daily maintenance
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as an Albion online player, I hate the daily maintenance system. So will you do the same with fractured?
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@suruq I think it will not be like a typical MMO, so it is unlikely that we will see such a function there. The player will choose what he wants to perform. Let's say it will be some points (rare currency), they will limit production per day, but Yes, this is the typical MMO. I still think Fractured won't have daily/weekly and monthly tasks. Only events that will take place at different times of the day / seasons and asteroids
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I think you misunderstood suruq's question @muker , he wasn't asking about a daily quest reward, but about maintenance of the server (a small timeframe where servers are saving data in case something happens and data has to be restored later on, together with clearing any issues that might have occured since the last maintenance).
I don't think we know and answer to that yet.
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Game devs choose time slots where the least players are online. So most players rarely notice this.
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on albion online it’s from 12am to 1pm in france, so just during the work break. that really annoying.
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@suruq said in daily maintenance:
on albion online it’s from 12am to 1pm in france, so just during the work break. that really annoying.
Not many people take their gaming computer with them to their work.
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@suruq said in daily maintenance:
on albion online it’s from 12am to 1pm in france, so just during the work break. that really annoying.
There might be regional servers in Fractured, depending on the playerbase, so if that happens, you could always migrate to a server where the timeslot fits your personal schedule.
That said, I' not sure how SpatialOS handles maintenance, it might be drastically different from a normal concept.
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They already said there will be regional sercers.
As far as server maintenance gotta remember it's when dev's are up, a wake, and working. You may be in luck, since the dev's are in Italy
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@jahlon said in daily maintenance:
They already said there will be regional sercers.
'Once the userbase grows (or from the start, if large enough), we can start deploying regional servers.'
There is no guarantee, this only happens once the user base is large enough.@jahlon said in daily maintenance:
As far as server maintenance gotta remember it's when dev's are up, a wake, and working. You may be in luck, since the dev's are in Italy
That can be automated. There is no need for the developers to be awake.
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I can cope with weekly but daily hurts someone.
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@jetah said in daily maintenance:
I can cope with weekly but daily hurts someone.
The drawback to that is, if there's a corruption of data and you have to set back the server to the last sane state, would you rather loose a week of playtime, or a day?
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@logain
why would backups only be done during maintenance? you'd want that running while the servers are running. constant backups happening.I've played wow for years and never heard of a backup needed of a previous week.
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@jetah said in daily maintenance:
(...)why would backups only be done during maintenance?(...)
There are multiple reasons for that. One is the server structure, namely how dependencies are handled. I'm not sure how familiar you're with programming, but you could somewhat compare that to shallow copy and deep copy.
Another reason is that, depending on the storage and how far back you want to keep sane states, you want to avoid taking and storing a new snapshoot every few seconds.
And last but not least, there is performance. Taking a 'sane copy' of the state of the world is no cheap task for the CPU and the HDD/SSD.
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@logain
Do you need a world copy though. You’d need items, location and state (for housing). Every log out of a character can be a saved/backup state so you don’t lose the character details.I seriously doubt WoW and Eve do world copies every week.
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@jetah said in daily maintenance:
@logain
why would backups only be done during maintenance?Um, probably because trying to back up data while it is being written to is a terrible idea.
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@fibs
I’ve never heard of a player in WoW who lost a weeks worth of progress due to some issue.So it seems possible to run backups while the servers are up. I bet WoW does backups every time the character is logged out (or a few minutes after).
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@logain said in daily maintenance:
That can be automated. There is no need for the developers to be awake.
You really want MX to be automated with nobody awake to make sure it goes right?
I can tell you that you certainly don't want that. Mistakes happen, that's why you will see scheduled downtime get extended
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Or they can do like GW2 and have several servers create a mega server. And do maintenance on 1 of the sub servers at a time. With the result that the game will never go offline for server maintenance and the ability to support multiple versions of the game. Meaning that when the game is updated, players don't get kicked out of the game but have several hours to finish what they were doing before forced out of the game.
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@jetah said in daily maintenance:
(...) Every log out of a character can be a saved/backup state so you don’t lose the character details(...)
Please don't take this the wrong way, I am not trying to criticize you (I highly value your feedback), but instead I am trying to understand your level of proficiency in programming, so that I can respond in a reasonable way.
Do you know the difference in deep and shallow copy of object instances in OOP?
@jetah said in daily maintenance:
(...)I seriously doubt WoW and Eve do world copies every week.
I honestly have no idea how WoW or EVE handle their servers, I've never played either.
@jahlon said in daily maintenance:
(...)Mistakes happen(...)
Most certainly, but that is where watchdogs come into play, which should be running regardless, given that you want to be capable of a fast reaction 24/7.
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@evolgrinz said in daily maintenance:
Or they can do like GW2 and have several servers create a mega server. And do maintenance on 1 of the sub servers at a time. With the result that the game will never go offline for server maintenance and the ability to support multiple versions of the game. Meaning that when the game is updated, players don't get kicked out of the game but have several hours to finish what they were doing before forced out of the game.
I think that was their intention. They were very clear that Fractured is going to be a single universe. The use of regional servers is purely to reduce ping times and lags.
This is also a big plus because if one server is down for maintenance you simply switch to another and maybe except for a little lag you continue as if nothing happens. Obviously there may be some cases in which the entire service has to be brought down (maybe a huge update) but I doubt that will happen often.