considered to be on the list.
- Your home
- Guild (hall/town/territory)
- Closest town
- Closest cemetery (if there are any)
- Selected friend's home
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Maybe some locations could have a cool down for repeated use, and 1 location be without CD.
So perhaps, whenever you die:
- closest town (no CD on respawn)
- your house (3 hours CD)
- guild hall (3 hours CD)
- selected friends house (6 hours CD) -- and you can change which friends house is in your location list one time per week